private void Display_MenuChanged(object sender, MenuChangedEventArgs e) { if (e.OldMenu != null) { DialogueBox db = (e.OldMenu as DialogueBox); if (db != null) { Dialogue d = (Dialogue)typeof(DialogueBox).GetField("characterDialogue", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(db); if (d != null && d.speaker != null && d.speaker.Equals(stateMachine.companion)) { if (d.Equals(stateMachine.actionDialogue)) { HandleActionDialogue(); } else if (d.Equals(stateMachine.locationDialogue)) { seenDialogueForLocations[stateMachine.companion.currentLocation.Name] = true; locationDialoguePushed = false; } else if (d.Equals(stateMachine.automaticDismissDialogue)) { stateMachine.AutomaticDismiss(); } stateMachine.companion.faceTowardFarmerTimer = 0; stateMachine.companion.movementPause = 0; } } } }
private static void GameEvents_QuarterSecondTick(object sender, System.EventArgs e) { if (Game1.activeClickableMenu is DialogueBox) { DialogueBox dialogueBox = (DialogueBox)Game1.activeClickableMenu; if (dialogueBox.isPortraitBox() && Game1.currentSpeaker != null) { setVoice(Game1.currentSpeaker.Name); } else { setVoice("default"); } if (dialogueBox.getCurrentString() != lastDialog) { currentText = dialogueBox.getCurrentString(); lastDialog = dialogueBox.getCurrentString(); } } else if (Game1.hudMessages.Count > 0) { if (Game1.hudMessages[Game1.hudMessages.Count - 1].Message != lastHud) { setVoice("default"); currentText = Game1.hudMessages[Game1.hudMessages.Count - 1].Message; lastHud = Game1.hudMessages[Game1.hudMessages.Count - 1].Message; } } }
public override void _Ready() { base._Ready(); IntroDialogue = GetNode <DialogueBox>("UI/IntroDialogue"); IntroAnimationPlayer = GetNode <AnimationPlayer>("UI/IntroDialogue/AnimationPlayer"); MainMenu = GetNode <Control>("UI/MainMenu"); MainMenuAnimationPlayer = GetNode <AnimationPlayer>("UI/MainMenu/AnimationPlayer"); StartButton = GetNode <Button>("UI/MainMenu/StartButton"); MasterVolumeLabel = GetNode <Label>("UI/MainMenu/Volume/VBoxContainer/MasterVolume/Label"); MasterVolumeSlider = GetNode <Slider>("UI/MainMenu/Volume/VBoxContainer/MasterVolume/Slider"); SFXVolumeLabel = GetNode <Label>("UI/MainMenu/Volume/VBoxContainer/SFXVolume/Label"); SFXVolumeSlider = GetNode <Slider>("UI/MainMenu/Volume/VBoxContainer/SFXVolume/Slider"); MusicVolumeLabel = GetNode <Label>("UI/MainMenu/Volume/VBoxContainer/MusicVolume/Label"); MusicVolumeSlider = GetNode <Slider>("UI/MainMenu/Volume/VBoxContainer/MusicVolume/Slider"); WinAnimationPlayer = GetNode <AnimationPlayer>("UI/WinScreen/AnimationPlayer"); UpdateMasterVolume(Settings.MasterVolume * 100); UpdateSFXVolume(Settings.SFXVolume * 100); UpdateMusicVolume(Settings.MusicVolume * 100); UpdateVolume(); }
// Use this for initialization void Start() { player = GameObject.Find("Player"); dialogueBox = GameObject.Find("DialogueBox").GetComponent <DialogueBox>(); this.Controller.RunEvent(this.Actions, "on-start"); }
private void MenuEvents_MenuChanged(object sender, EventArgsClickableMenuChanged e) { if (Game1.activeClickableMenu is DialogueBox && (!(Game1.activeClickableMenu is PortraitureDialogueBoxNew))) { DialogueBox oldBox = (DialogueBox)Game1.activeClickableMenu; NPC speaker = Game1.currentSpeaker; if (oldBox.isPortraitBox() == true && speaker != null && speaker.Portrait != null) { Dialogue dialogue = speaker.CurrentDialogue.Peek(); bool isLewis = (speaker != Game1.getCharacterFromName("Lewis")); int count = 0; if (isLewis && Game1.isFestival()) { try { count = dialogue.getResponseOptions().Count; } catch { } } if (count == 0 || !isLewis || Game1.isFestival() == false) { Game1.activeClickableMenu = new PortraitureDialogueBoxNew(dialogue); } } } }
