void Start() { player = GameObject.Find("Player").GetComponent <Player> (); digdug = GameObject.Find("DigDug").GetComponent <DigDug> (); enemies = new GameObject[6]; CreateWave(0); }
void Start() { player = GameObject.Find("Player").GetComponent <Player> (); player.SetInStory(false); digdug = GameObject.Find("DigDug").GetComponent <DigDug> (); mainCamera = GameObject.Find("Main Camera") as GameObject; mainCamera.GetComponent <FollowCam> ().SetTarget(); enemies = GameObject.Find("Enemies") as GameObject; // before using the healthbar, check if stats need to be set: if (GameObject.FindGameObjectWithTag("GameController") != null) { GameObject.FindGameObjectWithTag("GameController").SendMessage("SetStats", player.mStats); } player.SetLevelLabel(); AudioSource[] audioSources = GetComponents <AudioSource> (); backgroundMusic = audioSources [0]; crash = audioSources [1]; falling = audioSources [2]; }
void Start() { player = GameObject.Find ("Player").GetComponent<Player> (); player.SetInStory (false); digdug = GameObject.Find ("DigDug").GetComponent<DigDug> (); mainCamera = GameObject.Find ("Main Camera") as GameObject; mainCamera.GetComponent<FollowCam> ().SetTarget (); enemies = GameObject.Find ("Enemies") as GameObject; // before using the healthbar, check if stats need to be set: if (GameObject.FindGameObjectWithTag ("GameController") != null) { GameObject.FindGameObjectWithTag ("GameController").SendMessage ("SetStats", player.mStats); } player.SetLevelLabel (); AudioSource[] audioSources = GetComponents<AudioSource> (); backgroundMusic = audioSources [0]; crash = audioSources [1]; falling = audioSources [2]; }
void Start() { player = GameObject.Find ("Player").GetComponent<Player> (); digdug = GameObject.Find ("DigDug").GetComponent<DigDug> (); enemies = new GameObject[6]; CreateWave (0); }