void NoEvent() { // Check if event has not been resolved and if game is paused if (!_gameEventManager.isDialogEnded() && !_traveling.IsGamePaused()) { // Send no to GameEventManager _dialogueTrigger.ChooseNo(); } }
void NoEvent() { // Check if event has not been resolved and if game is paused if (!_gameEventManager.isDialogEnded() && !_traveling.IsGamePaused()) { // Send no to GameEventManager _dialogueTrigger.ChooseNo(); } }