// Update is called once per frame void Update() { DirectInputWrapper.Update(); DeviceState state = DirectInputWrapper.GetStateManaged(0); if (Input.GetKeyDown(KeyCode.P)) { //Debug.Log("PLAY: " + DirectInputWrapper.PlaySpringForce(0, 0, sat, coeff)); //Debug.Log("PLAY: " + DirectInputWrapper.PlayConstantForce(0, constant)); Debug.Log("PLAY: " + DirectInputWrapper.PlayDamperForce(0, damper)); playing = true; } if (Input.GetKeyDown(KeyCode.S)) { //Debug.Log("STOP:" + DirectInputWrapper.StopSpringForce(0)); //Debug.Log("STOP:" + DirectInputWrapper.StopConstantForce(0)); Debug.Log("STOP:" + DirectInputWrapper.StopDamperForce(0)); playing = false; } if(playing) { // DirectInputWrapper.UpdateConstantForce(0, constant); } }
public void OnUpdate() { if (workingInstance != this || !available || !enable) { return; } float accelInput; uint pov; byte[] buttons; if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.Windows) { if (DirectInputWrapper.DevicesCount() == 0) { timeAccumulator += UnityEngine.Time.deltaTime; if (timeAccumulator >= 1.0f) { Init(); timeAccumulator = 0.0f; } } DirectInputWrapper.Update(); DeviceState state; if (!DirectInputWrapper.GetStateManaged(wheelIndex, out state)) { var error = $"Can not get valid device state for steering wheel {wheelIndex}, try reconnect and restart game to fix"; Debug.Log(error); stateFail = error; available = false; return; } SteerInput = state.lX / 32768f; accelInput = (state.lY - state.lRz) / -32768f; if (!useFeedback || !useGroundFeedbackForce) { DirectInputWrapper.PlayConstantForce(wheelIndex, 0); DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.Clamp(Mathf.RoundToInt(damper * forceFeedbackGain), -10000, 10000)); DirectInputWrapper.PlaySpringForce(wheelIndex, 0, 0, springCoefficient); } if (useFeedback && (useGroundFeedbackForce || (autonomousBehavior != SteerWheelAutonomousFeedbackBehavior.None))) { float totalConstForce = 0.0f; if (useGroundFeedbackForce) { totalConstForce += constant * forceFeedbackGain; } if (autonomousBehavior != SteerWheelAutonomousFeedbackBehavior.None) { totalConstForce += autoforce * autoForceGain; } //applying effects to steering wheel var value = Mathf.RoundToInt(totalConstForce); if (value < -100) { value = Mathf.Clamp(value, -10000, -800); } if (value > 100) { value = Mathf.Clamp(value, 800, 10000); } DirectInputWrapper.PlayConstantForce(wheelIndex, Mathf.Clamp(value, -10000, 10000)); if (useGroundFeedbackForce) { DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.Clamp(Mathf.RoundToInt(damper * forceFeedbackGain), -10000, 10000)); DirectInputWrapper.PlaySpringForce(wheelIndex, 0, Mathf.Clamp(Mathf.RoundToInt(springSaturation * forceFeedbackGain), 0, 10000), springCoefficient); } } pov = state.rgdwPOV[0]; buttons = state.rgbButtons; } else { SteerInput = Input.GetAxis("Steering"); // pedal range is -1 (not pressed) to +1 (pressed) // but by default when user has not pressed pedal the Unity reports value 0 float accel = Input.GetAxis("Acceleration"); float brake = Input.GetAxis("Braking"); if (accel != 0.0f) { accelPressedOnce = true; } if (brake != 0.0f) { brakePressedOnce = true; } if (!accelPressedOnce) { accel = -1.0f; } if (!brakePressedOnce) { brake = -1.0f; } accelInput = (accel - brake) / 2.0f; pov = 0; // TODO // if (Input.GetButton("SelectUp")) pov = 0; // else if (Input.GetButton("SelectRight")) pov = 9000; // else if (Input.GetButton("SelectDown")) pov = 18000; // else if (Input.GetButton("SelectLeft")) pov = 27000; buttons = new byte [32]; // TODO: here fill buttons according to buttonMapping array above buttons[0] = (byte)(Input.GetButton("TurnOffAutonomousMode") ? 