void ActivateTurn() { inputField.text = inputField.text.Trim(); string commandOriginal = inputField.text; string commandLowered = commandOriginal.ToLower(); previousCommand = commandOriginal; if (commandLowered.StartsWith("talk to ") || commandLowered.StartsWith("talk with ") || commandLowered.StartsWith("speak to ") || commandLowered.StartsWith("speak with ")) { // Cut the name of the person out of the command string nameOfPersonBeingTalkedTo = ""; if (commandLowered.StartsWith("talk to ")) { nameOfPersonBeingTalkedTo = commandOriginal.Substring(8); } else if (commandLowered.StartsWith("talk with ")) { nameOfPersonBeingTalkedTo = commandOriginal.Substring(10); } else if (commandLowered.StartsWith("speak to ")) { nameOfPersonBeingTalkedTo = commandOriginal.Substring(9); } else if (commandLowered.StartsWith("speak with ")) { nameOfPersonBeingTalkedTo = commandOriginal.Substring(11); } Debug.Log(nameOfPersonBeingTalkedTo); if (dataController.mapArray[x, y].Characters != null) { bool foundCharacter = false; if (dataController.mapArray[x, y].Characters.Count == 0) { currentSecondaryText = "No one named \"" + nameOfPersonBeingTalkedTo + "\" is around."; Debug.Log("List count is zero."); } else { foreach (Character characterInMaptile in dataController.mapArray[x, y].Characters) { if (nameOfPersonBeingTalkedTo.ToLower() == characterInMaptile.characterName.ToLower()) { foundCharacter = true; Debug.Log("found character!"); dialogueController.ActivateDialogue(characterInMaptile); } if (foundCharacter == true) { break; } } if (foundCharacter == false) { currentSecondaryText = "No one named \"" + nameOfPersonBeingTalkedTo + "\" is around."; Debug.Log("Character not found in list."); } } } else { currentSecondaryText = "No one named \"" + nameOfPersonBeingTalkedTo + "\" is around."; Debug.Log("Maptile character list is null"); } } else if (commandLowered.StartsWith("say ")) { string thingBeingSaid = commandOriginal.Substring(4); currentSecondaryText = "\"" + thingBeingSaid + ",\" you say loudly."; } else { switch (commandLowered) { case "": break; case "north": case "go north": case "n": if (y == 0) { currentSecondaryText = "You can travel no further north."; break; } y--; break; case "south": case "go south": case "s": if (y == dataController.mapY - 1) { currentSecondaryText = "You can travel no further south."; break; } y++; break; case "west": case "go west": case "w": if (x == 0) { currentSecondaryText = "You can travel no further west."; break; } x--; break; case "east": case "go east": case "e": if (x == dataController.mapX - 1) { currentSecondaryText = "You can travel no further east."; break; } x++; break; default: currentSecondaryText = "You don't know how to " + commandLowered + "."; break; } } UpdateDescription(); inputField.text = ""; inputField.ActivateInputField(); }