private void Update() { if (playerInRange) { if (canInteract) { HandleInteractivesUI(); } _canDesactivate = true; if (Input.GetButtonDown("Fire2")) { if (dialogTrigger.ReturnState() == DialogState.unactive) { dialogTrigger.TriggerDialog(); } else if (dialogTrigger.ReturnState() == DialogState.active && dialogTrigger.dialog.isTyped != true) { dialogTrigger.DisplayNextSentence(); } } } else { if (dialogTrigger.ReturnState() == DialogState.active && _canDesactivate) { dialogTrigger.EndDialog(); } _canDesactivate = false; } }
private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (_dialogTrigger) { _dialogTrigger.EndDialog(); } } }
// Update is called once per frame void Update() { if (isGameOver) { } else { if (!peasantsSpawned && cameraHandler.gameIsReady) { SpawnPeasants(); peasantsSpawned = true; } if (currentPeasant != peasants.Count) { if (peasantsSpawned && !inDialog && Vector3.Distance(peasants[currentPeasant].transform.position, destination.position) <= 0.1) { inDialog = true; StartDialog(peasants[currentPeasant]); } else if (peasantsSpawned) { peasants[currentPeasant].GetComponent <MovementHandler>().destination = destination.position; } if (peasantsSpawned && inDialog) { if (dialogTrigger.dialogue.sentences.Length + 1 == dialogTrigger.currentSentenceCounter) { dialogTrigger.EndDialog(); inDialog = false; peasants[currentPeasant].GetComponent <MovementHandler>().destination = spawnPoint.position; for (var i = peasants.Count - 1; i > currentPeasant + 1; i--) { peasants[i].GetComponent <MovementHandler>().destination.x = peasants[i - 1].GetComponent <MovementHandler>().destination.x; } //peasants[currentPeasant].transform.rotation = Quaternion.LookRotation(Vector3.forward, Vector3.up); currentPeasant++; } } } if (peasantsSpawned && currentPeasant == peasants.Count) { if (Input.GetMouseButtonDown(0)) { cameraHandler.selectChoice = true; } } } }