void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("End")) { isEnd = true; // quitButton.enabled = true; // quitButton.gameObject.SetActive (true); // other.gameObject.transform.GetComponent<EndLevelTriggerController>().SetGameOver(true); // other.gameObject.transform.GetComponent<EndLevelTriggerController> ().ShowDialogue (); playerDialogue.gameOver = true; playerDialogue.DisplayDialogue(4); } }