public void DeleteDie(Dice.EditDie die) { foreach (var ass in dieAssignments) { if (ass.die == die) { ass.die = null; } } }
public bool CheckDependency(Dice.EditDie die) { return(dieAssignments.Any(ass => ass.die == die)); }
public bool DependsOnDie(Dice.EditDie die) { return(dieAssignments.Any(d => d.die == die)); }