private void Awake() { List<Teleporter> teleporters = new List<Teleporter>() { new Teleporter(2, 12), new Teleporter(8, 3) }; int finalPosition = 100; Dice dice = new Dice(); board = new Board(dice, teleporters, finalPosition); }
public Game(GameBoard gameBoard, Dice dice) { this.gameBoard = gameBoard; this.dice = dice; this.players = new List<Player>(); this.shuffler = new Shuffler<Player>(); }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 1: return; case 2: careerHistory.Title = "Technician"; { var skillList = new SkillTemplateCollection(SpecialtiesFor("Profession")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) character.Skills.Add(dice.Choose(skillList), 1); } return; case 3: return; case 4: careerHistory.Title = "Craftsman"; character.Skills.Add("Mechanic", 1); return; case 5: return; case 6: careerHistory.Title = "Master Technician"; { var skillList = new SkillTemplateCollection(SpecialtiesFor("Engineer")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) character.Skills.Add(dice.Choose(skillList), 1); } return; } }
public Category(string title, IRule rule, Turn turn, Dice dice) { Title = title; _rule = rule; _turn = turn; _dice = dice; }
internal override void AssignmentSkills(Character character, Dice dice) { switch (dice.D(6)) { case 1: { var skillList = new SkillTemplateCollection(); skillList.Add("Art", "Holography"); skillList.Add("Art", "Write"); character.Skills.Increase(dice.Choose(skillList)); } return; case 2: character.Skills.Increase(dice.Choose(SpecialtiesFor("Electronics"))); return; case 3: character.Skills.Increase(dice.Choose(SpecialtiesFor("Drive"))); return; case 4: character.Skills.Increase("Investigate"); return; case 5: character.Skills.Increase("Recon"); return; case 6: character.Skills.Increase("Streetwise"); return; } }
internal override void BasicTrainingSkills(Character character, Dice dice, bool all) { var roll = dice.D(6); if (all || roll == 1) { if (all) { character.Skills.AddRange(SpecialtiesFor("Drive")); character.Skills.Add("Vacc Suit"); } else { var skillList = new SkillTemplateCollection(); skillList.AddRange(SpecialtiesFor("Drive")); skillList.Add("Vacc Suit"); skillList.RemoveOverlap(character.Skills, 0); if (skillList.Count > 0) character.Skills.Add(dice.Choose(skillList)); } } if (all || roll == 2) character.Skills.AddRange(SpecialtiesFor("Athletics")); if (all || roll == 3) character.Skills.AddRange(SpecialtiesFor("Gun Combat")); if (all || roll == 4) character.Skills.Add("Recon"); if (all || roll == 5) character.Skills.AddRange(SpecialtiesFor("Melee")); if (all || roll == 6) character.Skills.AddRange(SpecialtiesFor("Heavy Weapons")); }
public void SetUp() { _turn = Substitute.For<Turn>(); _dice = Substitute.For<Dice>(); _onesRule = Substitute.For<IRule>(); _category = new Category("Ones", _onesRule, _turn, _dice); }
internal override void AssignmentSkills(Character character, Dice dice) { switch (dice.D(6)) { case 1: character.Skills.Increase("Mechanic"); return; case 2: character.Skills.Increase(dice.Choose(SpecialtiesFor("Drive"))); return; case 3: character.Skills.Increase(dice.Choose(SpecialtiesFor("Flyer"))); return; case 4: character.Skills.Increase("Recon"); return; case 5: character.Skills.Increase("Heavy Weapons", "Vehicle"); return; case 6: character.Skills.Increase("Electronics", "Sensors"); return; } }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 0: careerHistory.Title = "Wastrel"; return; case 1: return; case 2: careerHistory.Title = "Ingrate"; character.Skills.Add("Carouse", 1); return; case 3: return; case 4: careerHistory.Title = "Black Sheep"; character.Skills.Add("Persuade", 1); return; case 5: return; case 6: careerHistory.Title = "Scoundrel"; character.Skills.Add("Jack-of-all-Trades", 1); return; } }
public static void calcEccentricity(Dice ourDice, Star s) { int modifiers = 0; //reset the thing. if (OptionCont.lessStellarEccent) { //now we generate eccentricities if (s.orbitalSep == Star.ORBSEP_VERYCLOSE) modifiers = modifiers - 10; //Very Close if (s.orbitalSep == Star.ORBSEP_CLOSE) modifiers = modifiers - 6; //Close if (s.orbitalSep == Star.ORBSEP_MODERATE) modifiers = modifiers - 2; //Moderate } else { if (s.orbitalSep == Star.ORBSEP_VERYCLOSE) modifiers = modifiers - 6; //Very Close if (s.orbitalSep == Star.ORBSEP_CLOSE) modifiers = modifiers - 4; //Close if (s.orbitalSep == Star.ORBSEP_MODERATE) modifiers = modifiers - 2; //Moderate } int roll = ourDice.gurpsRoll(modifiers); Star.generateEccentricity(roll, s); if (OptionCont.forceVeryLowStellarEccent) { if (s.orbitalEccent > .2) s.orbitalEccent = .1; if (s.orbitalEccent > .1 && s.orbitalEccent < .2) s.orbitalEccent = .05; } }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 0: return; case 1: careerHistory.Title = "Agent"; character.Skills.Add("Deception", 1); return; case 2: careerHistory.Title = "Field Agent"; character.Skills.Add("Investigate", 1); return; case 3: return; case 4: careerHistory.Title = "Special Agent"; var skillList = new SkillTemplateCollection(SpecialtiesFor("Gun Combat")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) character.Skills.Add(dice.Choose(skillList), 1); return; case 5: careerHistory.Title = "Assistant Director"; return; case 6: careerHistory.Title = "Director"; return; } }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 0: careerHistory.Title = "Assistant"; return; case 1: careerHistory.Title = "Clerk"; character.Skills.Add("Admin", 1); return; case 2: careerHistory.Title = "Supervisor"; return; case 3: careerHistory.Title = "Manager"; character.Skills.Add("Advocate", 1); return; case 4: careerHistory.Title = "Chief"; return; case 5: careerHistory.Title = "Director"; character.Skills.Add("Leadership", 1); return; case 6: careerHistory.Title = "Minister"; return; } }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 1: return; case 2: careerHistory.Title = "Settler"; character.Skills.Add("Survival", 1); return; case 3: return; case 4: careerHistory.Title = "Explorer"; character.Skills.Add("Navigation", 1); return; case 5: return; case 6: { var skillList = new SkillTemplateCollection(SpecialtiesFor("Gun Combat")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) character.Skills.Add(dice.Choose(skillList), 1); } return; } }
