/// <summary> /// 带事务的Update /// </summary> /// <param name="entity"></param> /// <param name="trans">The trans.</param> /// <returns></returns> /// <remarks>2015/10/19 16:23:11</remarks> public bool Update(DicManagertalentEntity entity, DbTransaction trans) { var database = new SqlDatabase(this.ConnectionString); DbCommand commandWrapper = database.GetStoredProcCommand("dbo.P_DicManagertalent_Update"); database.AddInParameter(commandWrapper, "@SkillId", DbType.Int32, entity.SkillId); database.AddInParameter(commandWrapper, "@SkillCode", DbType.AnsiString, entity.SkillCode); database.AddInParameter(commandWrapper, "@SkillName", DbType.String, entity.SkillName); database.AddInParameter(commandWrapper, "@SkillLevel", DbType.Int32, entity.SkillLevel); database.AddInParameter(commandWrapper, "@StepNo", DbType.Int32, entity.StepNo); database.AddInParameter(commandWrapper, "@SectNo", DbType.Int32, entity.SectNo); database.AddInParameter(commandWrapper, "@DriveFlag", DbType.Int32, entity.DriveFlag); database.AddInParameter(commandWrapper, "@ReqManagerLevel", DbType.Int32, entity.ReqManagerLevel); database.AddInParameter(commandWrapper, "@DenyFlag", DbType.Boolean, entity.DenyFlag); database.AddInParameter(commandWrapper, "@Icon", DbType.AnsiString, entity.Icon); database.AddInParameter(commandWrapper, "@Memo", DbType.String, entity.Memo); database.AddInParameter(commandWrapper, "@RowTime", DbType.DateTime, entity.RowTime); int results = 0; if (trans != null) { results = database.ExecuteNonQuery(commandWrapper, trans); } else { results = database.ExecuteNonQuery(commandWrapper); } return(Convert.ToBoolean(results)); }
/// <summary> /// 将IDataReader的当前记录读取到DicManagertalentEntity 对象 /// </summary> /// <param name="reader"></param> /// <returns></returns> public DicManagertalentEntity LoadSingleRow(IDataReader reader) { var obj = new DicManagertalentEntity(); obj.SkillId = (System.Int32)reader["SkillId"]; obj.SkillCode = (System.String)reader["SkillCode"]; obj.SkillName = (System.String)reader["SkillName"]; obj.SkillLevel = (System.Int32)reader["SkillLevel"]; obj.StepNo = (System.Int32)reader["StepNo"]; obj.SectNo = (System.Int32)reader["SectNo"]; obj.DriveFlag = (System.Int32)reader["DriveFlag"]; obj.ReqManagerLevel = (System.Int32)reader["ReqManagerLevel"]; obj.DenyFlag = (System.Boolean)reader["DenyFlag"]; obj.Icon = (System.String)reader["Icon"]; obj.Memo = (System.String)reader["Memo"]; obj.RowTime = (System.DateTime)reader["RowTime"]; return(obj); }
/// <summary> /// GetById /// </summary> /// <param name="skillCode">skillCode</param> /// <returns>DicManagertalentEntity</returns> /// <remarks>2015/10/19 16:23:11</remarks> public DicManagertalentEntity GetById(System.String skillCode) { var database = new SqlDatabase(this.ConnectionString); DbCommand commandWrapper = database.GetStoredProcCommand("P_DicManagertalent_GetById"); database.AddInParameter(commandWrapper, "@SkillCode", DbType.AnsiString, skillCode); DicManagertalentEntity obj = null; using (IDataReader reader = database.ExecuteReader(commandWrapper)) { if (reader.Read()) { obj = LoadSingleRow(reader); } } return(obj); }
public static bool Update(DicManagertalentEntity dicManagertalentEntity, DbTransaction trans = null, string zoneId = "") { var provider = new DicManagertalentProvider(zoneId); return(provider.Update(dicManagertalentEntity, trans)); }
/// <summary> /// 是否是主动技能 /// </summary> /// <param name="src"></param> /// <returns></returns> public static bool TodoFlag(this DicManagertalentEntity src) { return(src.DriveFlag != (int)EnumSkillDriveType.Passive); }
/// <summary> /// Update /// </summary> /// <param name="entity"></param> /// <returns></returns> /// <remarks>2015/10/19 16:23:11</remarks> public bool Update(DicManagertalentEntity entity) { return(Update(entity, null)); }
/// <summary> /// Insert /// </summary> /// <param name="entity"></param> /// <param name="trans">The trans.</param> /// <returns></returns> /// <remarks>2015/10/19 16:23:11</remarks> public bool Insert(DicManagertalentEntity entity) { return(Insert(entity, null)); }
/// <summary> /// 获取天赋配置 /// </summary> /// <param name="skillCode"></param> /// <param name="cfg"></param> /// <returns></returns> public bool TryGetTalent(string skillCode, out DicManagertalentEntity cfg) { s_dicTalent.TryGetValue(skillCode, out cfg); return(null != cfg); }