void Update() { if (!wasTutorialHidden) { if (Input.GetKeyDown(KeyCode.Space)) { wasTutorialHidden = true; blackScreen.GetComponent <UIImageFader>().FadeOut(10f); tutorialTitle.GetComponent <UITextFader>().FadeOut(10f); tutorialText.GetComponent <UITextFader>().FadeOut(10f); // Kick off the gameplay dialogSystem.ChangeActive(true, "Intro"); } } if (deathScreenTimer.IsDone()) { player.GetComponent <Player>().Respawn(); deathText.GetComponent <UITextFader>().FadeOut(2f); blackScreen.GetComponent <UIImageFader>().FadeOut(2f); deathScreenTimer.Reset(); } if (dialogSystem.HasFinished("Intro")) { postIntroText.GetComponent <UITextFader>().FadeIn(2f); postIntroTimer.Start(7f); } if (postIntroTimer.IsDone()) { postIntroText.GetComponent <UITextFader>().FadeOut(2f); postIntroTimer.Reset(); } if (dialogSystem.HasFinished("BlueFire")) { // Activate new ghosts foreach (GameObject g in rageGhosts) { g.SetActive(true); } Debug.Log("Ghosts to kill " + ghostCount); } // Ending sequence noise.volume = Mathf.Lerp(0.05f, 0f, ending ? 1f : beforeEndingTimer.GetProgress()); if (beforeEndingTimer.IsDone()) { // At this point the screen is black GameObject.Find("Sun").GetComponent <Light>().intensity = 1f; GameObject.Find("Campfire/Point Light").SetActive(false); GameObject.Find("Campfire/Particle System").SetActive(false); player.GetComponent <Player>().Respawn(); player.GetComponent <Player>().MovementEnabled = false; dialogSystem.ChangeActive(true, "Ending"); beforeEndingTimer.Reset(); blackScreen.GetComponent <UIImageFader>().FadeOut(3f); ending = true; } if (dialogSystem.HasFinished("Ending")) { player.GetComponent <Player>().MovementEnabled = false; blackScreen.GetComponent <UIImageFader>().FadeIn(3f); thankYouText.GetComponent <UITextFader>().FadeIn(3f); } }