/// <summary> /// Titles the table. /// </summary> /// <param name="character">The character.</param> /// <param name="careerHistory">The career history.</param> /// <param name="dice">The dice.</param> internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 0: return; case 1: careerHistory.Title = "Freelancer"; character.Skills.Add("Electronics", "Comms", 1); return; case 2: careerHistory.Title = "Staff Writer"; character.Skills.Add("Investigate", 1); return; case 3: return; case 4: careerHistory.Title = "Correspondent"; character.Skills.Add("Persuade", 1); return; case 5: return; case 6: careerHistory.Title = "Senior Correspondent"; character.SocialStanding += 1; return; } }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 0: return; case 1: character.Skills.Add("Persuade", 1); return; case 2: return; case 3: var skillList = new SkillTemplateCollection(); skillList.AddRange(SpecialtiesFor("Gun Combat")); skillList.AddRange(SpecialtiesFor("Melee")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) character.Skills.Add(dice.Choose(skillList), 1); return; case 4: return; case 5: character.Skills.Add("Streetwise", 1); return; case 6: return; } }
public ItemBattleInfo(int _dv, int _pv, int _pvi, int _toHit, Dice _dmg) { DV = _dv; PV = _pv; PVI = _pvi; ToHit = _toHit; Dmg = _dmg; }
// ReSharper restore InconsistentNaming /// <summary> /// Get a number of dice determined by a roll of dice. /// </summary> /// <param name="diceToRollForNumberOfDice"></param> /// <param name="numberOfSides"></param> /// <returns></returns> // ReSharper disable InconsistentNaming public static Dice d(this Dice diceToRollForNumberOfDice, int numberOfSides) { var dice = new Dice { NumberOfDice = 0, Sides = numberOfSides }; dice.NumberOfDiceModifiers.Add(numberOfDice => numberOfDice + diceToRollForNumberOfDice.Roll()); return dice; }
public RaceGenerator(IBooleanPercentileSelector booleanPercentileSelector, ICollectionsSelector collectionsSelector, IAdjustmentsSelector adjustmentsSelector, Dice dice) { this.booleanPercentileSelector = booleanPercentileSelector; this.collectionsSelector = collectionsSelector; this.adjustmentsSelector = adjustmentsSelector; this.dice = dice; }
///<summary> /// Konstruktor. ///</summary> public Game(Board b, Player[] pemain, Dice d) { this.dice = d; this.papan = b; this.players = pemain; this.winner = null; this.totalPlayer = pemain.length; }
//Default Constructor public Factory(GameAssets gameAssets_) { gameAssets = gameAssets_; spawnRulesList = new List<EnemySpawnRules>(); InitEnemySpawnRules(); spawnRulesSelector = new Dice(1, spawnRulesList.Count); }
public void TestRepresentation(int number, DiceType diceType, string expectedToString, int minRoll, int maxRoll) { Dice dice = new Dice(number, diceType); Assert.That(dice.ToString(), Is.EqualTo(expectedToString)); Assert.That(dice.MinRoll, Is.EqualTo(minRoll), "Incorrect minimum roll"); Assert.That(dice.MaxRoll, Is.EqualTo(maxRoll), "Incorrect maximum roll"); }
// A three-of-a-kind and a pair public static Boolean isFullHouse(Dice[] dices) { initializer(dices); if (((Ones == 3) || (Twos == 3) || (Threes == 3) || (Fours == 3) || (Fives == 3) || (Sixes == 3)) && ((Ones == 2) || (Twos == 2) || (Threes == 2) || (Fours == 2) || (Fives == 2) || (Sixes == 2))) { return true; } return false; }
public int Roll(int timesRolled, Dice dice) { int total = 0; for( int i = 0; i < timesRolled; ++i) { total += dice.Roll(); } return total; }
internal override int ComputeScore(Dice[] dices) { int score = 0; foreach (Dice dice in dices) { score += dice.value; } return score; }
public static void AddPassengerType(Passenger passenger, Dice random) { int roll1 = random.D66(); int roll2 = random.D(6); int roll3 = random.D(6); switch (roll1) { case 11: passenger.PassengerType = "Refugee - political"; return; case 12: passenger.PassengerType = "Refugee - economic"; return; case 13: passenger.PassengerType = "Starting a new life offworld"; return; case 14: passenger.PassengerType = "Mercenary"; return; case 15: passenger.PassengerType = "Spy"; return; case 16: passenger.PassengerType = "Corporate Mechanic"; return; case 21: passenger.PassengerType = "Out to see the universe"; return; case 22: passenger.PassengerType = roll2 <= 3 ? "Tourist (Irritating)" : "Tourist (Charming)"; return; case 23: passenger.PassengerType = "Wide-eyed Yokel"; return; case 24: passenger.PassengerType = "Adventurer"; return; case 25: passenger.PassengerType = "Explorer"; return; case 26: passenger.PassengerType = "Claustrophobic"; return; case 31: passenger.PassengerType = "Expectant Mother"; return; case 32: passenger.PassengerType = "Wants to stowaway or join the crew"; return; case 33: passenger.PassengerType = "Possess something illegal or dangerous"; return; case 34: if (roll2 <= 3) passenger.PassengerType = "Causes Trouble (Drunk)"; else if (roll2 <= 5) passenger.PassengerType = "Causes Trouble (Violent)"; else passenger.PassengerType = "Causes Trouble (Insane)"; return; case 35: passenger.PassengerType = "Unusually Pretty or Handsome"; return; case 36: