예제 #1
0
        /// <summary>
        /// Gets a List of DiplomaticEntities that are in a non neutral state to the sender DiplomaticEntity
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="target"></param>
        /// <returns></returns>
        public List <FullDiplomaticRelationProposals> getAllContacts(DiplomaticEntity sender, Relation?filter = null)
        {
            //fetch user parent data
            if (sender.group != null)
            {
                return(getAllContacts(sender.group, filter));
            }

            List <FullDiplomaticRelationProposals> Diplomatics = new List <FullDiplomaticRelationProposals>();

            if (DiplomaticEntityState.ContainsKey(sender))
            {
                foreach (var contact in DiplomaticEntityState[sender])
                {
                    if (filter != null)
                    {
                        if (contact.Value != filter)
                        {
                            continue;
                        }
                    }

                    FullDiplomaticRelationProposals Prop = new FullDiplomaticRelationProposals(sender, contact.Key, (int)contact.Value, (int)contact.Value, (int)contact.Value);
                    Diplomatics.Add(Prop);
                }
            }

            return(Diplomatics);
        }
예제 #2
0
        public static void CreateEventFromDiplomacy(DiplomaticEntity sender, DiplomaticEntity target, Relation newRelation, Relation oldRelation)
        {
            int RelationImproved   = newRelation > oldRelation ? 1 : 0;
            GalacticEventType type = DetermineDiplomaticEventType(sender.diplomaticType == 2, target.diplomaticType == 2, newRelation);

            GalacticEvents.AddNewEvent(type, int1: sender.id, int2: target.id, int3: (int?)newRelation, int4: (int?)oldRelation, int5: sender.diplomaticType, int6: target.diplomaticType);
        }
예제 #3
0
 public FullDiplomaticRelationProposals(DiplomaticEntity sender, DiplomaticEntity target, int relationSenderProposal, int relationTargetProposal, int relation)
 {
     this.sender = sender;
     this.target = target;
     this.relationSenderProposal = relationSenderProposal;
     this.relationTargetProposal = relationTargetProposal;
     this.relation = relation;
 }
예제 #4
0
        /// <summary>
        /// Gets a bidirectional relation between user and target. Traverses recursively up, so that alliance relations are used
        /// </summary>
        /// <param name="user"></param>
        /// <param name="target"></param>
        /// <returns></returns>
        private FullDiplomaticRelationProposals getFullDiplomaticRelationProposals(DiplomaticEntity user, DiplomaticEntity target)
        {
            //fetch user parent data
            if (user.group != null)
            {
                FullDiplomaticRelationProposals proposal = getFullDiplomaticRelationProposals(user.group, target);
                proposal.sender = user;
                proposal.target = target;
                return(proposal);
            }

            //fetch target parent data
            if (target.group != null)
            {
                FullDiplomaticRelationProposals proposal = getFullDiplomaticRelationProposals(user, target.group);
                proposal.sender = user;
                proposal.target = target;
                return(proposal);
            }

            //no more parents left - fetch data
            Relation offer    = Relation.Neutral;
            Relation received = Relation.Neutral;
            Relation current  = Relation.Neutral;

            if (DiplomaticEntityState.ContainsKey(user) && DiplomaticEntityState[user].ContainsKey(target))
            {
                offer = DiplomaticEntityState[user][target];
            }

            if (DiplomaticEntityState.ContainsKey(target) && DiplomaticEntityState[target].ContainsKey(user))
            {
                received = DiplomaticEntityState[target][user];
            }

            if (target is User)
            {
                if (((User)target).AiId > 0 && ((User)target).AiRelation < (int)Relation.Neutral)
                {
                    received = UserRelations.Min(received, ((Relation)((User)target).AiRelation));
                }
            }

            current = Min(offer, received);

            FullDiplomaticRelationProposals fullDiplomatics = new FullDiplomaticRelationProposals(
                user,
                target,
                (int)offer,
                (int)received,
                (int)current
                );

            return(fullDiplomatics);
        }
예제 #5
0
        protected void worsenRelation(DiplomaticEntity sender, DiplomaticEntity target, Relation relation, List <DiplomaticRelation> relations)
        {
            //set new relationship on both entites to the new value:
            //first direction / entity

            /*
             * setDiplomaticEntityState(sender, target, relation);
             *
             * //second direction / entity
             * setDiplomaticEntityState(target, sender, relation);
             *
             * relations.Add(new DiplomaticRelation(sender.GetHashCode(), target.GetHashCode(), (int)relation));
             * relations.Add(new DiplomaticRelation(target.GetHashCode(), sender.GetHashCode(), (int)relation));
             */

            //list of ships moved away
            List <Ship> shipsFighting = new List <Ship>();

