public void OnPlayDialog(DialogObj dialog, DialogStepModel stepModel) { displayDict[dialog.DialogType].OnPlayDialog(dialog, stepModel); }
public void OnPlayDialog(DialogObj dialog, DialogStepModel stepModel) { //隐藏当前的 if (bubbleComDict.ContainsKey(dialog.Uid)) { List <BubbleDialogCom> coms = bubbleComDict[dialog.Uid]; for (int i = 0; i < coms.Count; i++) { coms[i].Hide(); } bubbleComDict.Remove(dialog.Uid); } //展示新的 List <ActorObj> actors = new List <ActorObj>(); if (stepModel.speakers != null && stepModel.speakers.Count > 0) { for (int i = 0; i < stepModel.speakers.Count; i++) { int actorId = stepModel.speakers[i]; actors.AddRange(MapLocate.Map.GetActors(actorId)); } } else { if (stepModel.speakerType == SpeakerType.Sponsor) { actors.Add(dialog.Sponsor); } else if (stepModel.speakerType == SpeakerType.Target) { actors.AddRange(dialog.Targets); } } List <BubbleDialogCom> bubbleComs = new List <BubbleDialogCom>(); bool hasPlayer = false; for (int i = 0; i < actors.Count; i++) { ActorObj actor = actors[i]; Entity entity = ECSLocate.ECS.GetEntity(actor.Uid); BubbleCom bubbleCom = entity.GetCom <BubbleCom>(); BubbleDialogCom bubbleDialogCom = bubbleCom.GetBubbleCom(); BubbleDialogComModel bubbleDialogComModel = bubbleDialogCom.BindModel; bubbleDialogComModel.content.Value = stepModel.content; bubbleDialogCom.Show(); bubbleComs.Add(bubbleDialogCom); if (actor.Equals(MapLocate.Map.PlayerActor)) { hasPlayer = true; } } bubbleComDict.Add(dialog.Uid, bubbleComs); if (hasPlayer || (stepModel.disposes != null && stepModel.disposes.Count > 0)) { BubbleDialogChoosePanelModel model = UILocate.UI.GetPanelModel <BubbleDialogChoosePanelModel>(UIPanelId.BubbleDialogChoosePanel); model.dialogUid.Value = dialog.Uid; model.stepModel.Value = stepModel; model.skipCallBack = (uid) => { List <BubbleDialogCom> coms = bubbleComDict[uid]; for (int i = 0; i < coms.Count; i++) { if (!coms[i].BindModel.isPlaying.Value) { return(false); } coms[i].BindModel.isPlaying.Value = false; } return(true); }; UILocate.UI.Show(UIPanelId.BubbleDialogChoosePanel); } }