void OnDestroy()
 {
     // IMPORTANT: You must remember to close your Phidgets before ending the game! Otherwise, the next time you try to
     // grab any Phidget that was not closed, your program may freeze (the Unity editor often does).
     dial.Close();
     thumbstickX.Close();
     thumbstickY.Close();
     thumbstickZ.Close();
     touch.Close();
     slider.Close();
     turn10.Close();
     magnet.Close();
 }
예제 #2
0
        static void Main(string[] args)
        {
            var greenButton = new DigitalInput();

            greenButton.IsHubPortDevice = true;
            greenButton.HubPort         = 1;

            var greenLed = new DigitalOutput();

            greenLed.IsHubPortDevice = true;
            greenLed.HubPort         = 3;

            var redButton = new DigitalInput();

            redButton.IsHubPortDevice = true;
            redButton.HubPort         = 0;

            var redLed = new DigitalOutput();

            redLed.IsHubPortDevice = true;
            redLed.HubPort         = 2;

            var sonar = new DistanceSensor();

            sonar.HubPort = 4;

            sonar.Open(1000);
            redButton.Open(1000);
            redLed.Open(1000);
            greenButton.Open(1000);
            greenLed.Open(1000);

            greenButton.StateChange += (o, e) =>
            {
                greenLed.State = e.State;
            };

            redButton.StateChange += (o, e) =>
            {
                redLed.State = e.State;

                if (e.State)
                {
                    var sound = new SoundPlayer(@"C:\windows\media\tada.wav");
                    sound.Play();

                    var random = new Random();

                    Console.WriteLine("The next random number is {0}!", random.Next(0, 10));
                }
            };

            sonar.DistanceChange += (o, e) =>
            {
                if (e.Distance > 100)
                {
                    greenLed.State = true;
                    redLed.State   = false;
                }
                else
                {
                    greenLed.State = false;
                    redLed.State   = true;
                }
            };

            Console.WriteLine("Press enter to exit.");
            Console.ReadLine();

            redButton.Close();
            redLed.Close();
            greenButton.Close();
            greenLed.Close();
        }
 void OnDestroy()
 {
     ScanButton.Close();
     RFIDMicroscope.Close();
 }