public void Start() { _cameraText = transform.FindChild("CameraText").gameObject.GetComponentSafe<Text>(); _guardText = transform.FindChild("GuardText").gameObject.GetComponentSafe<Text>(); _difficultyManager = DifficultyManager.Instance; _cameraText.text = string.Format("{0:D2}", _difficultyManager.GetRequiredBeacons()); _guardText.text = string.Format("{0:D4}", _difficultyManager.GetChasersPerWave() * 40); }