private void HasDied(BaseNPC Sender)//will change later { DiedPanel.SetActive(true); CurrentTarget = null; IsDead = true; PlaceTargetWithMouse.Instance.CanMove = false; Controller.Anim.SetBool("Running", false); Controller.Anim.SetBool(Controller.AnimState, false); Controller.Anim.SetBool("Dead", true); GetComponent <BoxCollider>().enabled = false; }
public void Respawn() { DiedPanel.SetActive(false); gameObject.SetActive(false); gameObject.transform.position = SpawnPoint; gameObject.SetActive(true); Health = 10; Mana = 10; IsDead = false; PlaceTargetWithMouse.Instance.CanMove = true; Controller.Anim.SetBool("Dead", false); GetComponent <BoxCollider>().enabled = true; }