public DialogueBind?GetActor(DialogueBindID id) { if (binds.ContainsKey(id)) { return(binds[id]); } else { return(null); } }
public void BindActor(DialogueBindID id, GameObject dialogueBubbleObject, Animator dialogueBubbleAnimator, TMP_Text dialogueBubbleText) { var bind = new DialogueBind(dialogueBubbleObject, dialogueBubbleAnimator, dialogueBubbleText); if (!binds.ContainsKey(id)) { binds.Add(id, bind); } else { binds[id] = bind; } }