public bool CloseAll() { if (allies != null && allies.Visible) { allies.Close(); } if (animations != null && animations.Visible) { animations.Close(); } if (attacks != null && attacks.Visible) { attacks.Close(); } if (audio != null && audio.Visible) { audio.Close(); } if (battlefields != null && battlefields.Visible) { battlefields.Close(); } if (dialogues != null && dialogues.Visible) { dialogues.Close(); } if (effects != null && effects.Visible) { effects.Close(); } if (eventScripts != null && eventScripts.Visible) { eventScripts.Close(); } if (formations != null && formations.Visible) { formations.Close(); } if (items != null && items.Visible) { items.Close(); } if (levels != null && levels.Visible) { levels.Close(); } if (monsters != null && monsters.Visible) { monsters.Close(); } if (sprites != null && sprites.Visible) { sprites.Close(); } if (intro != null && intro.Visible) { intro.Close(); } if (menus != null && menus.Visible) { menus.Close(); } if (miniGames != null && miniGames.Visible) { miniGames.Close(); } if (worldMaps != null && worldMaps.Visible) { worldMaps.Close(); } if ((allies != null && allies.Visible) || (animations != null && animations.Visible) || (attacks != null && attacks.Visible) || (battlefields != null && battlefields.Visible) || (dialogues != null && dialogues.Visible) || (effects != null && effects.Visible) || (eventScripts != null && eventScripts.Visible) || (formations != null && formations.Visible) || (items != null && items.Visible) || (levels != null && levels.Visible) || (monsters != null && monsters.Visible) || (sprites != null && sprites.Visible) || (intro != null && intro.Visible) || (menus != null && menus.Visible) || (miniGames != null && miniGames.Visible) || (worldMaps != null && worldMaps.Visible)) { return(true); } return(false); }