1 : 0); buttons[1] = (byte)(Input.GetButton("ToggleMainCamera") ? 1 : 0); buttons[8] = (byte)(Input.GetButton("ShiftUp") ? 1 : 0); buttons[9] = (byte)(Input.GetButton("ShiftDown") ? 1 : 0); buttons[10] = (byte)(Input.GetButton("EngineStartStop") ? 1 : 0); } if (accelInput >= 0) { AccelBrakeInput = pedalInput == null ? accelInput : pedalInput.throttleInputCurve.Evaluate(accelInput); } else { AccelBrakeInput = pedalInput == null ? accelInput: -pedalInput.brakeInputCurve.Evaluate(-accelInput); } foreach (var m in buttonMapping) { if (buttons[m.Key] != 0) { TriggerDown(m.Value); } if (oldButtons[m.Key] == 0 && buttons[m.Key] != 0) { TriggerPress(m.Value); } else if (oldButtons[m.Key] != 0 && buttons[m.Key] == 0) { TriggerRelease(m.Value); } } System.Array.Copy(buttons, oldButtons, oldButtons.Length); Action <uint, Action <InputEvent> > povAction = (uint value, Action <InputEvent> action) => { switch (value) { case 0: action(InputEvent.SELECT_UP); break; case 9000: action(InputEvent.SELECT_RIGHT); break; case 18000: action(InputEvent.SELECT_DOWN); break; case 27000: action(InputEvent.SELECT_LEFT); break; default: break; } }; povAction(pov, x => TriggerDown(x)); if (pov != oldPov) { povAction(oldPov, x => TriggerRelease(x)); povAction(pov, x => TriggerPress(x)); } oldPov = pov; }
public override void OnUpdate() { if (inited != this) { return; } //check for SelectLeft/right actions if (currentSelectState == SelectState.REST && GetSteerInput() < -selectThreshold) { currentSelectState = SelectState.LEFT; TriggerEvent(EventType.SELECT_CHOICE_LEFT); } else if (currentSelectState == SelectState.LEFT && GetSteerInput() > -selectThreshold) { currentSelectState = SelectState.REST; } else if (currentSelectState == SelectState.REST && GetSteerInput() > selectThreshold) { currentSelectState = SelectState.RIGHT; TriggerEvent(EventType.SELECT_CHOICE_RIGHT); } else if (currentSelectState == SelectState.RIGHT && GetSteerInput() < selectThreshold) { currentSelectState = SelectState.REST; } //Check for Throttle confirm if (isConfirmDown && GetAccelBrakeInput() < selectThreshold) { isConfirmDown = false; } else if (!isConfirmDown && GetAccelBrakeInput() > selectThreshold) { isConfirmDown = true; if (Time.timeSinceLevelLoad > confirmTimeout) { TriggerEvent(EventType.SELECT_CHOICE_CONFIRM); } } DirectInputWrapper.Update(); { DeviceState state = DirectInputWrapper.GetStateManaged(wheelIndex); if (state.lX == 0 && state.lY == 0 && state.lRz == 0) { return; } //steerInput = state.lX / 32768f; steerInput = Mathf.Clamp(state.lX / 32200f, -1f, 1f); //accelInput = state.rglSlider[0] / -32768f; //ly accel, lrz freno //float gas = (float) state.lY / 32768; //float indiceGas = (float(state.lY); float gas = ((float)state.lY - 32767) / -64378f; float brake = ((float)state.lRz - 32767) / 65403f; //float brake = (float) state.lRz / 32768; accelInput = gas + brake; /*float totalGas = (maxGas - minGas); * float totalBrake = (maxBrake - minBrake); * * accelInput = (gas - minGas) / totalGas - (brake - minBrake) / totalBrake;*/ /* x = state.lX; * y = state.lY; * z = state.lZ; * s0 = state.rglSlider[0]; * s1 = state.rglSlider[1];*/ /*if (forceFeedbackPlaying) * {*/ if (!guidaAutomatica) { DirectInputWrapper.PlayConstantForce(wheelIndex, Mathf.RoundToInt(constant * FFBGain)); DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.RoundToInt(damper * FFBGain)); DirectInputWrapper.PlaySpringForce(wheelIndex, 