private void ConfirmSettings() { curDif = DificultySwitcherScript.GetChosenDifficulty(); Debug.Log("Sound to confirm:" + _SoundToString(curSoundStatus)); Debug.Log("Dificulty to confirm:" + _DificultyToString(curDif)); _UpdateGlobal(); }
private string _DificultyToString(DificultySwitcherScript.Difficulty difficulty) { string translated = ""; switch (difficulty) { case DificultySwitcherScript.Difficulty.Easy: translated = "Easy"; break; case DificultySwitcherScript.Difficulty.Normal: translated = "Normal"; break; case DificultySwitcherScript.Difficulty.Hard: translated = "Hard"; break; } return(translated); }