private void Drawbox(float x, float y, int dist) { float h, w; int flags = 0; if (CheatData.panorama) { flags = mem.Read <int>(eBaseAdr + Offsets.New.m_fFlags); } else { flags = mem.Read <int>(eBaseAdr + Offsets.Old.m_fFlags); } if (flags == 263) { h = 18500 / dist; } w = 15000 / dist; h = 50000 / dist; gfx.DrawRectangle(x - (w / 2), y - h, w, h, 2, new Direct2DColor(pen[0], pen[1], pen[2])); }
private void MainScan() { var font = d2d.CreateFont("Consolas", 11); players.Clear(); targetEnimies.Clear(); // Read Local #region Get Local Player // Render View Int64 pGameRenderer = RPM.ReadInt64(Offsets.OFFSET_GAMERENDERER); Int64 pRenderView = RPM.ReadInt64(pGameRenderer + Offsets.PZ_GameRenderer.m_pRenderView); // Read Screen Matrix localPlayer.ViewProj = RPM.ReadMatrix(pRenderView + Offsets.PZ_RenderView.m_viewProj); Int64 pGContext = RPM.ReadInt64(Offsets.OFFSET_CLIENTGAMECONTEXT); if (!RPM.IsValid(pGContext)) { return; } Int64 pPlayerManager = RPM.ReadInt64(pGContext + Offsets.PZ_ClientGameContext.m_pPlayerManager); if (!RPM.IsValid(pPlayerManager)) { return; } Int64 plocalPlayer = RPM.ReadInt64(pPlayerManager + Offsets.PZ_ClientPlayerManager.m_pLocalPlayer); if (!RPM.IsValid(plocalPlayer)) { return; } localPlayer.Team = RPM.ReadInt32(plocalPlayer + Offsets.PZ_ClientPlayer.m_teamId); Int64 pLocalSoldier = GetClientSoldierEntity(plocalPlayer, localPlayer); if (!RPM.IsValid(pLocalSoldier)) { return; } Int64 pHealthComponent = RPM.ReadInt64(pLocalSoldier + Offsets.PZ_ClientSoldierEntity.m_pHealthComponent); if (!RPM.IsValid(pHealthComponent)) { return; } Int64 pPredictedController = RPM.ReadInt64(pLocalSoldier + Offsets.PZ_ClientSoldierEntity.m_pPredictedController); if (!RPM.IsValid(pPredictedController)) { return; } // Health localPlayer.Health = RPM.ReadFloat(pHealthComponent + Offsets.PZ_HealthComponent.m_Health); localPlayer.MaxHealth = RPM.ReadFloat(pHealthComponent + Offsets.PZ_HealthComponent.m_MaxHealth); if (localPlayer.IsDead()) { return; } // Origin localPlayer.Origin = RPM.ReadVector3(pPredictedController + Offsets.PZ_ClientSoldierPrediction.m_Position); localPlayer.Velocity = RPM.ReadVector3(pPredictedController + Offsets.PZ_ClientSoldierPrediction.m_Velocity); // Other localPlayer.Pose = RPM.ReadInt32(pLocalSoldier + Offsets.PZ_ClientSoldierEntity.m_poseType); localPlayer.Yaw = RPM.ReadFloat(pLocalSoldier + Offsets.PZ_ClientSoldierEntity.m_authorativeYaw); localPlayer.IsOccluded = RPM.ReadByte(pLocalSoldier + Offsets.PZ_ClientSoldierEntity.m_occluded); #endregion // Pointer to Players Array Int64 m_ppPlayer = RPM.ReadInt64(pPlayerManager + Offsets.PZ_ClientPlayerManager.m_ppPlayer); if (!RPM.IsValid(m_ppPlayer)) { return; } #region Get Other Players by Id for (uint i = 0; i < 64; i++) { // Create new Player GPlayer player = new GPlayer(); // Pointer to ClientPlayer class (Player Array + (Id * Size of Pointer)) Int64 pEnemyPlayer = RPM.ReadInt64(m_ppPlayer + (i * sizeof(Int64))); if (!RPM.IsValid(pEnemyPlayer)) { continue; } player.Name = RPM.ReadString(pEnemyPlayer + Offsets.PZ_ClientPlayer.szName, 10); Int64 pEnemySoldier = GetClientSoldierEntity(pEnemyPlayer, player); if (!RPM.IsValid(pEnemySoldier)) { continue; } Int64 pEnemyHealthComponent = RPM.ReadInt64(pEnemySoldier + Offsets.PZ_ClientSoldierEntity.m_pHealthComponent); if (!RPM.IsValid(pEnemyHealthComponent)) { continue; } Int64 pEnemyPredictedController = RPM.ReadInt64(pEnemySoldier + Offsets.PZ_ClientSoldierEntity.m_pPredictedController); if (!RPM.IsValid(pEnemyPredictedController)) { continue; } // Health player.Health = RPM.ReadFloat(pEnemyHealthComponent + Offsets.PZ_HealthComponent.m_Health); player.MaxHealth = RPM.ReadFloat(pEnemyHealthComponent + Offsets.PZ_HealthComponent.m_MaxHealth); if (player.Health <= 0.1f) // DEAD { continue; } // Origin (Position in Game X, Y, Z) player.Origin = RPM.ReadVector3(pEnemyPredictedController + Offsets.PZ_ClientSoldierPrediction.m_Position); player.Velocity = RPM.ReadVector3(pEnemyPredictedController + Offsets.PZ_ClientSoldierPrediction.m_Velocity); // Other player.Team = RPM.ReadInt32(pEnemyPlayer + Offsets.PZ_ClientPlayer.m_teamId); player.Pose = RPM.ReadInt32(pEnemySoldier + Offsets.PZ_ClientSoldierEntity.m_poseType); player.Yaw = RPM.ReadFloat(pEnemySoldier + Offsets.PZ_ClientSoldierEntity.m_authorativeYaw); player.IsOccluded = RPM.ReadByte(pEnemySoldier + Offsets.PZ_ClientSoldierEntity.m_occluded); // Distance to You player.Distance = Vector3.Distance(localPlayer.Origin, player.Origin); players.Add(player); if (player.IsValid()) { // Player Bone bBoneOk = (GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_HEAD, out player.Bone.BONE_HEAD) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_LEFTELBOWROLL, out player.Bone.BONE_LEFTELBOWROLL) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_LEFTFOOT, out player.Bone.BONE_LEFTFOOT) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_LEFTHAND, out player.Bone.BONE_LEFTHAND) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_LEFTKNEEROLL, out player.Bone.BONE_LEFTKNEEROLL) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_LEFTSHOULDER, out player.Bone.BONE_LEFTSHOULDER) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_NECK, out player.Bone.BONE_NECK) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_RIGHTELBOWROLL, out player.Bone.BONE_RIGHTELBOWROLL) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_RIGHTFOOT, out player.Bone.BONE_RIGHTFOOT) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_RIGHTHAND, out player.Bone.BONE_RIGHTHAND) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_RIGHTKNEEROLL, out player.Bone.BONE_RIGHTKNEEROLL) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_RIGHTSHOULDER, out player.Bone.BONE_RIGHTSHOULDER) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_SPINE, out player.Bone.BONE_SPINE) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_SPINE1, out player.Bone.BONE_SPINE1) && GetBoneById(pEnemySoldier, (int)Offsets.PZ_UpdatePoseResultData.BONES.BONE_SPINE2, out player.Bone.BONE_SPINE2)); #region Drawing ESP on Overlay // Desconsidera Aliados if (!bEspAllies && (player.Team == localPlayer.Team)) { continue; } // Desconsidera os "Não Visíveis" if (bEspVisiblesOnly && (!player.IsVisible() || player.Distance > 75) && !player.InVehicle) { continue; } #region ESP Bone if (bBoneOk && ESP_Bone) { DrawBone(player); } #endregion Vector3 w2sFoot, w2sHead; if (WorldToScreen(player.Origin, out w2sFoot) && WorldToScreen(player.Origin, player.Pose, out w2sHead)) { float H = w2sFoot.Y - w2sHead.Y; float W = H / 2; float X = w2sHead.X - W / 2; int iAux; #region ESP Color var color = (player.Team == localPlayer.Team) ? d2d.CreateBrush(0, 0, 255, 255) : player.IsVisible() ? d2d.CreateBrush(0, 255, 0, 255) : d2d.CreateBrush(255, 0, 0, 255); #endregion #region ESP Box // ESP Box if (ESP_Box && !bEspVisiblesOnly) { if (bEsp3D) { DrawAABB(player.GetAABB(), player.Origin, player.Yaw, color); // 3D Box } else { d2d.DrawRectangle((int)X, (int)w2sHead.Y, (int)W, (int)H, 2, color); // 2D Box } } #endregion #region ESP Vehicle if (ESP_Vehicle) { DrawAABB(player.VehicleAABB, player.VehicleTranfsorm, player.Team == localPlayer.Team ? d2d.CreateBrush(64, 154, 200, 255) : d2d.CreateBrush(255, 129, 72, 255)); } #endregion #region ESP Name if (ESP_Name && !bEspVisiblesOnly) { d2d.DrawTextWithBackground(player.Name, (int)X, (int)w2sFoot.Y, font, d2d.CreateBrush(240, 240, 240, 255), d2d.CreateBrush(0, 0, 0, 255)); } #endregion #region ESP Distance if (ESP_Distance && !bEspVisiblesOnly) { iAux = (int)w2sFoot.Y; if (ESP_Name) { iAux = iAux + 13; } d2d.DrawTextWithBackground((int)player.Distance + "m", (int)X, iAux, font, d2d.CreateBrush(240, 240, 240, 255), d2d.CreateBrush(0, 0, 0, 255)); } #endregion #region ESP Health if (ESP_Health && !bEspVisiblesOnly) { DrawHealth((int)X, (int)w2sHead.Y - 6, (int)W, 3, (int)player.Health, (int)player.MaxHealth); if (player.InVehicle && player.IsDriver) { DrawHealth((int)X, (int)w2sHead.Y - 10, (int)W, 3, (int)player.VehicleHealth, (int)player.VehicleMaxHealth); } } #endregion } #endregion } } #endregion }
private void drawThread() { Direct2DRenderer pDevice = overlay.Graphics; while (doLoop) { if (!isGameActive()) { pDevice.BeginScene(); pDevice.ClearScene(); pDevice.EndScene(); while (!isGameActive() && doLoop) { Thread.Sleep(100); } if (!doLoop) { break; } } watch.Reset(); watch.Start(); if ((GetAsyncKeyState((int)0x01) & 0x8000) != 0) { if (!mouseDown) { justToggled = true; mouseDown = true; } else { justToggled = false; } } else { mouseDown = false; justToggled = false; } GetCursorPos(out mousePos); handleInput(); pDevice.BeginScene(); pDevice.ClearScene(); if (Master.renderesp) { RenderESP(); } pDevice.FillRectangle(5 + Xshift, 5 + Yshift, 170, 210, blackBrush); pDevice.DrawRectangle(5 + Xshift, 5 + Yshift, 170, 210, 5, tealBrush); pDevice.DrawText("LysDick Hex", titleFont, tealBrush, 15 + Xshift, 10 + Yshift); pDevice.DrawRectangle(15 + Xshift, 50 + Yshift, 15, 15, 1, tealBrush); pDevice.DrawText("Enable Triggerbot", font, tealBrush, 35 + Xshift, 49 + Yshift); pDevice.DrawRectangle(15 + Xshift, 70 + Yshift, 15, 15, 1, tealBrush); pDevice.DrawText("Slow Mode", font, tealBrush, 35 + Xshift, 69 + Yshift); pDevice.DrawRectangle(15 + Xshift, 90 + Yshift, 15, 15, 1, tealBrush); pDevice.DrawText("ESP (15m)", font, tealBrush, 35 + Xshift, 89 + Yshift); pDevice.DrawRectangle(15 + Xshift, 110 + Yshift, 15, 15, 1, tealBrush); pDevice.DrawText("Bunny Hop (Space)", font, tealBrush, 35 + Xshift, 109 + Yshift); if (Master.enabled) { pDevice.FillRectangle(16 + Xshift, 51 + Yshift, 12, 12, tealBrush); } if (Master.mode == 1) { pDevice.FillRectangle(16 + Xshift, 71 + Yshift, 12, 12, tealBrush); } if (Master.renderesp) { pDevice.FillRectangle(16 + Xshift, 91 + Yshift, 12, 12, tealBrush); } if (Master.doBHop) { pDevice.FillRectangle(16 + Xshift, 111 + Yshift, 12, 12, tealBrush); } Yshift += 25; pDevice.DrawCircle(22 + Xshift, 117 + Yshift, 8, 1, tealBrush); pDevice.DrawText("0ms Delay", font, tealBrush, 35 + Xshift, 109 + Yshift); pDevice.DrawCircle(22 + Xshift, 137 + Yshift, 8, 1, tealBrush); pDevice.DrawText("20ms Delay", font, tealBrush, 35 + Xshift, 129 + Yshift); pDevice.DrawCircle(22 + Xshift, 157 + Yshift, 8, 1, tealBrush); pDevice.DrawText("80ms Delay", font, tealBrush, 35 + Xshift, 149 + Yshift); if (Master.delay == 0) { pDevice.FillCircle(22 + Xshift, 117 + Yshift, 7, tealBrush); } if (Master.delay == 20) { pDevice.FillCircle(22 + Xshift, 137 + Yshift, 7, tealBrush); } if (Master.delay == 80) { pDevice.FillCircle(22 + Xshift, 157 + Yshift, 7, tealBrush); } while (watch.ElapsedMilliseconds < (50 / 3)) { Thread.Sleep(1); } Yshift -= 25; pDevice.EndScene(); } }