private static void P2Thrusted(object sender, GestureEventArgs e) { double dist = ((ThrustGestureEventArgs)e).DistanceToShoulder; //Console.Write(dist + " "); if (dist > 0.50) { Console.Write("P2 Forward "); if (sdown) { DirectInput.KeyUp(DirectInput.VK_S); sdown = false; } if (!wdown) { DirectInput.KeyDown(DirectInput.VK_W); wdown = true; } } else if (dist > 0.35) { Console.Write("P2 Neutral "); if (sdown) { DirectInput.KeyUp(DirectInput.VK_S); sdown = false; } if (wdown) { DirectInput.KeyUp(DirectInput.VK_W); wdown = false; } } else { Console.Write("P2 Reverse "); if (wdown) { DirectInput.KeyUp(DirectInput.VK_W); wdown = false; } if (!sdown) { DirectInput.KeyDown(DirectInput.VK_S); sdown = true; } } }
private static void P1Thrusted(object sender, GestureEventArgs e) { double dist = ((ThrustGestureEventArgs)e).DistanceToShoulder; //Console.Write(dist + " "); if (dist > 0.50) { Console.Write("P1 Forward "); if (downdown) { DirectInput.KeyUp(DirectInput.VK_DOWN); downdown = false; } if (!updown) { DirectInput.KeyDown(DirectInput.VK_UP); updown = true; } } else if (dist > 0.35) { Console.Write("P1 Neutral "); if (downdown) { DirectInput.KeyUp(DirectInput.VK_DOWN); downdown = false; } if (updown) { DirectInput.KeyUp(DirectInput.VK_UP); updown = false; } } else { Console.Write("P1 Reverse "); if (updown) { DirectInput.KeyUp(DirectInput.VK_UP); updown = false; } if (!downdown) { DirectInput.KeyDown(DirectInput.VK_DOWN); downdown = true; } } }
private static void P1PowerUp(object sender, GestureEventArgs e) { Direction direction = ((FootEventArgs)e).Foot; if (direction == Direction.Left) { Console.Write("P1 Powerup "); if (!enterdown) { DirectInput.KeyDown(DirectInput.VK_ENTER); enterdown = true; } } else if (direction == Direction.Right) { Console.Write("P1 talking "); if (!threedown) { DirectInput.KeyDown(DirectInput.VK_3); threedown = true; } } else { if (enterdown) { DirectInput.KeyUp(DirectInput.VK_1); enterdown = false; } if (threedown) { DirectInput.KeyUp(DirectInput.VK_3); threedown = false; } } }
private static void P2PowerUp(object sender, GestureEventArgs e) { Direction direction = ((FootEventArgs)e).Foot; if (direction == Direction.Left) { Console.Write("P2 Powerup "); if (!qdown) { DirectInput.KeyDown(DirectInput.VK_Q); qdown = true; } } else if (direction == Direction.Right) { Console.Write("P2 talking "); if (!edown) { DirectInput.KeyDown(DirectInput.VK_E); edown = true; } } else { if (qdown) { DirectInput.KeyUp(DirectInput.VK_Q); qdown = false; } if (edown) { DirectInput.KeyUp(DirectInput.VK_E); edown = false; } } }
private static void P2Steered(object sender, GestureEventArgs e) { var direction = ((SteeringGestureEventArgs)e).Direction; Console.WriteLine("P2 steering " + direction + " "); if (direction < 0) { if (ddown) { DirectInput.KeyUp(DirectInput.VK_D); ddown = false; } if (direction == -2) { if (!xdown) { DirectInput.KeyDown(DirectInput.VK_X); xdown = true; } } else { if (!adown) { DirectInput.KeyDown(DirectInput.VK_A); adown = true; } if (xdown) { DirectInput.KeyUp(DirectInput.VK_X); xdown = false; } } } else if (direction > 0) { if (adown) { DirectInput.KeyUp(DirectInput.VK_A); adown = false; } if (direction == 2) { if (!xdown) { DirectInput.KeyDown(DirectInput.VK_X); xdown = true; } } else { if (!ddown) { DirectInput.KeyDown(DirectInput.VK_D); ddown = true; } if (xdown) { DirectInput.KeyUp(DirectInput.VK_X); xdown = false; } } //Keyboard.SendKeyAsInput(Keys.Right); } else { if (adown) { DirectInput.KeyUp(DirectInput.VK_A); adown = false; } if (ddown) { DirectInput.KeyUp(DirectInput.VK_D); ddown = false; } if (xdown) { DirectInput.KeyUp(DirectInput.VK_X); xdown = false; } } }
