// Use this for initialization void Start() { dialogue = GetComponent <DialogueInterface>(); dialogue.baseCanvas = GameObject.FindGameObjectWithTag("Base UI"); dialogue.dialogueField = GameObject.FindGameObjectWithTag("Dialogue Text"); int select = Random.Range(0, dialogueNames.Count); var saveName = dialogueNames[select]; dialogue.ResetCompletely(saveName); Debug.Log("INTERFACE SHOULD LOAD: " + saveName); }