passenger.PassengerType = string.Format("Engineer (Engineer {0}, Mechanic {1})", (roll2 - 1), (roll3 - 1)); return; case 41: passenger.PassengerType = "Ex-scout"; return; case 42: passenger.PassengerType = "Wanderer"; return; case 43: passenger.PassengerType = "Thief or other criminal"; return; case 44: passenger.PassengerType = "Scientist"; return; case 45: passenger.PassengerType = "Journalist or researcher"; return; case 46: passenger.PassengerType = string.Format("Entertainer (Steward {0}, Perform {1})", (roll2 - 1), (roll3 - 1)); return; case 51: passenger.PassengerType = string.Format("Gambler (Gambler {0})", (roll2 - 1)); return; case 52: passenger.PassengerType = "Rich nobel - complains a lot"; return; case 53: passenger.PassengerType = "Rich nobel - eccentric"; return; case 54: passenger.PassengerType = "Rich nobel - raconteur"; return; case 55: passenger.PassengerType = "Diplomat on a mission"; return; case 56: passenger.PassengerType = "Agent on a mission"; return; case 61: passenger.IsPatron = true; passenger.PassengerType = "Patron"; return; case 62: passenger.PassengerType = "Alien"; return; case 63: passenger.PassengerType = "Bounty hunter"; return; case 64: passenger.PassengerType = "On the run"; return; case 65: passenger.PassengerType = "Wants to board the ship for some reason"; return; case 66: passenger.PassengerType = "Hijacker or pirate"; return; } }
public int chanceScore(Dice[] chanceDice) { int score = 0; foreach (Dice d in chanceDice) { score += d.diceValue; } return score; }
// At least four dice showing the same face public static Boolean isFourOfAKind(Dice[] dices) { initializer(dices); if ((Ones >= 4) || (Twos >= 4) || (Threes >= 4) || (Fours >= 4) || (Fives >= 4) || (Sixes >= 4)) { return true; } return false; }
public static int Attack(this AttackerRole attacker) { var dice = new Dice(); var damageDealt = attacker.DetermineDamage(); var damage = attacker.Hits(dice) ? damageDealt : 0; return damage < 0 ? 0 : damage; }
/// <summary> /// Initializes the dice object /// </summary> /// <param name="firstPlayerColor"></param> public static void InitializeDice(string firstPlayerColor) { GameObject diceObject = (GameObject)GameObject.Instantiate(Resources.Load(DicePrefab, typeof(GameObject))); diceObject.name = (DiceName); diceObject.transform.parent = GameObject.Find(DiceParentObject).transform; diceObject.transform.position = GetDicePosition(firstPlayerColor).position; diceObject.AddComponent<Dice>(); dice = diceObject.GetComponent<Dice>(); }
/// <summary> /// Create a new <see cref="PowerDamage"/> that uses the given dice damage. /// </summary> /// <param name="name"> /// The name of the damage, usually "[Power] damage". /// </param> /// <param name="dice"> /// The damage done. /// </param> /// <exception cref="ArgumentNullException"> /// Niether name nor dice can be null. /// </exception> public PowerDamage(string name, Dice dice) : this(name) { if (dice == null) { throw new ArgumentNullException("dice"); } this.dice = dice; }
public Character Build(CharacterBuilderOptions options) { var seed = options.Seed ?? (new Random()).Next(); var dice = new Dice(seed); var character = new Character(); character.Seed = seed; character.FirstAssignment = options.FirstAssignment; character.Name = options.Name; character.Gender = options.Gender; character.Strength = dice.D(2, 6); character.Dexterity = dice.D(2, 6); character.Endurance = dice.D(2, 6); character.Intellect = dice.D(2, 6); character.Education = dice.D(2, 6); character.SocialStanding = dice.D(2, 6); if (character.EducationDM + 3 > 0) { var backgroundSKills = dice.Choose(s_BackgroundSkills, character.EducationDM + 3, allowDuplicates: false); foreach (var skill in backgroundSKills) { character.Skills.Add(skill); //all skills added at level 0 } } character.CurrentTerm = 1; character.NextTermBenefits = new NextTermBenefits(); if (!string.IsNullOrEmpty(options.FirstAssignment)) { character.NextTermBenefits.MustEnroll = options.FirstAssignment; } while (!IsDone(options, character)) { var nextCareer = PickNextCareer(character, dice); character.CurrentTermBenefits = character.NextTermBenefits; character.NextTermBenefits = new NextTermBenefits(); nextCareer.Run(character, dice); if (character.LongTermBenefits.MayTestPsi && dice.RollHigh(10)) { Book.TestPsionic(character, dice); } character.CurrentTerm += 1; if (character.CurrentTerm >= 4) { AgingRoll(character, dice); } } //Add personality int personalityTraits = dice.D(3); for (var i = 0; i < personalityTraits; i++) { character.Personality.Add(dice.Choose(m_Personalities)); } //Fixups if (options.MaxAge.HasValue && !character.IsDead) { character.Age = options.MaxAge.Value; } character.Title = character.CareerHistory.Where(c => c.Title != null).OrderByDescending(c => c.Rank + c.CommissionRank).Select(c => c.Title).FirstOrDefault(); character.Skills.Collapse(); return(character); }
public override int Amount() { return(Dice.D8(CriticalHit ? 4 : 2) + Modifier); }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 1: character.Skills.Add("Vacc Suit", 1); return; case 2: return; case 3: var skillList = new SkillTemplateCollection(); skillList.Add("Profession", "Belter"); skillList.Add("Mechanic"); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) { character.Skills.Add(dice.Choose(skillList), 1); } return; case 4: return; case 5: return; case 6: return; } }
public void Awake() { dice = GetComponent <Dice>(); _tf = transform; }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 0: return; case 1: character.Skills.Add("Broker", 1); return; case 2: return; case 3: careerHistory.Title = "Experienced Broker"; character.Skills.Add("Streetwise", 1); return; case 4: return; case 5: return; case 6: return; } }
