public static string Name(this DiceCombination combination) { var attribute = combination .GetType() .GetMember(combination.ToString())[0] .GetCustomAttributes(typeof(DisplayAttribute), false)[0] as DisplayAttribute; return(attribute.ToString()); }
public void LazyAssTest() { DiceCombination previous = DiceCombination.None; foreach (var combination in (Enum.GetValues(typeof(DiceCombination))).Cast <int>().Where(x => x > 0).OrderBy(x => x)) { Assert.True(combination > (int)previous); previous = (DiceCombination)combination; } }
public void DoesNotOccurWhenRollingFourOrMoreOfTheSameDie(DieRoll[] dice, DiceCombination diceCombination) { var diceProvider = new MockDiceProvider(dice); var diceProc = new RulesProcessor(diceProvider); var diceGen = new DiceRollGenerator(diceProvider); var roll = diceGen.Roll(); var result = diceProc.CheckRollResult(roll); Assert.True(result.DiceCombination == diceCombination, $"Expected {diceCombination} combination, but got {result.DiceCombination} instead."); }
public IActionResult RollCombinationIndividual() { return(NotFound()); var combination = new DiceCombination(); for (int i = 0; i < 10; i++) { combination.Dice.Add(new DiceCollection(i + 2, i + 2)); } return(Ok(combination.RollAllIndividual())); }
public DieRollResult(DiceCombination diceCombination, int points) { DiceCombination = diceCombination; Points = points; }