            //set  new relationship on both entites-USERS to the new value (in case of alliances):
            //create list of sender-Users
            //if (sender.diplomaticType != 1 || target.diplomaticType != 1  )
            //{

            foreach (var senderUser in sender.GetAllEntities())
            {
                foreach (var targetUser in target.GetAllEntities())
                {
                    setDiplomaticEntityState(senderUser, targetUser, relation);
                    setDiplomaticEntityState(targetUser, senderUser, relation);
                    relations.Add(new DiplomaticRelation(senderUser.GetHashCode(), targetUser.GetHashCode(), (int)relation));
                    relations.Add(new DiplomaticRelation(targetUser.GetHashCode(), senderUser.GetHashCode(), (int)relation));

                    if (relation < Relation.Neutral && senderUser.diplomaticType == 1 && targetUser.diplomaticType == 1)
                    {
                        ((User)senderUser).declaredWar((User)targetUser, shipsFighting, true);
                    }
                    //((User)targetUser).declaredWar((User)senderUser, shipsFighting, false);
                }
            }

            //}

            Core.Instance.dataConnection.saveShips(shipsFighting);
        }
예제 #6
0
 public Rights getMemberRight(DiplomaticEntity member)
 {
     if (this.group == null)
     {
         Rights userRight = this.memberRights.Where(memberRight => memberRight.userId == member.id).FirstOrDefault();
         if (userRight != null)
         {
             return(userRight);
         }
         else
         {
             return(Rights.noRights(member.id));
         }
     }
     else
     {
         return(this.group.getMemberRight(member));
     }
 }
예제 #7
0
 //only public since the dataConnector (read from DB) needs to insert
 public void setDiplomaticEntityState(DiplomaticEntity sender, DiplomaticEntity target, Relation relation)
 {
     if (DiplomaticEntityState.ContainsKey(sender) &&
         DiplomaticEntityState[sender].ContainsKey(target))
     {
         DiplomaticEntityState[sender][target] = relation;
     }
     else
     {
         if (DiplomaticEntityState.ContainsKey(sender))
         {
             DiplomaticEntityState[sender].TryAdd(target, relation);
         }
         else
         {
             DiplomaticEntityState.TryAdd(sender, new ConcurrentDictionary <DiplomaticEntity, Relation>());
             DiplomaticEntityState[sender].TryAdd(target, relation);
         }
     }
 }
예제 #8
0
        /*
         * public bool hasContact(DiplomaticEntity user, DiplomaticEntity target)
         * {
         *  return (DiplomaticEntityState.ContainsKey(user) && DiplomaticEntityState[user].ContainsKey(target));
         * }
         */
        /// <summary>
        /// delete if an alliance is deleted or a player banned
        /// </summary>
        /// <param name="toRemove"></param>
        public void removeEntity(DiplomaticEntity toRemove)
        {
            if (!DiplomaticEntityState.ContainsKey(toRemove))
            {
                return;
            }

            //first remove all relations towards the DiplomaticEntity
            ConcurrentDictionary <DiplomaticEntity, Relation> targets = DiplomaticEntityState[toRemove];

            foreach (var target in targets)
            {
                if (DiplomaticEntityState.ContainsKey(target.Key))
                {
                    DiplomaticEntityState[target.Key].TryRemove(toRemove);
                }
            }
            //now remove DiplomaticEntity
            DiplomaticEntityState.TryRemove(toRemove);
            return;
        }
예제 #9
0
        //returns absolute relation (no proposals)
        public Relation getRelation(DiplomaticEntity user, DiplomaticEntity target)
        {
            Relation relation = Relation.Neutral;

            if (user == target)
            {
                return(Relation.AllianceMember);
            }

            try
            {
                if (user.group != null)
                {
                    return(getRelation(user.group, target));
                }
                if (target.group != null)
                {
                    return(getRelation(user, target.group));
                }



                Relation userTowardsTarget = DiplomaticEntityState.ContainsKey(user) &&
                                             DiplomaticEntityState[user].ContainsKey(target) ? DiplomaticEntityState[user][target] : Relation.Neutral;

                if (user is User)
                {
                    if (((User)user).AiId > 0 && ((User)user).AiRelation < (int)Relation.Neutral)
                    {
                        userTowardsTarget = UserRelations.Min(userTowardsTarget, ((Relation)((User)user).AiRelation));
                    }
                }

                Relation targetTowardsUser = DiplomaticEntityState.ContainsKey(target) &&
                                             DiplomaticEntityState[target].ContainsKey(user) ? DiplomaticEntityState[target][user] : Relation.Neutral;

                if (target is User)
                {
                    if (((User)target).AiId > 0 && ((User)target).AiRelation < (int)Relation.Neutral)
                    {
                        targetTowardsUser = UserRelations.Min(targetTowardsUser, ((Relation)((User)target).AiRelation));
                    }
                }

                relation = Min(userTowardsTarget, targetTowardsUser);
            }
            catch (Exception ex)
            {
                var userStr = new System.Web.Script.Serialization.JavaScriptSerializer().Serialize(user);
                SpacegameServer.Core.Core.Instance.writeToLog(userStr);

                var targetStr = new System.Web.Script.Serialization.JavaScriptSerializer().Serialize(user);
                SpacegameServer.Core.Core.Instance.writeToLog(targetStr);

                var DiplomaticEntityStateStr = new System.Web.Script.Serialization.JavaScriptSerializer().Serialize(DiplomaticEntityState);
                SpacegameServer.Core.Core.Instance.writeToLog(DiplomaticEntityStateStr);