// DEPRECATED private static IEnumerator ShakeUIItem(DialogueBox ui) { //bool isShaking = true; float duration = 0.5f; float timeElapsed = 0f; while (timeElapsed < duration) { timeElapsed += Time.deltaTime; float shakeX = Mathf.Pow(duration / 70f, duration) * Mathf.Sin(timeElapsed * 10f) * 500f; float shakeY = Mathf.Pow(duration / 70f, duration) * Mathf.Sin(timeElapsed * 50f) * 500f; //ui.uiDisplacement = Vector3.Lerp(ui.uiDisplacement, new Vector3(shakeX, shakeY, 0), Time.deltaTime*5f); ui.uiDisplacement = new Vector3(shakeX, 0, 0); yield return(new WaitForSecondsRealtime(Time.deltaTime)); } yield return(new WaitForSecondsRealtime(duration)); timeElapsed = 0f; while (timeElapsed < duration * 2) { timeElapsed += Time.deltaTime; Vector3.Lerp(ui.uiDisplacement, new Vector3(0, 0, 0), Time.deltaTime * 5f); } }
public void ReadFile() { XmlDocument doc = new XmlDocument(); doc.Load(pathToResources + XMLFile); XmlNodeList xmlNodes = doc.SelectNodes("doc"); foreach (XmlNode n in xmlNodes) { foreach (XmlNode node in n.ChildNodes) { Debug.Log(node.Name); XmlElement element = (XmlElement)node; List <DialogueOption> options = new List <DialogueOption>(); foreach (XmlNode option in node.SelectNodes("o")) { XmlElement e = (XmlElement)option; options.Add(new DialogueOption(e.GetElementsByTagName("nextId")[0].InnerText, e.GetElementsByTagName("c")[0].InnerText)); } DialogueBox db = new DialogueBox(element.GetElementsByTagName("id")[0].InnerText, element.GetElementsByTagName("s")[0].InnerText, options.ToArray()); dialogues.Add(db); } } }
private static void Input_ButtonPressed(object sender, StardewModdingAPI.Events.ButtonPressedEventArgs e) { if (Game1.activeClickableMenu != null && Game1.player.currentLocation is MineShaft && Game1.player.currentLocation.lastQuestionKey == "UndergroundSecrets_Question") { IClickableMenu menu = Game1.activeClickableMenu; if (menu == null || menu.GetType() != typeof(DialogueBox)) { return; } DialogueBox db = menu as DialogueBox; int resp = db.selectedResponse; List <Response> resps = db.responses; if (resp < 0 || resps == null || resp >= resps.Count || resps[resp] == null) { return; } Game1.player.currentLocation.lastQuestionKey = ""; helper.Events.Input.ButtonPressed -= Input_ButtonPressed; AnswerResult(resps[resp].responseKey); return; } }
public override void OnInteract(Character character) { if (!isOpened) { isOpened = true; character.InventoryModel.AddItem(ItemInChest, ItemAmount); if (OpenChestSprite != null) { GetComponentInChildren <SpriteRenderer>().sprite = OpenChestSprite; } else { GetComponentInChildren <SpriteRenderer>().sprite = null; Debug.LogWarning("No open chest sprite found!"); } if (!Interacted) { DialogueBox.Show(chestText); character.MovementModel.SetFrozen(true, true, true); } } if (!Interacted) { Interacted = true; } else { DialogueBox.Hide(); Interacted = false; character.MovementModel.SetFrozen(false, false, true); } }
void DoThings() { if (currentStage.things != null) { foreach (Thing t in currentStage.things) { switch (t.type) { case "dialogue": DialogueBox box = dialogueBuilder.Build(t); box.SetText(t.text); if (currentStage.completion == "time") { box.LookedAt += StartTimer; } break; case "fetch": FetchManager fm = gameObject.AddComponent <FetchManager>(); fm.Init(t, EndStage); stageEnded += fm.Cleanup; break; } } } }