0, Mathf.RoundToInt(springSaturation * FFBGain), springCoefficient); } //DirectInputWrapper.PlayConstantForce(wheelIndex, Mathf.RoundToInt(constant * FFBGain)); /*DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.RoundToInt(damper * FFBGain)); * DirectInputWrapper.PlaySpringForce(wheelIndex, 0, Mathf.RoundToInt(springSaturation * FFBGain), springCoefficient);*/ //} /*if(DirectInputWrapper.DevicesCount() > 1) * { * DeviceState state2 = DirectInputWrapper.GetStateManaged(pedalIndex); * int gas = 0; * int brake = 0; * * /* x2 = state2.lX; * y2 = state2.lY; * z2 = state2.lZ; * s02 = state2.rglSlider[0]; * s12 = state2.rglSlider[1];*//* * * switch (gasAxis) { * case "X": * gas = state2.lX; * break; * case "Y": * gas = state2.lY; * break; * case "Z": * gas = state2.lZ; * break; * } * * switch (brakeAxis) * { * case "X": * brake = state2.lX; * break; * case "Y": * brake = state2.lY; * break; * case "Z": * brake = state2.lZ; * break; * } * * * float totalGas = (maxGas - minGas); * float totalBrake = (maxBrake - minBrake); * * accelInput = (gas - minGas) / totalGas - (brake - minBrake) / totalBrake; * }/*/ } }
public override void OnUpdate() { if (inited != this) { return; } //check for SelectLeft/right actions if (currentSelectState == SelectState.REST && GetSteerInput() < -selectThreshold) { currentSelectState = SelectState.LEFT; TriggerEvent(EventType.SELECT_CHOICE_LEFT); } else if (currentSelectState == SelectState.LEFT && GetSteerInput() > -selectThreshold) { currentSelectState = SelectState.REST; } else if (currentSelectState == SelectState.REST && GetSteerInput() > selectThreshold) { currentSelectState = SelectState.RIGHT; TriggerEvent(EventType.SELECT_CHOICE_RIGHT); } else if (currentSelectState == SelectState.RIGHT && GetSteerInput() < selectThreshold) { currentSelectState = SelectState.REST; } //Check for Throttle confirm if (isConfirmDown && GetAccelBrakeInput() < selectThreshold) { isConfirmDown = false; } else if (!isConfirmDown && GetAccelBrakeInput() > selectThreshold) { isConfirmDown = true; if (Time.timeSinceLevelLoad > confirmTimeout) { TriggerEvent(EventType.SELECT_CHOICE_CONFIRM); } } DirectInputWrapper.Update(); { DeviceState state = DirectInputWrapper.GetStateManaged(wheelIndex); steerInput = state.lX / 32768f; accelInput = state.rglSlider[0] / -32768f; /* x = state.lX; * y = state.lY; * z = state.lZ; * s0 = state.rglSlider[0]; * s1 = state.rglSlider[1];*/ if (forceFeedbackPlaying) { DirectInputWrapper.PlayConstantForce(wheelIndex, Mathf.RoundToInt(constant * FFBGain)); DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.RoundToInt(damper * FFBGain)); DirectInputWrapper.PlaySpringForce(wheelIndex, 0, Mathf.RoundToInt(springSaturation * FFBGain), springCoefficient); } if (DirectInputWrapper.DevicesCount() > 1) { DeviceState state2 = DirectInputWrapper.GetStateManaged(pedalIndex); int gas = 0; int brake = 0; /* x2 = state2.lX; * y2 = state2.lY; * z2 = state2.lZ; * s02 = state2.rglSlider[0]; * s12 = state2.rglSlider[1];*/ switch (gasAxis) { case "X": gas = state2.lX; break; case "Y": gas = state2.lY; break; case "Z": gas = state2.lZ; break; } switch (brakeAxis) { case "X": brake = state2.lX; break; case "Y": brake = state2.lY; break; case "Z": brake = state2.lZ; break; } float totalGas = (maxGas - minGas); float totalBrake = (maxBrake - minBrake); accelInput = (gas - minGas) / totalGas - (brake - minBrake) / totalBrake; } } }
