private void InitDefaults() { _boardSize = GameState.BOARD_MIN_SIZE; _txtBoardSize.text = "BOARD <br>" + _boardSize + " x " + _boardSize; _playerTypes[0] = PlayerType.CPU; _playerTypes[1] = PlayerType.Player; dificultyLevel = DificultyLevel.One; SwitchPlayerType(true); SwitchPlayerType(false); SwitchHadrness(); }
private void SwitchHadrness() { if (dificultyLevel == DificultyLevel.One) { _txtHardness.text = "X X"; _txtHardness.color = new Color(0.5f, 0.5f, 0.5f); dificultyLevel = DificultyLevel.Two; } else if (dificultyLevel == DificultyLevel.Two) { _txtHardness.text = "X X X"; _txtHardness.color = new Color(0, 0, 0); dificultyLevel = DificultyLevel.Three; } else if (dificultyLevel == DificultyLevel.Three) { _txtHardness.text = "X"; _txtHardness.color = new Color(1f, 1f, 1f); dificultyLevel = DificultyLevel.One; } }