private void Display_RenderedActiveMenu(object sender, StardewModdingAPI.Events.RenderedActiveMenuEventArgs e) { if (!Config.ShowNumbers || Game1.activeClickableMenu == null || !(Game1.activeClickableMenu is DialogueBox) || !Helper.Reflection.GetField <bool>(Game1.activeClickableMenu, "isQuestion").GetValue()) { return; } DialogueBox db = Game1.activeClickableMenu as DialogueBox; if (Helper.Reflection.GetField <int>(db, "characterIndexInDialogue").GetValue() < db.getCurrentString().Length - 1 || Helper.Reflection.GetField <bool>(db, "transitioning").GetValue()) { return; } int x = Helper.Reflection.GetField <int>(Game1.activeClickableMenu, "x").GetValue(); int y = Helper.Reflection.GetField <int>(Game1.activeClickableMenu, "y").GetValue(); int heightForQuestions = Helper.Reflection.GetField <int>(Game1.activeClickableMenu, "heightForQuestions").GetValue(); List <Response> responses = Helper.Reflection.GetField <List <Response> >(Game1.activeClickableMenu, "responses").GetValue(); int count = responses.Count; int responseY = y - (heightForQuestions - Game1.activeClickableMenu.height) + SpriteText.getHeightOfString((Game1.activeClickableMenu as DialogueBox).getCurrentString(), Game1.activeClickableMenu.width - 16) + 44; for (int i = 0; i < count; i++) { e.SpriteBatch.DrawString(Game1.dialogueFont, $"{i + 1}", new Vector2(x, responseY), Config.NumberColor, 0, Vector2.Zero, 0.4f, SpriteEffects.None, 0.86f); responseY += SpriteText.getHeightOfString(responses[i].responseText, Game1.activeClickableMenu.width) + 16; } }
public override void EventTrigger() { foreach (Behaviour component in toggleComponent) { component.enabled = !SetDisabled; } if (audioSource) { if (soundClip) { GameObject audioObject = new GameObject(); audioObject.name = "Audio Object"; AudioSource source = audioObject.AddComponent <AudioSource>(); source.clip = soundClip; source.Play(); Destroy(audioObject, soundClip.length); } } if (dialogueText != "") { DialogueBox.Get().SetText(dialogueText); DialogueBox.Get().TriggerText(dialogueTime); } }
void Start() { battleStarted = false; render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); }
void Start() { render = GetComponent <SpriteRenderer>(); inRange = false; dialogueReceiver = dialogueBox.GetComponent <DialogueBox>(); typer = theTyper.GetComponent <actionTyper>(); }
/// <summary> /// Called when the item will be used /// </summary> public bool OnUse() { //If the item could be used, play sound if (!UseOnInteractactable() && Use()) { //Play use sound if (audioSource) { audioSource.clip = useSound; audioSource.Play(); } //Destroy item if specified if (destroyOnUse) { playerInventory.RemoveFromInventory(item, 1); Destroy(gameObject); } //Show used message UpdateUseText(); DialogueBox.Get().TriggerText(onUseMessage); return(true); } return(false); }
public static void DialogueBox_receiveLeftClick_Postfix(DialogueBox __instance) { if (!__instance.transitioning && __instance.characterDialogue != null) { PlayDialogue(__instance.characterDialogue); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.name == "EnemyWeapon") { TakeDamage(); } if (other.gameObject.name == "Interactable") { SetInInteractRange(true); } if (other.gameObject.name == "Shard") { Physics.IgnoreCollision(other, GetComponent <CapsuleCollider>()); } if (other.gameObject.name == "BossDialogueTrigger") { if (Progress == 8) { List <Page> dialogue = new List <Page>(); dialogue.Add(new Page("You: Biggie-S!")); dialogue.Add(new Page("Biggie-S: ... ... ... ?")); dialogue.Add(new Page("You: You been messin' on our turf for too long - let's settle this right here, right now!")); dialogue.Add(new Page("Biggie-S: ... ... owo ... ...")); dialogue.Add(new Page("You: That's it - you're going down, m*therfucker!")); DialogueBox dialogueBox = canvas.transform.Find("DialogueBox").GetComponent <DialogueBox>(); dialogueBox.StartConversation(dialogue); other.gameObject.SetActive(false); Progress = 9; ui.Save(); } } }