public Attack(int rng, Dice att, Dice dmg) { range = rng; attackDice = att; damageDice = dmg; }
public ChargesGenerator(Dice dice, IRangeAttributesSelector rangeAttributesSelector, IBooleanPercentileSelector booleanPercentileSelector) { this.dice = dice; this.rangeAttributesSelector = rangeAttributesSelector; this.booleanPercentileSelector = booleanPercentileSelector; }
// Start is called before the first frame update void Start() { currentID = 84 + GetColor(color); manager = GameObject.FindWithTag("Manager").GetComponent <GameManager>(); die = GameObject.FindWithTag("Finish").GetComponent <Dice>(); }
public int attack() { Dice attackDice = new Dice(damageMaximum); return(attackDice.roll()); }
private static string MainPhpAutoFishPrepare(string html) { var p1 = html.IndexOf(AppConsts.HtmlValueRiba, StringComparison.OrdinalIgnoreCase); if (p1 == -1) { return(string.Empty); } AppVars.CodeAddress = string.Empty; var pcode = html.IndexOf(AppConsts.HtmlCodePhp, StringComparison.OrdinalIgnoreCase); if (pcode != -1) { pcode += AppConsts.HtmlCodePhp.Length; var pe = html.IndexOf('"', pcode); if (pe == -1) { return(string.Empty); } AppVars.CodeAddress = AppConsts.HtmlCodePhpFull + html.Substring(pcode, pe - pcode); } var getid = HelperStrings.SubString(html, "=get_id value=", ">"); if (string.IsNullOrEmpty(getid)) { return(string.Empty); } var act = HelperStrings.SubString(html, "=act value=", ">"); if (string.IsNullOrEmpty(act)) { return(string.Empty); } var vcode = HelperStrings.SubString(html, "=vcode value=", ">"); if (string.IsNullOrEmpty(vcode)) { return(string.Empty); } var lakeid = HelperStrings.SubString(html, "=lakeid value=", ">"); if (string.IsNullOrEmpty(lakeid)) { return(string.Empty); } AppVars.AutoFishMassa = HelperStrings.SubString(html, "<b>Масса Вашего инвентаря: ", "</b>"); if (string.IsNullOrEmpty(AppVars.AutoFishMassa)) { return(string.Empty); } var primid = string.Empty; var l1 = new List <string>(); if ((AppVars.Profile.FishEnabledPrims & Prims.Bread) != 0) { l1.Add("Хлеб"); } if ((AppVars.Profile.FishEnabledPrims & Prims.Worm) != 0) { l1.Add("Червяк"); } if ((AppVars.Profile.FishEnabledPrims & Prims.BigWorm) != 0) { l1.Add("Крупный червяк"); } if ((AppVars.Profile.FishEnabledPrims & Prims.Stink) != 0) { l1.Add("Опарыш"); } if ((AppVars.Profile.FishEnabledPrims & Prims.Fly) != 0) { l1.Add("Мотыль"); } if ((AppVars.Profile.FishEnabledPrims & Prims.Light) != 0) { l1.Add("Блесна"); } if ((AppVars.Profile.FishEnabledPrims & Prims.Donka) != 0) { l1.Add("Донка"); } if ((AppVars.Profile.FishEnabledPrims & Prims.Morm) != 0) { l1.Add("Мормышка"); } if ((AppVars.Profile.FishEnabledPrims & Prims.HiFlight) != 0) { l1.Add("Заговоренная блесна"); } var l2 = new List <string>(); while (l1.Count > 0) { var n = Dice.Make(l1.Count); l2.Add(l1[n]); l1.RemoveAt(n); } while (l2.Count > 0) { var pr = string.Empty; switch (l2[0]) { case "Хлеб": pr = "38"; primid = "38"; break; case "Червяк": pr = "39"; primid = "39"; break; case "Крупный червяк": pr = "40"; primid = "40"; break; case "Опарыш": pr = "41"; primid = "41"; break; case "Мотыль": pr = "42"; primid = "42"; break; case "Блесна": pr = "43"; primid = "43"; break; case "Донка": pr = "44"; primid = "44"; break; case "Мормышка": pr = "45"; primid = "45"; break; case "Заговоренная блесна": pr = "46"; primid = "46"; break; } var temp = "<input type=radio name=primid value=" + primid + "></td><td bgcolor=#FFFFFF><img src=http://image.neverlands.ru/tools/" + pr + ".gif width=60 height=60></td><td bgcolor=#FFFFFF align=center class=nickname><b>" + l2[0] + "</b></td><td bgcolor=#FFFFFF align=center class=nickname><b>"; var pos = html.IndexOf(temp, StringComparison.OrdinalIgnoreCase); if (pos != -1) { AppVars.AutoFishLikeId = primid; AppVars.AutoFishLikeVal = HelperStrings.SubString(html, temp, "</b>"); if (pos != -1) { html = html.Insert(pos + 18, "checked "); } break; } primid = string.Empty; l2.RemoveAt(0); } if (string.IsNullOrEmpty(primid)) { try { if (AppVars.MainForm != null) { AppVars.MainForm.BeginInvoke( new UpdateFishOffDelegate(AppVars.MainForm.UpdateFishOff), new object[] { }); } } catch (InvalidOperationException) { } return(string.Empty); } /* * Без капчи * /main.php?get_id=55&lakeid=2&act=4&primid=40&vcode=26ed9c9afae6128894a60e1b8275ebf4 * * /main.php?get_id=55&lakeid=1&act=4&primid=39&code=57397&vcode=e026c7b0ccf87e33cff2b6907f22679b */ AppVars.FightLink = "http://www.neverlands.ru/main.php?get_id=" + getid + "&lakeid=" + lakeid + "&act=" + act + "&primid=" + primid + (string.IsNullOrEmpty(AppVars.CodeAddress) ? string.Empty : "&code=????") + "&vcode=" + vcode; if (!string.IsNullOrEmpty(AppVars.CodeAddress)) { if (!AppVars.Profile.DoGuamod) { if (AppVars.MainForm != null && AppVars.MainForm.TrayIsDigitsWaitTooLong()) { try { if (AppVars.MainForm != null) { AppVars.MainForm.BeginInvoke( new UpdateGuamodTurnOnDelegate(AppVars.MainForm.UpdateGuamodTurnOn), new object[] { }); } } catch (InvalidOperationException) { } } else { EventSounds.PlayDigits(); try { if (AppVars.MainForm != null) { AppVars.MainForm.BeginInvoke( new UpdateTrayFlashDelegate(AppVars.MainForm.UpdateTrayFlash), new object[] { "Ввод цифр" }); } } catch (InvalidOperationException) { } } try { if (AppVars.MainForm != null) { AppVars.MainForm.BeginInvoke( new UpdateTrayFlashDelegate(AppVars.MainForm.UpdateTrayFlash), new object[] { "Ввод цифр" }); } } catch (InvalidOperationException) { } } } return(html); }
public Monster(string name, Position position) { Name = name; Position = position; Hitpoints = new Dice().RollForHitpoints(MinHitpoints, MaxHitpoints); }
