예제 #1
0
 void Start()
 {
     player  = GameObject.Find("Player").GetComponent <Player> ();
     digdug  = GameObject.Find("DigDug").GetComponent <DigDug> ();
     enemies = new GameObject[6];
     CreateWave(0);
 }
예제 #2
0
    void Start()
    {
        player = GameObject.Find("Player").GetComponent <Player> ();
        player.SetInStory(false);
        digdug     = GameObject.Find("DigDug").GetComponent <DigDug> ();
        mainCamera = GameObject.Find("Main Camera") as GameObject;
        mainCamera.GetComponent <FollowCam> ().SetTarget();
        enemies = GameObject.Find("Enemies") as GameObject;

        // before using the healthbar, check if stats need to be set:
        if (GameObject.FindGameObjectWithTag("GameController") != null)
        {
            GameObject.FindGameObjectWithTag("GameController").SendMessage("SetStats", player.mStats);
        }

        player.SetLevelLabel();

        AudioSource[] audioSources = GetComponents <AudioSource> ();
        backgroundMusic = audioSources [0];
        crash           = audioSources [1];
        falling         = audioSources [2];
    }
예제 #3
0
    void Start()
    {
        player = GameObject.Find ("Player").GetComponent<Player> ();
        player.SetInStory (false);
        digdug = GameObject.Find ("DigDug").GetComponent<DigDug> ();
        mainCamera = GameObject.Find ("Main Camera") as GameObject;
        mainCamera.GetComponent<FollowCam> ().SetTarget ();
        enemies = GameObject.Find ("Enemies") as GameObject;

        // before using the healthbar, check if stats need to be set:
        if (GameObject.FindGameObjectWithTag ("GameController") != null) {
            GameObject.FindGameObjectWithTag ("GameController").SendMessage ("SetStats", player.mStats);
        }

        player.SetLevelLabel ();

        AudioSource[] audioSources = GetComponents<AudioSource> ();
        backgroundMusic = audioSources [0];
        crash = audioSources [1];
        falling = audioSources [2];
    }
 void Start()
 {
     player = GameObject.Find ("Player").GetComponent<Player> ();
     digdug = GameObject.Find ("DigDug").GetComponent<DigDug> ();
     enemies = new GameObject[6];
     CreateWave (0);
 }