예제 #1
0
        private void InitDefaults()
        {
            _boardSize         = GameState.BOARD_MIN_SIZE;
            _txtBoardSize.text = "BOARD <br>" + _boardSize + " x " + _boardSize;

            _playerTypes[0] = PlayerType.CPU;
            _playerTypes[1] = PlayerType.Player;
            dificultyLevel  = DificultyLevel.One;

            SwitchPlayerType(true);
            SwitchPlayerType(false);

            SwitchHadrness();
        }
예제 #2
0
 private void SwitchHadrness()
 {
     if (dificultyLevel == DificultyLevel.One)
     {
         _txtHardness.text  = "X X";
         _txtHardness.color = new Color(0.5f, 0.5f, 0.5f);
         dificultyLevel     = DificultyLevel.Two;
     }
     else if (dificultyLevel == DificultyLevel.Two)
     {
         _txtHardness.text  = "X X X";
         _txtHardness.color = new Color(0, 0, 0);
         dificultyLevel     = DificultyLevel.Three;
     }
     else if (dificultyLevel == DificultyLevel.Three)
     {
         _txtHardness.text  = "X";
         _txtHardness.color = new Color(1f, 1f, 1f);
         dificultyLevel     = DificultyLevel.One;
     }
 }