public static void CopyAssetBundlesTo(string path) { //var files = new[] { // Versions.Dataname, // Versions.Filename, //}; if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } DirFileHelper.CopyFolder(Environment.CurrentDirectory + Path.DirectorySeparatorChar + outputPath, path); AssetDatabase.Refresh(); //foreach (var item in files) { // var src = outputPath + "/" + item; // var dest = Application.streamingAssetsPath + "/" + item; // if (File.Exists (src)) { // File.Copy (src, dest, true); // } //} }