static void AgingRoll(Character character, Dice dice) { //TODO: Anagathics page 47 var roll = dice.D(2, 6) - character.CurrentTerm; if (roll <= -6) { character.Strength += -2; character.Dexterity += -2; character.Endurance += -2; switch (dice.D(3)) { case 1: character.Intellect += -1; break; case 2: character.Education += -1; break; case 3: character.SocialStanding += -1; break; } } else if (roll == -5) { character.Strength += -2; character.Dexterity += -2; character.Endurance += -2; } else if (roll == -4) { switch (dice.D(3)) { case 1: character.Strength += -2; character.Dexterity += -2; character.Endurance += -1; break; case 2: character.Strength += -1; character.Dexterity += -2; character.Endurance += -2; break; case 3: character.Strength += -2; character.Dexterity += -1; character.Endurance += -2; break; } } else if (roll == -3) { switch (dice.D(3)) { case 1: character.Strength += -2; character.Dexterity += -1; character.Endurance += -1; break; case 2: character.Strength += -1; character.Dexterity += -2; character.Endurance += -1; break; case 3: character.Strength += -1; character.Dexterity += -1; character.Endurance += -2; break; } } else if (roll == -2) { character.Strength += -1; character.Dexterity += -1; character.Endurance += -1; } else if (roll == -1) { switch (dice.D(3)) { case 1: character.Strength += -1; character.Dexterity += -1; break; case 2: character.Strength += -1; character.Endurance += -1; break; case 3: character.Dexterity += -1; character.Endurance += -1; break; } } else if (roll == 0) { switch (dice.D(3)) { case 1: character.Strength += -1; break; case 2: character.Dexterity += -1; break; case 3: character.Endurance += -1; break; } } else { return; //no again crisis possible. } if (character.Strength <= 0 || character.Dexterity <= 0 || character.Endurance <= 0 || character.Intellect <= 0 || character.Education <= 0 || character.SocialStanding <= 0) { var bills = dice.D(6) * 10000; character.Debt += bills; character.AddHistory($"Aging Crisis. Owe {bills:N0} for medical bills."); if (character.Strength < 1) { character.Strength = 1; } if (character.Dexterity < 1) { character.Dexterity = 1; } if (character.Endurance < 1) { character.Endurance = 1; } if (character.Intellect < 1) { character.Intellect = 1; } if (character.Education < 1) { character.Education = 1; } if (character.SocialStanding < 1) { character.SocialStanding = 1; } character.LongTermBenefits.QualificationDM = -100; character.LongTermBenefits.Retired = true; } }
public override int Amount() { return(Dice.D10(CriticalHit ? 2 : 1) + Modifier); }
/// <summary> /// This updates the star to the current surface temperature given no alterations /// </summary> /// <param name="ageL">the age line of the star</param> /// <param name="lumin">The current luminosity of the star (used for White Dwarfs)</param> /// <param name="age">The age of the star</param> /// <param name="mass">The current mass of the star</param> /// <param name="ourDice">Ddice (due to randomization of the temperature)</param> /// <returns>The current temperature of the star</returns> public static double GetCurrentTemp(StarAgeLine ageL, double lumin, double age, double mass, Dice ourDice) { if (ageL.FindCurrentAgeGroup(age) == StarAgeLine.RetMainbranch) { return(GetInitTemp(mass)); } if (ageL.FindCurrentAgeGroup(age) == StarAgeLine.RetSubbranch) { return(GetInitTemp(mass) - ageL.CalcWithInSubLimit(age) * (GetInitTemp(mass) - 4800)); } if (ageL.FindCurrentAgeGroup(age) == StarAgeLine.RetGiantbranch) { return(3000 + ourDice.Rng(2, 6, -2) * 200); } return(ageL.FindCurrentAgeGroup(age) == StarAgeLine.RetCollaspedstar ? Math.Pow(lumin / Math.Pow(GetRadius(mass, 0, lumin, StarAgeLine.RetCollaspedstar), 2) * (5.38937375 * Math.Pow(10, 26)), 1.00 / 4) : 0); }
internal override void TitleTable(Character character, CareerHistory careerHistory, Dice dice) { switch (careerHistory.Rank) { case 1: return; case 2: careerHistory.Title = "Technician"; { var skillList = new SkillTemplateCollection(SpecialtiesFor("Profession")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) { character.Skills.Add(dice.Choose(skillList), 1); } } return; case 3: return; case 4: careerHistory.Title = "Craftsman"; character.Skills.Add("Mechanic", 1); return; case 5: return; case 6: careerHistory.Title = "Master Technician"; { var skillList = new SkillTemplateCollection(SpecialtiesFor("Engineer")); skillList.RemoveOverlap(character.Skills, 1); if (skillList.Count > 0) { character.Skills.Add(dice.Choose(skillList), 1); } } return; } }
public void OnStopped() { Random.InitState((int)System.DateTime.Now.Ticks); int diceRoll = Random.Range(1, 7); GameObject.Find("ClickTheDice").GetComponent <Text>().text = "DICE VALUES: "; if (DiceManager.APFound() == false) { GameObject ap = DiceManager.FindEmptyTypeTotal(); ap.GetComponent <Text>().text = "AP: "; ap.transform.GetChild(0).GetComponent <Text>().enabled = true; DiceManager.SetAPFound(true); } string rollValueName = "RollValue" + Dice.LastDiceClicked().name.ToCharArray()[Dice.LastDiceClicked().name.Length - 1]; GameObject.Find(rollValueName).GetComponent <Text>().text = diceRoll.ToString(); int rollTotal = int.Parse(GameObject.Find("RollTotal").GetComponent <Text>().text); rollTotal += diceRoll; GameObject.Find("RollTotal").GetComponent <Text>().text = rollTotal.ToString(); GameObject.Find("RollTotal").GetComponent <Text>().enabled = true; int attackTotal = int.Parse(DiceManager.FindTypeTotalGameObject("AP").transform.GetChild(0).GetComponent <Text>().text); attackTotal += diceRoll; DiceManager.FindTypeTotalGameObject("AP").transform.GetChild(0).GetComponent <Text>().text = attackTotal.ToString(); if (diceRoll == 1) { GameObject.Find("AttackMissed").GetComponent <BillboardMessage>().ShowMessage(); } }
