public void buttonAguilaOnClick() { if (!currentTotem.GetComponent <ContModules>().hasMaxModules()) { if (enoughMoney()) { currentTotem.GetComponent <SimpleTotem> ().AddAguilaTotem(); currentTotem.GetComponent <ContModules> ().incrementContModules(); saveModuleToData(1); pay(); } else { string p; if (isPlayerRed) { p = "RED"; } else { p = "BLUE"; } dinero.showWarning(p, "ALLIGATOR MODULE"); } } }
public void addNewPlayerRed() { if (dineroController.redHasEnoughMoneyForTotem()) { switch (contRed) { case 1: totem2Red.gameObject.SetActive(true); break; case 2: totem3Red.gameObject.SetActive(true); break; case 3: totem4Red.gameObject.SetActive(true); break; case 4: totem5Red.gameObject.SetActive(true); break; default: break; } ; dineroController.redBuysTotem(); dineroController.updateTexts(); Debug.Log("Red" + dineroController.getRedMoney()); if (contRed < MAXPLAYERS) { contRed++; } } else { dineroController.showWarning("RED", "TOTEM"); } }