public override void OnUpdate() { if (inited != this) { return; } //check for SelectLeft/right actions if (currentSelectState == SelectState.REST && GetSteerInput() < -selectThreshold) { currentSelectState = SelectState.LEFT; TriggerEvent(EventType.SELECT_CHOICE_LEFT); } else if (currentSelectState == SelectState.LEFT && GetSteerInput() > -selectThreshold) { currentSelectState = SelectState.REST; } else if (currentSelectState == SelectState.REST && GetSteerInput() > selectThreshold) { currentSelectState = SelectState.RIGHT; TriggerEvent(EventType.SELECT_CHOICE_RIGHT); } else if (currentSelectState == SelectState.RIGHT && GetSteerInput() < selectThreshold) { currentSelectState = SelectState.REST; } //Check for Throttle confirm if (isConfirmDown && GetAccelBrakeInput() < selectThreshold) { isConfirmDown = false; } else if (!isConfirmDown && GetAccelBrakeInput() > selectThreshold) { isConfirmDown = true; if (Time.timeSinceLevelLoad > confirmTimeout) { TriggerEvent(EventType.SELECT_CHOICE_CONFIRM); } } if (Application.platform != RuntimePlatform.OSXEditor) { DirectInputWrapper.Update(); { DeviceState state; DeviceState slaveState; if (MasterSteeringWheel) { state = DirectInputWrapper.GetStateManaged(masterIndex); slaveState = DirectInputWrapper.GetStateManaged(wheelIndex); slaveSteering = slaveState.lX / 32768f; } else { state = DirectInputWrapper.GetStateManaged(wheelIndex); } steerInput = state.lX / 32768f; accelInput = state.rglSlider [0] / -32768f; // Debug.Log("Device One: \tlRx: " + state.lRx + "\tlRy: " + state.lRy + "\tlRz: " + state.lRz + "\tlX: " + state.lX + "\tlY: " + state.lY + "\tlZ: " + state.lZ); /* x = state.lX; * y = state.lY; * z = state.lZ; * s0 = state.rglSlider[0]; * s1 = state.rglSlider[1];*/ if (forceFeedbackPlaying) { if (MasterSteeringWheel) { DirectInputWrapper.PlayConstantForce(masterIndex, Mathf.RoundToInt(constant * FFBGain)); DirectInputWrapper.PlayDamperForce(masterIndex, Mathf.RoundToInt(damper * FFBGain)); DirectInputWrapper.PlaySpringForce(masterIndex, 0, Mathf.RoundToInt(springSaturation * FFBGain), springCoefficient); DirectInputWrapper.PlayConstantForce(wheelIndex, Mathf.RoundToInt(slaveConstant * FFBGain)); DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.RoundToInt(slaveDamper * FFBGain)); DirectInputWrapper.PlaySpringForce(wheelIndex, 0, Mathf.RoundToInt(slaveSpringSaturation * FFBGain), slaveSpringCoefficient); } else { DirectInputWrapper.PlayConstantForce(wheelIndex, Mathf.RoundToInt(constant * FFBGain)); DirectInputWrapper.PlayDamperForce(wheelIndex, Mathf.RoundToInt(damper * FFBGain)); DirectInputWrapper.PlaySpringForce(wheelIndex, 0, Mathf.RoundToInt(springSaturation * FFBGain), springCoefficient); } } if (DirectInputWrapper.DevicesCount() > 1 || MasterSteeringWheel) { int gas = 0; int brake = 0; if (DirectInputWrapper.DevicesCount() > 1 && !MasterSteeringWheel) { DeviceState state2 = DirectInputWrapper.GetStateManaged(pedalIndex); /* x2 = state2.lX; * y2 = state2.lY; * z2 = state2.lZ; * s02 = state2.rglSlider[0]; * s12 = state2.rglSlider[1];*/ switch (gasAxis) { case "X": gas = state2.lX; break; case "Y": gas = state2.lY; break; case "Z": gas = state2.lZ; break; } switch (brakeAxis) { case "X": brake = state2.lX; break; case "Y": brake = state2.lY; break; case "Z": brake = state2.lZ; break; } } if (MasterSteeringWheel) { brake = state.lRz; gas = state.lY; } //Debug.Log(brake.ToString() + " break and gas" + gas.ToString()); float totalGas = (maxGas - minGas); float totalBrake = (maxBrake - minBrake); accelInput = (gas - minGas) / totalGas - (brake - minBrake) / totalBrake; } } } }