// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); rollingDice1 = GameObject.FindObjectOfType <DiceCheckZoneScript1>(); diceText = GameObject.FindObjectOfType <DiceNumberTextScript>(); Player1Dice1 = GameObject.FindWithTag("Player1").GetComponent <Player>(); Player2Dice1 = GameObject.FindWithTag("Player2").GetComponent <Player>(); camEv = GameObject.FindObjectOfType <CamEvent>(); }
// Use this for initialization void Start() { c = GameObject.FindObjectOfType <Counter>(); diceValueDisplay = GetComponent <Text>(); diceCheck1 = GameObject.FindObjectOfType <DiceCheckZoneScript1>(); diceCheck2 = GameObject.FindObjectOfType <DiceCheckZoneScript2>(); camEv = GameObject.FindObjectOfType <CamEvent>(); playerToken1 = GameObject.FindWithTag("Player1").GetComponent <Player>(); playerToken2 = GameObject.FindWithTag("Player2").GetComponent <Player>(); action = GameObject.FindObjectOfType <Action>(); diceValueDisplay.text = "?"; diceTotal = 0; playerToken1.count = 0; }