private static void P1Steered(object sender, GestureEventArgs e) { var direction = ((SteeringGestureEventArgs)e).Direction; Console.Write("P1 steering " + direction + " "); if (direction < 0) { if (rightdown) { DirectInput.KeyUp(DirectInput.VK_RIGHT); rightdown = false; } if (direction == -2) { if (!spacedown) { DirectInput.KeyDown(DirectInput.VK_SPACE); spacedown = true; } } else { if (!leftdown) { DirectInput.KeyDown(DirectInput.VK_LEFT); leftdown = true; } if (spacedown) { DirectInput.KeyUp(DirectInput.VK_SPACE); spacedown = false; } } } else if (direction > 0) { if (leftdown) { DirectInput.KeyUp(DirectInput.VK_LEFT); leftdown = false; } if (direction == 2) { if (!spacedown) { DirectInput.KeyDown(DirectInput.VK_SPACE); spacedown = true; } } else { if (!rightdown) { DirectInput.KeyDown(DirectInput.VK_RIGHT); rightdown = true; } if (spacedown) { DirectInput.KeyUp(DirectInput.VK_SPACE); spacedown = false; } } //Keyboard.SendKeyAsInput(Keys.Right); } else { if (leftdown) { DirectInput.KeyUp(DirectInput.VK_LEFT); leftdown = false; } if (rightdown) { DirectInput.KeyUp(DirectInput.VK_RIGHT); rightdown = false; } if (spacedown) { DirectInput.KeyUp(DirectInput.VK_SPACE); spacedown = false; } } }
private static void Thrusted(object sender, GestureEventArgs e) { double dist = ((ThrustGestureEventArgs)e).DistanceToShoulder; //Console.Write(dist + " "); if (dist > 0.45) { Console.Write("Forward"); if (downdown) { DirectInput.KeyUp(DirectInput.VK_DOWN); downdown = false; } if (!updown) { DirectInput.KeyDown(DirectInput.VK_UP); updown = true; } //VirtualKeys.SendKeyAsInput(Keys.Up,30); if (dist > 0.6) { //VirtualKeys.SendKeyAsInput(Keys.Alt,30); if (!altdown) { DirectInput.KeyDown(DirectInput.VK_LALT); altdown = true; } Console.Write(" with nitro! "); } else { if (altdown) { DirectInput.KeyUp(DirectInput.VK_LALT); altdown = false; } } } else if (dist > 0.3) { Console.Write("Neutral "); if (downdown) { DirectInput.KeyUp(DirectInput.VK_DOWN); downdown = false; } if (updown) { DirectInput.KeyUp(DirectInput.VK_UP); updown = false; } } else { Console.Write("Break "); if (updown) { DirectInput.KeyUp(DirectInput.VK_UP); updown = false; } if (!downdown) { DirectInput.KeyDown(DirectInput.VK_DOWN); downdown = true; } //VirtualKeys.SendKeyAsInput(Keys.Down, 30); } }
private static void Steered(object sender, GestureEventArgs e) { var direction = ((SteeringGestureEventArgs)e).Direction; Console.WriteLine(" steering " + direction); if (direction < 0) { if (rightdown) { DirectInput.KeyUp(DirectInput.VK_RIGHT); rightdown = false; } if (direction == -2) { if (!leftdown) { DirectInput.KeyDown(DirectInput.VK_LEFT); leftdown = true; } } else { if (!leftdown) { DirectInput.KeyDown(DirectInput.VK_LEFT); leftdown = true; } else { DirectInput.KeyUp(DirectInput.VK_LEFT); leftdown = false; } } //VirtualKeys.SendKeyAsInput(Keys.Left,30); } else if (direction > 0) { if (leftdown) { DirectInput.KeyUp(DirectInput.VK_LEFT); leftdown = false; } if (direction == 2) { if (!rightdown) { DirectInput.KeyDown(DirectInput.VK_RIGHT); rightdown = true; } } else { if (!rightdown) { DirectInput.KeyDown(DirectInput.VK_RIGHT); rightdown = true; } else { DirectInput.KeyUp(DirectInput.VK_RIGHT); rightdown = false; } } //VirtualKeys.SendKeyAsInput(Keys.Right); } else { if (leftdown) { DirectInput.KeyUp(DirectInput.VK_LEFT); leftdown = false; } if (rightdown) { DirectInput.KeyUp(DirectInput.VK_RIGHT); rightdown = false; } } }