private bool checkCharisma(int score, DialogueConditions.Comparison comparison) { // NOTE: Placeholder code/method for checking how the player's charisma score compares to the specified value. Debug.Log("Condition check: Checking if the player has a sufficiently high charisma score." + "\nScore required: " + score + " - Comparison type: " + comparison.ToString()); return(true); }
private bool checkMoney(int amount, DialogueConditions.Comparison comparison) { // NOTE: Placeholder code/method for checking how the player's funds compare to the specified amount. Debug.Log("Condition check: Checking if the player has sufficient funds in their inventory." + "\nAmount required: " + amount + " - Comparison type: " + comparison.ToString()); return(true); }