public void RollDice() { for (int i = 0; i < DiceQuantity; i++) { Dices[i].RollingResult = Random.Range(0, DiceDimensions); Dices[i].isChoosingPhase = true; Dices[i].ResetPosition(); } if (IsChoosingNeed) Phase = DicePhases.Choosing; }
public void SetPhaseOver() { foreach (Dice dice in Dices) { dice.isChoosingPhase = false; } this.Phase = DicePhases.Over; }