public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.characters[data.position1].value = data.entry; scene.poses[data.position1].value = data.value; return(true); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.talkingChar.value = data.entry; scene.talkingPose.value = data.value; return(true); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { MusicEntry me = (MusicEntry)data.entry; scene.bkgMusic.value = me.clip; return(true); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { ScrObjLibraryEntry temp = scene.characters[data.position1].value; scene.characters[data.position1].value = scene.characters[data.position2].value; scene.characters[data.position2].value = temp; return(true); }
public void NextFrame() { currentFrame.value++; if (currentFrame.value >= dialogueEntry.size) { Debug.Log("Reached the end"); DialogueAction da = (DAEndDialogue)ScriptableObject.CreateInstance("DAEndDialogue"); DialogueJsonItem data = new DialogueJsonItem(); data.entry = dialogueEntry; da.Act(scene, data); } else { CompareScenes(dialogueEntry.frames[currentFrame.value]); } }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { DialogueEntry de = (DialogueEntry)data.entry; switch (de.nextLocation) { case BattleEntry.NextLocation.OVERWORLD: scene.paused.value = false; if (de.changePosition) { if (de.nextArea != Constants.OverworldArea.DEFAULT) { scene.playerArea.value = (int)de.nextArea; } scene.playerPosX.value = de.playerPosition.x; scene.playerPosY.value = de.playerPosition.y; } scene.currentArea.value = scene.playerArea.value; scene.mapChangeEvent.Invoke(); break; case BattleEntry.NextLocation.DIALOGUE: scene.currentArea.value = (int)Constants.SCENE_INDEXES.DIALOGUE; scene.dialogueUuid.value = de.nextEntry.uuid; scene.mapChangeEvent.Invoke(); break; case BattleEntry.NextLocation.BATTLE: scene.currentArea.value = (int)Constants.SCENE_INDEXES.BATTLE; scene.battleUuid.value = de.nextEntry.uuid; scene.mapChangeEvent.Invoke(); break; } return(false); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.dialogueText.value = data.text; return(true); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { return(false); }
private void CompareScenes(Frame frame) { DialogueAction da; DialogueJsonItem data; if (!ScrObjLibraryEntry.CompareEntries(scene.background.value, frame.background)) { da = (DASetBackground)ScriptableObject.CreateInstance("DASetBackground"); data = new DialogueJsonItem(); data.entry = frame.background; da.Act(scene, data); backgroundChanged.Invoke(); } bool changed = false; for (int i = 0; i < 4; i++) { if (!ScrObjLibraryEntry.CompareEntries(scene.characters[i].value, frame.characters[i]) || scene.poses[i].value != frame.poses[i]) { da = (DAAddCharacter)ScriptableObject.CreateInstance("DAAddCharacter"); data = new DialogueJsonItem(); data.position1 = i; data.entry = frame.characters[i]; data.value = frame.poses[i]; da.Act(scene, data); changed = true; } } if (changed) { Debug.Log("current: "); characterChanged.Invoke(); } changed = false; if (!ScrObjLibraryEntry.CompareEntries(scene.talkingChar.value, frame.talkingChar) || scene.talkingPose.value != frame.talkingPose) { da = (DAChangeTalking)ScriptableObject.CreateInstance("DAChangeTalking"); data = new DialogueJsonItem(); data.entry = frame.talkingChar; data.value = frame.talkingPose; da.Act(scene, data); changed = true; } if (scene.talkingName.value != frame.talkingName) { da = (DASetName)ScriptableObject.CreateInstance("DASetName"); data = new DialogueJsonItem(); data.text = frame.talkingName; da.Act(scene, data); changed = true; } if (changed) { closeupChanged.Invoke(); } if (scene.dialogueText.value != frame.dialogueText) { da = (DASetText)ScriptableObject.CreateInstance("DASetText"); data = new DialogueJsonItem(); data.text = frame.dialogueText; da.Act(scene, data); dialogueTextChanged.Invoke(); } if (frame.bkgMusic != null) { da = (DASetBkgMusic)ScriptableObject.CreateInstance("DASetBkgMusic"); data = new DialogueJsonItem(); data.entry = frame.bkgMusic; da.Act(scene, data); bkgMusicChanged.Invoke(); } }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.talkingName.value = data.text; return(true); }
public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.characters[data.position1] = null; return(true); }
public abstract bool Act(DialogueScene scene, DialogueJsonItem data);
public override bool Act(DialogueScene scene, DialogueJsonItem data) { scene.background.value = data.entry; return(true); }