public HitPointsGenerator(Dice dice, IAdjustmentsSelector adjustmentSelector) { this.dice = dice; this.adjustmentSelector = adjustmentSelector; }
public static CelestialBody Generate(Dice die) { CelestialBody celestialObject = new CelestialBody(); celestialObject.CelestialType = GenerateCelestialBodyType(die); // Terraforming Tier if (celestialObject.CelestialType == CelestialBodyType.Blackhole || celestialObject.CelestialType == CelestialBodyType.SubStar || celestialObject.CelestialType == CelestialBodyType.Wormhole || celestialObject.CelestialType == CelestialBodyType.Comet) { celestialObject.TerraformingTier = TerraformationTier.Uninhabitable; } else { celestialObject.TerraformingTier = GenerateTerraformationTier(die); } // Stage of Life if (celestialObject.TerraformingTier == TerraformationTier.Uninhabitable || celestialObject.CelestialType == CelestialBodyType.Blackhole || celestialObject.CelestialType == CelestialBodyType.SubStar || celestialObject.CelestialType == CelestialBodyType.Wormhole || celestialObject.CelestialType == CelestialBodyType.Comet) { celestialObject.StageOfLife = LifeStage.NoLife; } else if (celestialObject.TerraformingTier == TerraformationTier.T1 || celestialObject.TerraformingTier == TerraformationTier.T2 || celestialObject.CelestialType == CelestialBodyType.GasPlanet) { celestialObject.StageOfLife = GenerateStageOfLifeT1T2(die); } else { celestialObject.StageOfLife = GenerateStageOfLife(die); } // Calculate Resource Value celestialObject.ResourceValue = GenerateResourceValue(die); if (celestialObject.CelestialType == CelestialBodyType.Blackhole || celestialObject.CelestialType == CelestialBodyType.Wormhole) { celestialObject.ResourceValue = 0; } else if (celestialObject.TerraformingTier == TerraformationTier.Uninhabitable) { celestialObject.ResourceValue += die.Roll(1, 10) + 10; } else if (celestialObject.TerraformingTier == TerraformationTier.T1) { celestialObject.ResourceValue += die.Roll(1, 5); } else if (celestialObject.TerraformingTier == TerraformationTier.T2) { celestialObject.ResourceValue += die.Roll(1, 3); } else if (celestialObject.TerraformingTier == TerraformationTier.T5) { celestialObject.ResourceValue += die.Roll(1, 5) + 3; } // Generate Sentient Species if (celestialObject.StageOfLife == LifeStage.SentientLife) { int numberOfSentients = GenerateNumberOfSentients(die); for (int i = 0; i < numberOfSentients; i++) { celestialObject.Sentients.Add(SentientSpecies.Generate(die)); } } // Generate Celestial Satellites if (celestialObject.CelestialType == CelestialBodyType.Comet) { } else if (celestialObject.CelestialType == CelestialBodyType.Wormhole) { } //else if (celestialObject.CelestialType == CelestialBodyType.AsteroidBelt) { } else { int numberOfCelestialSatellites = GenerateNumberOfCelestialSatellites(die); for (int i = 0; i < numberOfCelestialSatellites; i++) { celestialObject.OrbitingSatellites.Add(CelestialSatellite.Generate(die)); } } return(celestialObject); }
public RollResult RollDice(Random rnd, Dice dice) { return(new RollResult { Dice = dice, RollValue = rnd.Next(1, 7) }); }
public void SetDice(string diceName, Dice dice) { _dice[diceName] = dice; }
/// <summary> /// /// </summary> /// <param name="spell"></param> /// <param name="origin"></param> /// <param name="target"></param> /// <param name="room"></param> public void DoSpell(string spellName, Player origin, string targetName = "", Room room = null) { if (!ValidStatus(origin)) { return; } var spell = FindSpell(spellName, origin); if (spell == null) { return; } if (origin.ConnectionId != "mob" && !ManaCheck(spell, origin)) { return; } // saves if (SpellAffectsCharacter(spell)) { Player target = null; target = _spellTargetCharacter.ReturnTarget(spell, targetName, room, origin); if (target == null) { return; } var spellSkill = origin.Skills.FirstOrDefault(x => x.SkillId.Equals(spell.Id)); //saving throw if (spell.Type == SkillType.Affect) { var savingThrow = target.Attributes.Attribute[EffectLocation.Intelligence] / 2; var rollForSave = _dice.Roll(1, 1, 100); if (rollForSave <= savingThrow) { //save // half spell affect duration if (rollForSave == 1) { // fail spell.Rounds = origin.Level / 2; } if (rollForSave != 1) { spell.Rounds = origin.Level / 4; } } } ReciteSpellCharacter(origin, target, spell, room); //deduct mana origin.Attributes.Attribute[EffectLocation.Mana] -= spell.Cost.Table[Cost.Mana] == 0 ? 5 : spell.Cost.Table[Cost.Mana]; _updateClientUi.UpdateMana(origin); if (SpellSuccess(origin, target, spell)) { //if (spell.Type == SkillType.Damage) //{ // var savingThrow = origin.Attributes.Attribute[EffectLocation.Dexterity] / 2; // var rollForSave = _dice.Roll(1, 1, 100); // if (rollForSave <= savingThrow || rollForSave == 100) // { // if (rollForSave > 1) // { // damage /= 2; // _writer.WriteLine("You partly evade " + origin.Name + "'s " + spell.Name + " by jumping back.", target.ConnectionId); // _writer.WriteLine($"{target.Name} partly evades your " + spell.Name + " by jumping back.", origin.ConnectionId); // foreach (var pc in room.Players) // { // if (pc.ConnectionId.Equals(origin.ConnectionId) || // pc.ConnectionId.Equals(target.ConnectionId)) // { // continue; // } // _writer.WriteLine($"{target.Name} partly evades {origin.Name}'s " + spell.Name + " by jumping back.", pc.ConnectionId); // } // } // } //} var skillTarget = new SkillTarget { Origin = origin, Target = target, Room = room, Skill = spell }; if (string.IsNullOrEmpty(spell.Formula) && spell.Type == SkillType.Damage) { //do this for cast cure _spellList.CastSpell(spell.Name, "", target, "", origin, room, false); } if (spell.Type != SkillType.Damage) { _spellList.CastSpell(spell.Name, "", target, "", origin, room, false); } } else { var skill = origin.Skills.FirstOrDefault(x => x.SkillId.Equals(spell.Id)); if (skill == null) { return; } if (skill.Proficiency == 95) { return; } var increase = new Dice().Roll(1, 1, 3); skill.Proficiency += increase; origin.Experience += 100; origin.ExperienceToNextLevel -= 100; _updateClientUi.UpdateExp(origin); _writer.WriteLine( $"<p class='improve'>You learn from your mistakes and gain 100 experience points.