public Engine() { scoreBoard = new ScoreBoard(); directionMapper = new DirectionMapper(); gameStatus = new GameStatus(); // Hook up the input listener and set the event handler. inputListener = new DirectionInputListener(directionMapper); inputListener.OnKeyPress += (source, e) => snek.Direction = e.Direction; }
static void Main(string[] args) { Console.WriteLine("Which way do you want to go?"); var input = Console.ReadLine(); var directionMapper = new DirectionMapper(); var direction = directionMapper.GetDirection(input); direction.Drive(); Console.ReadLine(); }
public void SetUp() { GivenTheRobotIsAt(1, 1); directionMapper = new DirectionMapper(); }
public DirectionCrudFactory() : base() { mapper = new DirectionMapper(); dao = SqlDao.GetInstance(); }