public void OnUpdate(object sender, EventArgs args) { if (dialogActions.Count < 1 && !wait) { GameEvents.EighthUpdateTick -= OnUpdate; } if (wait && waitTickCount >= 0) { waitTickCount--; } else { wait = false; } if (waitTickCount == 3) { FinishTextPrinting(); } if (waitTickCount == 0) { waitAction?.Invoke(); } if (Game1.activeClickableMenu is DialogueBox dialogueBox && !ReferenceEquals(dialogueBox, previousDialogBox)) { previousDialogBox = dialogueBox; transitioningField = helper.Reflection.GetField <bool>(Game1.activeClickableMenu, "transitioning"); }
public void CheckCode() { if (currentCode == keypadCode) { isLocked = false; currentCode = "UNLOCKED"; codeText.text = currentCode; if (audioSource) { audioSource.clip = unlockSound; audioSource.Play(); } } else { currentCode = ""; codeText.text = currentCode; DialogueBox.Get().TriggerText(lockedMessage); if (audioSource) { audioSource.clip = lockedSound; audioSource.Play(); } } }
void GunDisabled() { //WEAPON DESTROYED if (gameObject.GetComponentInParent <EnemyShipModular>() != null) { DialogueBox.PrintToDBox(gameObject.name + " destroyed", gameObject.GetComponentInParent <EnemyShipModular>().gameObject); } if (winDrop != null) { Instantiate(winDrop, transform.position, transform.rotation); } if (splode != null) { Instantiate(splode, transform.position, transform.rotation); } //gameObject Disappears GetComponentInChildren <EnemyGunTurret>().Rest(); timeSpentRepairing += Time.deltaTime; if (timeSpentRepairing > timeToRepair) { RestoreGun(); } }
protected void SetupDialogueBox() { if(dialogueBox == null){ GameObject prefabInstance = GameObject.Instantiate(dialogueBoxPrefab); dialogueBox = prefabInstance.transform.GetChild(0).GetComponent<DialogueBox>(); } else { dialogueBox.CleanChoices(); } dialogueBox.parentAction = this; Dialogue.Choice choice; if(currentChoice == null){ choice = nextChoices[0]; foreach (var nextChoice in nextChoices) { dialogueBox.AddChoice(nextChoice); } } else { choice = currentChoice; dialogueBox.AddChoice(currentChoice); } dialogueBox.SetTitle(choice.speaker); Sprite avatar = GetImageFromResources(choice.speaker); if(avatar != null) dialogueBox.SetAvatar(avatar); else dialogueBox.HideAvatar(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); // textures textureMap = ContentFactory.TextureFactory(graphics); // sound effects soundEffects.Add("chest-opened", ContentFactory.LoadSound(@"..\..\..\..\Content\soundeffects\65 Treasure Chest Opening.wav", graphics)); // songs // make a song map // fonts Font = Content.Load <SpriteFont>("font"); // dialogue box dialogueBox = new DialogueBox(graphics) { Text = "Hello World! Press Enter or Button A to proceed.\n" + "I will be on the next pane! " + "And wordwrap will occur, especially if there are some longer words!\n" + "Monospace fonts work best but you might not want Courier New.\n" + "In this code sample, after this dialog box finishes, you can press the O key to open a new one." }; dialogueBox.Initialize(); updateContext.textureMap = textureMap; }
public override void Initialize(Scene scene, JToken data) { dialogueBox = dialogueBox ?? scene.Canvas.GetElement <DialogueBox>(); //CreateSensor(scene, new Circle(InteractionRadius)); base.Initialize(scene, data); }
public static bool DrawBox(DialogueBox dialogueBox, SpriteBatch spriteBatch, int xPos, int yPos, int boxWidth, int boxHeight) { if (!dialogueBox.transitionInitialized) { return(true); } if (!dialogueBox.isPortraitBox()) { return(true); } if (dialogueBox.isQuestion) { return(true); } var viewportWidth = (int)Math.Ceiling(Game1.viewport.Width / Game1.options.uiScale * Game1.options.zoomLevel); var viewportHeight = (int)Math.Ceiling(Game1.viewport.Height / Game1.options.uiScale * Game1.options.zoomLevel); dialogueBox.height = 250; dialogueBox.y = viewportHeight - dialogueBox.height - 64; var gradientBackground = Game1.currentSeason == "winter" && ModEntry.Config.DarkerBackgroundInWinter ? ModEntry.DarkerGradientSample : ModEntry.GradientSample; spriteBatch.Draw(gradientBackground, new Rectangle(0, yPos, viewportWidth, viewportHeight - yPos), Color.White); return(false); }