</p>", origin.ConnectionId); _writer.WriteLine( $"<p class='improve'>Your {skill.SkillName} skill increases by {increase}%.</p>", origin.ConnectionId); } } else if ((spell.ValidTargets & ValidTargets.TargetObjectInventory) != 0 || (spell.ValidTargets & ValidTargets.TargetObjectEquipped) != 0) { //Item.Item target = null; //target = _spellTargetCharacter.ReturnTargetItem(spell, targetName, room, origin); //if (target == null) //{ // return; //} var spellSkill = origin.Skills.FirstOrDefault(x => x.SkillId.Equals(spell.Id)); ReciteSpellCharacter(origin, origin, spell, room); //deduct mana origin.Attributes.Attribute[EffectLocation.Mana] -= spell.Cost.Table[Cost.Mana] == 0 ? 5 : spell.Cost.Table[Cost.Mana]; _updateClientUi.UpdateMana(origin); if (SpellSuccess(origin, null, spell)) { _spellList.CastSpell(spell.Name, targetName, null, "", origin, room, false); } else { var skill = origin.Skills.FirstOrDefault(x => x.SkillId.Equals(spell.Id)); if (skill == null) { return; } if (skill.Proficiency == 95) { return; } var increase = new Dice().Roll(1, 1, 3); skill.Proficiency += increase; origin.Experience += 100; origin.ExperienceToNextLevel -= 100; _updateClientUi.UpdateExp(origin); _writer.WriteLine( $"<p class='improve'>You learn from your mistakes and gain 100 experience points.</p>", origin.ConnectionId); _writer.WriteLine( $"<p class='improve'>Your {skill.SkillName} skill increases by {increase}%.</p>", origin.ConnectionId); } } else { //_writer.WriteLine( // $"<p>You cannot cast this spell upon another.</p>", // origin.ConnectionId); } }
private MonsterType GetRandomMonsterType() => Dice.TryGetChance(EliteMonsterChance) ? MonsterType.Elite : MonsterType.Normal;
protected virtual long CalculateGoldDrop(long value) { var randomKoef = Dice.GetRange(0.5, 1.5); return(Convert.ToInt64(value * randomKoef)); }
private Level GetRandomLevel() => new Level { Normal = Dice.GetRange(MonstersMinLevel, MonstersMaxLevel) };
/// <summary> /// Converts <see cref="DiceExpressionSerialized"/> to <see cref="DiceExpression"/>. /// </summary> /// <returns/> public DiceExpression ToDiceExpression() => Dice.Parse(Expression);
public static string SetColor(Dice ourDice, double effTemp) { if ((bool)!OptionCont.FantasyColors) { if (effTemp >= 33000) { return("Blue"); } if (effTemp >= 10000 && effTemp < 33000) { return("Blue-White"); } if (effTemp >= 7500 && effTemp < 10000) { return("Whitish Blue"); } if (effTemp >= 6000 && effTemp < 7500) { return("White"); } if (effTemp >= 5200 && effTemp < 6000) { return("Yellow"); } if (effTemp >= 4250 && effTemp < 5200) { return("Yellowish Orange"); } if (effTemp >= 3700 && effTemp < 4250) { return("Orange"); } if (effTemp >= 2000 && effTemp < 3700) { return("Orangish Red"); } if (effTemp >= 1300 && effTemp < 2000) { return("Red"); } if (effTemp >= 700 && effTemp < 1300) { return("Purplish Red"); } if (effTemp >= 100 && effTemp < 700) { return("Brown"); } if (effTemp < 100) { return("Black"); } } else { var roll = ourDice.Rng(100019); if (LibStarGen.Inbetween(roll, 0, 10)) { return("Black"); } if (LibStarGen.Inbetween(roll, 11, 531)) { return("Green"); } if (LibStarGen.Inbetween(roll, 532, 952)) { return("Yellow-Green"); } if (LibStarGen.Inbetween(roll, 953, 6057)) { return("Red-Orange"); } if (LibStarGen.Inbetween(roll, 6058, 6835)) { return("Blue"); } if (LibStarGen.Inbetween(roll, 6836, 11940)) { return("Purple-Red"); } if (LibStarGen.Inbetween(roll, 11941, 23948)) { return("Red"); } if (LibStarGen.Inbetween(roll, 23949, 49960)) { return("Yellow"); } if (LibStarGen.Inbetween(roll, 49961, 75972)) { return("Orange"); } if (LibStarGen.Inbetween(roll, 75973, 87980)) { return("Yellow-Orange"); } if (LibStarGen.Inbetween(roll, 87981, 93085)) { return("Blue-White"); } if (LibStarGen.Inbetween(roll, 93086, 93763)) { return("White"); } if (LibStarGen.Inbetween(roll, 93764, 98868)) { return("White-Blue"); } if (LibStarGen.Inbetween(roll, 98869, 99289)) { return("Green-Blue"); } if (LibStarGen.Inbetween(roll, 99290, 99710)) { return("Blue-Violet"); } if (LibStarGen.Inbetween(roll, 99711, 100019)) { return("Purple"); } } return("ERROR"); }
/// <summary> /// /// </summary> /// <param name="spell"></param> /// <param name="origin"></param> /// <param name="target"></param> /// <param name="room"></param> public void PerfromSkill(Model.Skill performSkill, string command, Player origin, string targetName = "", Room room = null) { if (!ValidStatus(origin)) { return; } var FoundSkill = FindSkill(performSkill, command, origin); if (FoundSkill == null) { return; } //if (!ManaCheck(spell, origin)) //{ // return; //} // saves if (AffectsCharacter(FoundSkill)) { // check if affects a target // if target blank // error with to kick whome? if (!AffectsSelf(FoundSkill) && (origin.Status & CharacterStatus.Status.Fighting) == 0 && (!string.IsNullOrEmpty(targetName) && targetName == command)) { _writer.WriteLine(FoundSkill.Name + " whom?"); return; } Player target = null; if (targetName == command) { targetName = string.Empty; } target = _spellTargetCharacter.ReturnTarget(FoundSkill, targetName, room, origin); if (target == null) { return; } var spellSkill = origin.Skills.FirstOrDefault(x => x.SkillId.Equals(FoundSkill.Id)); //saving throw if (FoundSkill.Type == SkillType.Affect) { var savingThrow = target.Attributes.Attribute[EffectLocation.Intelligence] / 2; var rollForSave = _dice.Roll(1, 1, 100); if (rollForSave <= savingThrow) { //save // half spell affect duration if (rollForSave == 1) { // fail FoundSkill.Rounds = origin.Level / 2; } if (rollForSave != 1) { FoundSkill.Rounds = origin.Level / 4; } } } // spell lag // add lag property to player // lag == spell round // stops spell/skill spam // applies after spell is cast // is it needed? // hit / miss messages // _writer.WriteLine(spell.SkillStart.ToPlayer); if (SkillSuccess(origin, target, FoundSkill)) { //if (spell.Type == SkillType.Damage) //{ // var savingThrow = origin.Attributes.Attribute[EffectLocation.Dexterity] / 2; // var rollForSave = _dice.Roll(1, 1, 100); // if (rollForSave <= savingThrow || rollForSave == 100) // { // if (rollForSave > 1) // { // damage /= 2; // _writer.WriteLine("You partly evade " + origin.Name + "'s " + spell.Name + " by jumping back.", target.ConnectionId); // _writer.WriteLine($"{target.Name} partly evades your " + spell.Name + " by jumping back.", origin.ConnectionId); // foreach (var pc in room.Players) // { // if (pc.ConnectionId.Equals(origin.ConnectionId) || // pc.ConnectionId.Equals(target.ConnectionId)) // { // continue; // } // _writer.WriteLine($"{target.Name} partly evades {origin.Name}'s " + spell.Name + " by jumping back.", pc.ConnectionId); // } // } // } //} var skillTarget = new SkillTarget { Origin = origin, Target = target, Room = room, Skill = FoundSkill }; if (string.IsNullOrEmpty(FoundSkill.Formula) && FoundSkill.Type == SkillType.Damage) { //do this for cast cure _skillList.DoSkill(FoundSkill.Name, "", target, "", origin, room, false); } if (FoundSkill.Type != SkillType.Damage) { _skillList.DoSkill(FoundSkill.Name, "", target, "", origin, room, false); } } else { var skill = origin.Skills.FirstOrDefault(x => x.SkillId.Equals(FoundSkill.Id)); if (skill == null) { return; } if (skill.Proficiency == 95) { return; } var increase = new Dice().Roll(1, 1, 3); skill.Proficiency += increase; origin.Experience += 100; origin.ExperienceToNextLevel -= 100; _updateClientUi.UpdateExp(origin); _writer.WriteLine( $"<p class='improve'>You learn from your mistakes and gain 100 experience points.</p>", origin.ConnectionId); _writer.WriteLine( $"<p class='improve'>Your {skill.SkillName} skill increases by {increase}%.</p>", origin.ConnectionId); } } else { if (FoundSkill.Name.Equals("Axe")) { _writer.WriteLine( $"<p>What!? I don't understand.</p>", origin.ConnectionId); return; } _writer.WriteLine( $"<p>You cannot cast this spell upon another.</p>", origin.ConnectionId); } }
// Handler for generating the new numbers and the acquiring the new textures for the dice. public void startGenerator() { // Handles each state of the game seperatly, depending on what cycle is active. if (cycle.stateAna) { calc = GameObject.FindWithTag("Analyse").GetComponent <DiceCalculator>(); for (int i = 0; i < GameObject.FindWithTag("AnalyseDice").transform.childCount; i++) { diceToRoll = GameObject.FindWithTag("AnalyseDice").transform.GetChild(i); dice.Add(diceToRoll); Dice TESTING = dice[i].gameObject.GetComponent <Dice>(); int roll = randomGenerator(); TESTING.numberChange(textures[roll - 1]); } calc.anaCalc(totalDiceRoll); totalDiceRoll = 0; dice.Clear(); } if (cycle.stateDev) { for (int i = 0; i < GameObject.FindWithTag("DevDice").transform.childCount; i++) { diceToRoll = GameObject.FindWithTag("DevDice").transform.GetChild(i); dice.Add(diceToRoll); Dice TESTING = dice[i].gameObject.GetComponent <Dice>(); int roll = randomGenerator(); TESTING.numberChange(textures[roll - 1]); } calc.devCalc(totalDiceRoll); totalDiceRoll = 0; dice.Clear(); } if (cycle.stateDeploy) { for (int i = 0; i < GameObject.FindWithTag("DeployDice").transform.childCount; i++) { diceToRoll = GameObject.FindWithTag("DeployDice").transform.GetChild(i); dice.Add(diceToRoll); Dice TESTING = dice[i].gameObject.GetComponent <Dice>(); int roll = randomGenerator(); TESTING.numberChange(textures[roll - 1]); } calc.deployCalc(totalDiceRoll); totalDiceRoll = 0; dice.Clear(); } if (cycle.stateTest) { for (int i = 0; i < GameObject.FindWithTag("TestDice").transform.childCount; i++) { diceToRoll = GameObject.FindWithTag("TestDice").transform.GetChild(i); dice.Add(diceToRoll); Dice TESTING = dice[i].gameObject.GetComponent <Dice>(); int roll = randomGenerator(); TESTING.numberChange(textures[roll - 1]); } calc.testCalc(totalDiceRoll); totalDiceRoll = 0; dice.Clear(); } toggleScript(); }
public void Setup() { _dice = A.Fake <Dice>(); _shrineFactory = new DefaultHealingHealingShrineFactory(_dice); }
/// <summary> /// This has the cargo, people, etc. that want to travel from one location to another. /// </summary> /// <param name="worlds">The worlds.</param> /// <param name="random">The random.</param> /// <param name="illegalGoods">if set to <c>true</c> [illegal goods].</param> /// <param name="advancedCharacters">if set to <c>true</c> [advanced characters].</param> /// <returns></returns> async Task <ManifestCollection> BuildManifestsAsync(IReadOnlyList <World> worlds, Dice random, bool illegalGoods, bool advancedCharacters) { var result = new ManifestCollection(); result.Origin = worlds[0]; for (var i = 1; i < worlds.Count; i++) { if (!worlds[i].UWP.Contains("?")) //skip uncharted words { result.Add(await BuildManifestAsync(result.Origin, worlds[i], random, illegalGoods, advancedCharacters).ConfigureAwait(false)); } } return(result); }