                SpacegameServer.Core.Core.Instance.writeExceptionToLog(ex);
            }
            return(relation);
        }
예제 #10
0
        /// <summary>
        /// set the relation between two entities
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="target"></param>
        /// <param name="relation"></param>
        /// <param name="relations">Is needed to write result to DB (and generate XML?) </param>
        /// <remarks>called with input data is already checked</remarks>
        protected void SetRelation(DiplomaticEntity sender, DiplomaticEntity target, Relation relation, List <DiplomaticRelation> relations)
        {
            Relation currentRelation = Relation.Neutral;

            if (DiplomaticEntityState.ContainsKey(sender) &&
                DiplomaticEntityState[sender].ContainsKey(target) &&
                DiplomaticEntityState.ContainsKey(target) &&
                DiplomaticEntityState[target].ContainsKey(sender))
            {
                currentRelation = Min(DiplomaticEntityState[sender][target], DiplomaticEntityState[target][sender]);
            }

            //worsening of the relation
            if (relation < currentRelation)
            {
                //Todo: lock all users, ships and alliances. Use a priority lock (to be implemented), since a lot of objects can be part of the transaction
                worsenRelation(sender, target, relation, relations);

                //always worth a Galactic Event
                GalacticEvents.CreateEventFromDiplomacy(sender, target, relation, currentRelation);

                return;
            }

            //relationion is not worsened:
            //either a proposal is done or
            // a proposal is accepted (and perhaps an additional proposal is done)

            //if targetRelationToSender is the currentRelation
            Relation targetRelationToSender = Relation.Neutral;

            if (DiplomaticEntityState.ContainsKey(target) &&
                DiplomaticEntityState[target].ContainsKey(sender))
            {
                targetRelationToSender = (Relation)DiplomaticEntityState[target][sender];
            }



            Relation newCurrentRelation = (Relation)Math.Min((int)targetRelationToSender, (int)relation);

            if (newCurrentRelation != currentRelation)
            {
                //change of relation: always worth a Galactic Event
                GalacticEvents.CreateEventFromDiplomacy(sender, target, newCurrentRelation, currentRelation);
            }

            //Some Relations can't be changed
            if (target is User)
            {
                if (((User)target).AiId > 0 && ((User)target).AiRelation < (int)Relation.Neutral)
                {
                    newCurrentRelation = UserRelations.Min(newCurrentRelation, ((Relation)((User)target).AiRelation));
                }
            }


            /*
             * //all senderusers should be set to newCurrentRelation
             * //create list of sender-Users
             * List<DiplomaticEntity> senders = sender.getMembers();
             *
             * //create list of target-Users
             * List<DiplomaticEntity> targets = target.getMembers();
             *
             * //update all users that are mebers and have a lower relationship than the new one:
             * foreach(var senderUser in senders)
             * {
             *  foreach(var targetUser in targets)
             *  {
             *      if (UserRelations.IsLower( getRelation(senderUser, targetUser) , newCurrentRelation))
             *      {
             *          setDiplomaticEntityState(senderUser, targetUser, newCurrentRelation);
             *          relations.Add(new DiplomaticRelation(senderUser.GetHashCode(), targetUser.GetHashCode(), (int)newCurrentRelation));
             *      }
             *      if (UserRelations.IsLower(getRelation(targetUser, senderUser) , newCurrentRelation))
             *      {
             *          setDiplomaticEntityState(targetUser, senderUser, newCurrentRelation);
             *          relations.Add(new DiplomaticRelation(targetUser.GetHashCode(), senderUser.GetHashCode(), (int)newCurrentRelation));
             *      }
             *  }
             * }
             *
             *
             * //and senderDiplomaticEntity proposes "his" relation
             * setDiplomaticEntityState(sender, target, relation);
             */

            foreach (var senderUser in sender.GetAllEntities())
            {
                foreach (var targetUser in target.GetAllEntities())
                {
                    setDiplomaticEntityState(senderUser, targetUser, relation);
                    relations.Add(new DiplomaticRelation(senderUser.GetHashCode(), targetUser.GetHashCode(), (int)relation));

                    /*
                     * if (UserRelations.IsLower(getRelation(senderUser, targetUser), newCurrentRelation))
                     * {
                     *  setDiplomaticEntityState(senderUser, targetUser, newCurrentRelation);
                     *  relations.Add(new DiplomaticRelation(senderUser.GetHashCode(), targetUser.GetHashCode(), (int)newCurrentRelation));
                     * }
                     * if (UserRelations.IsLower(getRelation(targetUser, senderUser), newCurrentRelation))
                     * {
                     *  setDiplomaticEntityState(targetUser, senderUser, newCurrentRelation);
                     *  relations.Add(new DiplomaticRelation(targetUser.GetHashCode(), senderUser.GetHashCode(), (int)newCurrentRelation));
                     * }
                     */
                }
            }
        }