public void RpcDie(int killerId) { var data = new DieData(); data.Victim = name; data.IsVictim = photonView.IsMine; var view = PhotonView.Find(killerId); data.Killer = view.name; data.IsKiller = view.Owner == PhotonNetwork.LocalPlayer; var msg = new MsgData() { Type = GameConst.MsgDie, Data = data }; if (data.IsVictim) { Observable.Timer(System.TimeSpan.FromSeconds(3)).Subscribe(_ => PhotonNetwork.Destroy(gameObject)).AddTo(this); } else { _message.Publish(msg); } MessageBroker.Default.Publish(msg); }
public Task <NemocSummary> LoadData() { Task <NemocSummary> taskSum = covidService.GetCovidSummary(); taskSum.ContinueWith(result => { _summary = result.Result; Recovered = _summary.recovered; Deceased = _summary.deceased; Infected = _summary.infected; TotalTesty = _summary.totalTested; Datum = _summary.lastUpdatedAtSource; try { DayIncrease = _summary.infectedDaily.Last().value; } catch (Exception e) { Console.WriteLine(e); } }); Task <DieData> taskDie = covidService.GetDieList(); taskDie.ContinueWith(result => { _dies = result.Result; DieDay today = _dies.data.Last(); DieDay yesterday = _dies.data[_dies.data.Count - 2]; Console.WriteLine($"{today.datum}; {yesterday.datum}"); DayDeceased = today.kumulativni_pocet_umrti - yesterday.kumulativni_pocet_umrti; }); Task <TestData <HospitalizaceData> > taskHospitalizace = covidService.GetHospitalizaceList(); taskHospitalizace.ContinueWith(result => { TestData <HospitalizaceData> hospitalizace = result.Result; if (hospitalizace != null) { HospitalizaceData last = hospitalizace.data.Last <HospitalizaceData>(); Hospitalizace = last.pocet_hosp; HospitalizaceHard = last.stav_tezky; } }); Task <TestData <TestDen> > taskTest = covidService.GetTestyList(); taskTest.ContinueWith(result => { _testy = result.Result; TestDen last = _testy.data.Last(); }); return(taskSum); }
public void Die() { if (changeWorldRoutine != null) { StopCoroutine(changeWorldRoutine); } transform.position = level.respawnPos.position; isCanControl = false; rb.gravityScale = 0.0f; rb.velocity = Vector3.zero; Time.timeScale = timescale.y; currWorld = 0; if (level.isActiveAndEnabled) { mainMenu.ToNormalWorldLens(changeTime, true); } else { mainMenu.ToNegativeWorldLens(changeTime, true); } level.Awake(); DieData dieData = dieDatas[currDieDialog]; float allTime = 0.0f; for (byte i = 0; i < dieData.time.Length; ++i) { int curr = i; LeanTween.delayedCall(allTime, () => { LeanTween.cancel(dieData.dialog.gameObject); dieData.texts[curr].gameObject.SetActive(true); if (curr != 0) { dieData.texts[curr - 1].gameObject.SetActive(false); } dieData.dialog.localPosition = Vector3.zero; LeanTween.moveLocalY(dieData.dialog.gameObject, dieData.time[curr] * dieData.speed[curr], dieData.time[curr]); }); allTime += dieData.time[i]; } LeanTween.delayedCall(allTime, () => { dieData.texts[dieData.time.Length - 1].gameObject.SetActive(false); rb.gravityScale = 2.0f; if (currDieDialog != dieDatas.Length - 1) { ++currDieDialog; } else { dieData.texts[0].text += "?"; } }); }
public async Task <DieData> GetDieList() { var result = await client.Get <DieData>(urlDieData, null, async response => { var content = await response.Content.ReadAsStringAsync(); DieData items = JsonConvert.DeserializeObject <DieData>(content); return(items); }); return(result); }