예제 #1
0
    public void AddDialogueOption(string promptText, DialogueOption.SelectFunction function)
    {
        DialogueOptionInitializer dop = new DialogueOptionInitializer();

        dop.SelectionText = promptText;
        dop.OnSelect      = function;
        options.Add(dop);
    }
예제 #2
0
    public void AddDialogueOption(string promptText, DialogueOption.SelectFunction function, bool autoClose = true, string hoverText = "")
    {
        DialogueOptionInitializer dop = new DialogueOptionInitializer();

        dop.SelectionText       = promptText;
        dop.OnSelect            = function;
        dop.hoverText           = hoverText;
        dop.CloseDialogueWindow = autoClose;
        options.Add(dop);
    }
예제 #3
0
    public void AddDialogueOption(string optionText, DialogueOption.SelectFunction func)
    {
        GameObject newOption = Instantiate(FindObjectOfType <TextboxManager> ().DialogueOptionPrefab, transform.Find("Options"));

        newOption.GetComponent <DialogueOption> ().SelectionText   = optionText;
        newOption.GetComponentInChildren <TextMeshProUGUI> ().text = TextboxManager.TrimSpecialSequences(optionText);
        newOption.GetComponent <DialogueOption> ().MasterBox       = this;
        newOption.GetComponent <DialogueOption> ().OnSelect        = func;
        EventSystem.current.SetSelectedGameObject(newOption);
    }
예제 #4
0
    public void AddDialogueOption(string optionText, DialogueOption.SelectFunction func, string hoverText = "", bool autoClose = true)
    {
        GameObject newOption = Instantiate(FindObjectOfType <TextboxManager> ().DialogueOptionPrefab, m_OptionsTransform);

        newOption.GetComponent <DialogueOption> ().SelectionText      = optionText;
        newOption.GetComponentInChildren <TextMeshProUGUI> ().text    = TextboxManager.TrimSpecialSequences(optionText);
        newOption.GetComponent <DialogueOption> ().MasterBox          = this;
        newOption.GetComponent <DialogueOption> ().OnSelect           = func;
        newOption.GetComponent <DialogueOption>().CloseDialogueWindow = autoClose;
        if (hoverText.Length > 0)
        {
            Debug.Log("Setting: " + hoverText);
            UIHoverText txt = newOption.AddComponent <UIHoverText>();
            txt.SetText(hoverText);
        }
        EventSystem.current.SetSelectedGameObject(newOption);
    }