public void OpenDialogueBox() { dialogueBoxObj.SetActive(true); DialogueBox box = dialogueBoxObj.GetComponent <DialogueBox>(); Conversation current = conversations[conversationNum]; box.content = current.content; if (!current.repeated) { conversationNum += 1; } if (conversationNum >= conversations.Count) { conversationNum = 0; } if (current.absoluteNumber > 0) { current.absoluteNumber--; } if (current.absoluteNumber == 0) { conversations.Remove(current); } dialogueBoxObj.GetComponent <DialogueBox>().OpenWindow(); }
void DialogueBoxOnClick() { if (textsToShow.Count > 0) { DialogueBox.GetComponentInChildren <Text> ().text = textsToShow.Dequeue(); int speaker = portraitsToShow.Dequeue(); if (speaker == 0) { WitchPortrait.gameObject.SetActive(false); DialoguePortrait.gameObject.SetActive(true); } else { WitchPortrait.gameObject.SetActive(true); DialoguePortrait.gameObject.SetActive(false); } } else { DialogueBox.gameObject.SetActive(false); WitchPortrait.gameObject.SetActive(false); DialoguePortrait.gameObject.SetActive(false); canGetHint = true; } }
public GameObject SpawnDialogueBox(GameObject head, params Dialogue[] dialogue) { Events.onDialogueBox = true; GameObject obj = poolDictionary["DialogueBox"].Dequeue(); obj.SetActive(true); obj.transform.SetParent(References.rf.uiOverlay, false); poolDictionary["DialogueBox"].Enqueue(obj); DialogueBox db = obj.GetComponent <DialogueBox>(); References.rf.currentDialogueBox = db; db.currentDialogue = dialogue; var newHead = Instantiate(head, db.head.transform.parent); newHead.transform.position = db.head.transform.position; newHead.transform.localScale = db.head.transform.localScale; newHead.layer = 5; var sr = newHead.GetComponentsInChildren <SpriteRenderer>(); foreach (var s in sr) { s.sortingLayerName = "UI"; } newHead.name = "Head"; Destroy(db.head); db.head = newHead; return(obj); }
//Stimulates the monster to appear at an available spawn point public void SpawnEnemyNearby(int chance) { int randomChance = Random.Range(0, 101); if (randomChance <= chance) { //GameManager gameManager = GameManager.Get(); for (int i = 0; i < spawnPoints.Length; i++) { Vector3 spawnPos = spawnPoints[i].transform.position; float distanceBetween = Vector3.Distance(playerRef.transform.position, spawnPos); Ray ray = new Ray(spawnPos, (playerRef.transform.position - spawnPos).normalized); if (distanceBetween < enemy.spawnRadiusMax && distanceBetween > enemy.spawnRadiusMin /*&& Physics.Raycast(ray, distanceBetween, LayerMask.GetMask("Default"))*/) { enemyRef.SetActive(true); enemyRef.transform.position = spawnPos; break; } } DialogueBox.Get().SetText("I think the enemy heard that.."); DialogueBox.Get().TriggerText(2); } }
internal static void HandleStormTotemInterception(DialogueBox box, double odds, double stormOdds) { bool stormDialogue = false; List <string> lines = ClimatesOfFerngill.Reflection.GetField <List <string> >(box, "dialogues").GetValue(); if (lines.FirstOrDefault() == Game1.content.LoadString("Strings\\StringsFromCSFiles:Object.cs.12822")) { if (ClimatesOfFerngill.WeatherOpt.Verbose) { ClimatesOfFerngill.Logger.Log($"Rain totem interception firing with roll {odds:N3} vs. odds {stormOdds:N3}"); } // rain totem used, do your thing if (ClimatesOfFerngill.WeatherOpt.StormTotemChange) { if (odds <= stormOdds) { if (ClimatesOfFerngill.WeatherOpt.Verbose) { ClimatesOfFerngill.Logger.Log("Replacing rain with storm.."); } SDVUtilities.SetWeather(Game1.weather_lightning); stormDialogue = true; } } // change dialogue text lines.Clear(); lines.Add(stormDialogue ? ClimatesOfFerngill.Translator.Get("hud-text.desc_stormtotem") : Game1.content.LoadString("Strings\\StringsFromCSFiles:Object.cs.12822")); } }
