public DialogueBind?GetActor(DialogueBindID id)
 {
     if (binds.ContainsKey(id))
     {
         return(binds[id]);
     }
     else
     {
         return(null);
     }
 }
    public void BindActor(DialogueBindID id, GameObject dialogueBubbleObject, Animator dialogueBubbleAnimator, TMP_Text dialogueBubbleText)
    {
        var bind = new DialogueBind(dialogueBubbleObject, dialogueBubbleAnimator, dialogueBubbleText);

        if (!binds.ContainsKey(id))
        {
            binds.Add(id, bind);
        }
        else
        {
            binds[id] = bind;
        }
    }