public CollisionBoxTimeline(BinaryReader BR, RobotAnimation Owner) : base(BR, TimelineType) { this.Owner = Owner; int ListCollisionPolygonCount = BR.ReadInt32(); ListCollisionPolygon = new List <Polygon>(ListCollisionPolygonCount); ListOriginalPolygon = new List <Polygon>(); for (int P = ListCollisionPolygonCount - 1; P >= 0; --P) { Polygon NewPolygon = new Polygon(BR, 1, 1); ListCollisionPolygon.Add(new Polygon(NewPolygon)); ListOriginalPolygon.Add(new Polygon(NewPolygon)); } ComputeSourceRectangle(); Origin = new Point(Width / 2, Height / 2); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public SpriteSheetTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { SpriteSheetName = BR.ReadString(); SourceRectangle = new Rectangle(); SourceRectangle.X = BR.ReadInt32(); SourceRectangle.Y = BR.ReadInt32(); SourceRectangle.Width = BR.ReadInt32(); SourceRectangle.Height = BR.ReadInt32(); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } if (Content != null) { SpriteSheet = Content.Load <Texture2D>("Animations/Sprite Sheets/" + SpriteSheetName); } Origin = new Point(Width / 2, Height / 2); }
public ParticleEmitterTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { Matrix view = Matrix.Identity; Matrix Projection = Matrix.CreateOrthographicOffCenter(0, 800, 600, 0, 0, 1); Matrix HalfPixelOffset = Matrix.CreateTranslation(-0.5f, -0.5f, 0); Projection = view * (HalfPixelOffset * Projection); Particle3DSample.ParticleSettings ParticleSettings = new Particle3DSample.ParticleSettings(); ParticleSettings.TextureName = BR.ReadString(); ParticleSettings.MaxParticles = 20000; ParticleSettings.MinScale = new Vector2(1, 1); ParticleSettings.DurationInSeconds = 1d; ParticleSettings.Gravity = new Vector2(0, 0); ParticleSettings.NumberOfImages = 16; ParticleSettings.BlendState = BlendState.AlphaBlend; ParticleSettings.StartingAlpha = 0.7f; ParticleSettings.EndAlpha = 0.1f; _SpawnOffset = new Vector2(BR.ReadSingle(), BR.ReadSingle()); _SpawnOffsetRandom = new Vector2(BR.ReadSingle(), BR.ReadSingle()); SpawnSpeed = new Vector2(BR.ReadSingle(), BR.ReadSingle()); SpawnSpeedRandom = new Vector2(BR.ReadSingle(), BR.ReadSingle()); ParticlesPerSeconds = BR.ReadDouble(); ParticleSettings.DurationInSeconds = BR.ReadSingle(); float SpeedMultiplier = BR.ReadSingle(); ParticleSettings.NumberOfImages = BR.ReadInt32(); ParticleSettings.Gravity = new Vector2(BR.ReadSingle(), BR.ReadSingle()); Vector2 Size = new Vector2(BR.ReadSingle(), BR.ReadSingle()); ParticleSettings.MinScale = new Vector2(BR.ReadSingle(), BR.ReadSingle()); ParticleSettings.StartingAlpha = BR.ReadSingle(); ParticleSettings.EndAlpha = BR.ReadSingle(); _ParticleBlendState = (ParticleBlendStates)BR.ReadByte(); TimeBetweenEachParticle = 1 / ParticlesPerSeconds; ParticleSystem = new Particle3DSample.ParticleSystem(ParticleSettings); ParticleSystem.LoadContent(Content, GameScreen.GraphicsDevice, Projection); this.SpeedMultiplier = SpeedMultiplier; this.Size = Size; UpdateSize(); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } Origin = new Point(Width / 2, Height / 2); }
public GunNozzleTimeline(BinaryReader BR, RobotAnimation Owner) : base(BR, TimelineType) { Origin = new Point(Width / 2, Height / 2); this.Owner = Owner; if (Owner != null) { this.OwnerWeapon = Owner.ActiveAddedWeapon; } _SpawnFrame = BR.ReadInt32(); _DeathFrame = BR.ReadInt32(); _ShootSecondaryWeapon = BR.ReadBoolean(); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public AnimationOriginTimeline(BinaryReader BR) : base(BR, TimelineType) { Origin = new Point(BR.ReadInt32(), BR.ReadInt32()); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public SceneObjectTimeline(BinaryReader BR, SceneObject SceneObject) : base(BR, TimelineType) { this.SceneObject = SceneObject; int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
private ENTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { _SpawnFrame = BR.ReadInt32(); _DeathFrame = BR.ReadInt32(); fntDamage = Content.Load <SpriteFont>("Fonts/Finlander Font"); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); ENKeyFrame NewAnimatedBitmapKeyFrame = new ENKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public AnimatedChainTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { ListCurrentChainSplinePoints = new List <Vector2>(); Origin = new Point(BR.ReadInt32(), BR.ReadInt32()); ChainLinkPath = BR.ReadString(); if (Content != null && !string.IsNullOrEmpty(ChainLinkPath)) { ChainLink = new AnimatedSprite(Content, "Animations/Sprites/" + ChainLinkPath, Vector2.Zero); ChainLink.Origin = new Vector2(BR.ReadSingle(), BR.ReadSingle()); } ChainEndPath = BR.ReadString(); if (Content != null && !string.IsNullOrEmpty(ChainEndPath)) { ChainEnd = new AnimatedSprite(Content, "Animations/Sprites/" + ChainEndPath, Vector2.Zero); ChainEnd.Origin = new Vector2(BR.ReadSingle(), BR.ReadSingle()); } ChainStartPath = BR.ReadString(); if (Content != null && !string.IsNullOrEmpty(ChainStartPath)) { ChainStart = new AnimatedSprite(Content, "Animations/Sprites/" + ChainStartPath, Vector2.Zero); ChainStart.Origin = new Vector2(BR.ReadSingle(), BR.ReadSingle()); } int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); AnimatedChainKeyFrame NewAnimatedBitmapKeyFrame = new AnimatedChainKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
private UITimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { fntFinlanderFont = Content.Load <SpriteFont>("Fonts/Finlander Font"); sprBarExtraLargeBackground = Content.Load <Texture2D>("Battle/Bars/Extra Long Bar"); sprBarExtraLargeEN = Content.Load <Texture2D>("Battle/Bars/Extra Long Energy"); sprBarExtraLargeHP = Content.Load <Texture2D>("Battle/Bars/Extra Long Health"); sprInfinity = Content.Load <Texture2D>("Battle/Infinity"); _SpawnFrame = BR.ReadInt32(); _DeathFrame = BR.ReadInt32(); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public AnimatedBitmapTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { Origin = new Point(BR.ReadInt32(), BR.ReadInt32()); BitmapName = BR.ReadString(); if (Content != null) { ActiveSprite = new AnimatedSprite(Content, "Animations/Sprites/" + BitmapName, Vector2.Zero); } int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); AnimatedBitmapKeyFrame NewAnimatedBitmapKeyFrame = new AnimatedBitmapKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public ChargeAttackTimeline(BinaryReader BR, RobotAnimation Owner) : base(BR, TimelineType) { Origin = new Point(Width / 2, Height / 2); this.Owner = Owner; _SpawnFrame = BR.ReadInt32(); _DeathFrame = BR.ReadInt32(); _ShootSecondaryWeapon = BR.ReadBoolean(); _MaxCharge = BR.ReadInt32(); _ChargeAmountPerFrame = BR.ReadInt32(); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public AnimatedTileTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { Origin = new Point(BR.ReadInt32(), BR.ReadInt32()); BitmapName = BR.ReadString(); if (Content != null) { ActiveSprite = Content.Load <Texture2D>("Animations/Sprites/" + BitmapName); } _MaxWidth = BR.ReadInt32(); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); AnimatedTileKeyFrame NewAnimatedBitmapKeyFrame = new AnimatedTileKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public MarkerTimeline(BinaryReader BR, ContentManager Content) : base(BR, TimelineType) { BitmapName = BR.ReadString(); _MarkerType = BR.ReadString(); if (!string.IsNullOrEmpty(BitmapName) && Content != null) { Sprite = Content.Load <Texture2D>("Animations/Sprites/" + BitmapName); } Origin = new Point(Width / 2, Height / 2); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); VisibleAnimationObjectKeyFrame NewAnimatedBitmapKeyFrame = new VisibleAnimationObjectKeyFrame(BR); DicAnimationKeyFrame.Add(Key, NewAnimatedBitmapKeyFrame); } }
public PolygonCutterTimeline(BinaryReader BR, AnimationClass.AnimationLayer ActiveLayer) : base(BR, TimelineType) { this.ActiveLayer = ActiveLayer; _PolygonCutterType = (PolygonCutterTypes)BR.ReadByte(); _PolygonCutterSpecialEffect = (PolygonCutterSpecialEffects)BR.ReadByte(); ListPolygon = new List <Polygon>(); float MinX = float.MaxValue; float MaxX = float.MinValue; float MinY = float.MaxValue; float MaxY = float.MinValue; foreach (Polygon ActivePolygon in ListPolygon) { for (int V = 0; V < ActivePolygon.VertexCount; V++) { int VertexX = (int)ActivePolygon.ArrayVertex[V].X; int VertexY = (int)ActivePolygon.ArrayVertex[V].Y; if (VertexX < MinX) { MinX = VertexX; } if (VertexX > MaxX) { MaxX = VertexX; } if (VertexY < MinY) { MinY = VertexY; } if (VertexY > MaxY) { MaxY = VertexY; } } } SourceRectangle = new Rectangle((int)MinX, (int)MinY, (int)(MaxX - MinX), (int)(MaxY - MinY)); Origin = new Point(Width / 2, Height / 2); int DicAnimationSpriteKeyFrameCount = BR.ReadInt32(); for (int E = 0; E < DicAnimationSpriteKeyFrameCount; E++) { int Key = BR.ReadInt32(); PolygonCutterKeyFrame NewPolygonCutterKeyFrame = new PolygonCutterKeyFrame(BR, ActiveLayer); DicAnimationKeyFrame.Add(Key, NewPolygonCutterKeyFrame); } int FirstKey = int.MaxValue; foreach (int ActiveKey in DicAnimationKeyFrame.Keys) { if (FirstKey > ActiveKey) { FirstKey = ActiveKey; } } PolygonCutterKeyFrame FirstKeyFrame = (PolygonCutterKeyFrame)DicAnimationKeyFrame[FirstKey]; for (int P = 0; P < FirstKeyFrame.ListPolygon.Count; P++) { Polygon ActivePolygon = new Polygon(FirstKeyFrame.ListPolygon[P]); ListPolygon.Add(ActivePolygon); } }