private void OnEnable() { greeting = baseState.greeting; specialGreetingPortrait = baseState.specialGreetingPortrait; blankState = baseState.blankState; //----------SPECIAL LINE SET if (lines.Count.Equals(0)) { lines.Clear(); foreach (DialogueLineSerial sLine in baseState.lines) { DialogueLineRuntime nLine = new DialogueLineRuntime(); nLine.line = sLine.line; nLine.responses = sLine.responses; nLine.isHidden = sLine.isHidden; nLine.specialPortrait = sLine.specialPortrait; nLine.exitDialogue = sLine.exitDialogue; lines.Add(nLine); } } //------------SPECIAL END LINE SET DialogueLineRuntime nEndLine = new DialogueLineRuntime(); nEndLine.line = baseState.endDialogueLine.line; nEndLine.responses = baseState.endDialogueLine.responses; nEndLine.isHidden = baseState.endDialogueLine.isHidden; nEndLine.specialPortrait = baseState.endDialogueLine.specialPortrait; nEndLine.exitDialogue = baseState.endDialogueLine.exitDialogue; endDialogueLine = nEndLine; }
public void CloseDialogue() { DialogueLineRuntime endLine = null; endLine = activeNPCDialogue.activeDialogueState.endDialogueLine; if (endLine != null && !closingDialogue && !isNPCSpeaking) { NPCSpeak(endLine.responses); closingDialogue = true; StartCoroutine(EndConversation(1f)); } else { return; } }