private void Input_ButtonPressed(object sender, ButtonPressedEventArgs e) { //Monitor.Log($"last question key: {Game1.player?.currentLocation?.lastQuestionKey}"); if (Context.CanPlayerMove && e.Button == Config.PatioWizardKey && Game1.player?.currentLocation == Game1.getFarm()) { StartWizard(); } else if (Game1.activeClickableMenu != null && Game1.player?.currentLocation?.lastQuestionKey?.StartsWith("CSP_Wizard_Questions") == true && Game1.player?.currentLocation == Game1.getFarm()) { IClickableMenu menu = Game1.activeClickableMenu; if (menu == null || menu.GetType() != typeof(DialogueBox)) { return; } DialogueBox db = menu as DialogueBox; int resp = db.selectedResponse; List <Response> resps = db.responses; if (resp < 0 || resps == null || resp >= resps.Count || resps[resp] == null) { return; } Monitor.Log($"Answered {Game1.player.currentLocation.lastQuestionKey} with {resps[resp].responseKey}"); CSPWizardDialogue(Game1.player.currentLocation.lastQuestionKey, resps[resp].responseKey); return; } }
private void SendText() { //Disgusting. But it works... I'd definitely revise this for bigger projects/multiplayer games DialogueBox db = GameObject.Find("DialogueBox").GetComponent <DialogueBox>(); db.ReadText(textObject); }
// Use this for initialization void Start () { anim = GetComponent<Animator>(); anim.enabled = false; renderThing = GetComponentInChildren<Renderer>(); renderThing.enabled = false; dialogueThing = GetComponent<DialogueBox>(); dialogueThing.enabled = false; }
/// <summary> /// Create a new dialogue box /// </summary> /// <param name="message">Message for the dialogue box</param> /// <param name="duration">Duration of the dialog box [0 = infinite]</param> public void NewDialogue(string message, float duration = 0.0f) { CurrentDialogue = this; OpenDialogue(); DialogueMessage.text = message; if (duration > 0.0f) StartCoroutine(TimedDialogue(duration)); }
void Start() { mat = renderer.material; db = GlobalVars.database; im = GlobalVars.interact_mode; di = GlobalVars.dialogue_box; inv = GlobalVars.inventory; }
void Start() { im = GlobalVars.interact_mode; rm = GlobalVars.room_manager; dia = GlobalVars.dialogue_box; /* GameObject camera = GameObject.Find ("Main Camera"); if(camera) di = camera.GetComponent<DrawInventory>(); else di = null; */ }
// Use this for initialization void Start() { cam = GameObject.Find("Main Camera"); Sprite left = Resources.Load<Sprite>("Sprites/AndyAdvanceWars"); Sprite right = Resources.Load<Sprite>("Sprites/AndyAdvanceWars-2"); Sprite background = Resources.Load<Sprite>("Sprites/tmpbackground"); cut = cam.AddComponent<CutScene>(); box = cam.AddComponent<DialogueBox>(); cut.SetSprites( left, right, background, cam.transform.position,false); lines = new List<string>(); LoadLines("Assets/Resources/Dialogue/testdialogue.txt"); box.SetText(lines[linenum]); }
void Start() { room_visible = true; dia = GlobalVars.dialogue_box; room_cams = new Camera[rooms.Length]; room_lis = new AudioListener[rooms.Length]; for(int i = 0; i < rooms.Length; i++) { Camera c = (Camera)(rooms[i].GetComponentInChildren<Camera>()); c.enabled = false; // turn off camera room_cams[i] = c; AudioListener al = (AudioListener)(rooms[i].GetComponentInChildren<AudioListener>()); al.enabled = false; room_lis[i] = al; } EnterRoom (room_cur); }
void Start() { DialogueOpen = false; options = new List<Button>(); panels = new List<RectTransform>(); CurrentDialogue = this; }