public List <Dice> GetSelectedDices() { return(Dices.FindAll(d => d.HasModifier(DiceModifier.Selected) && !d.HasModifier(DiceModifier.Used))); }
public List <Dice> GetSavedDices() { return(Dices.FindAll(d => d.HasModifier(DiceModifier.Saved))); }
public List <Dice> GetActiveDices() { return(Dices.FindAll(d => !d.HasModifier(DiceModifier.Used))); }