public void ShowQuestText(string questText) { theDM.dialogLine = new string[1]; theDM.dialogLine[0] = questText; theDM.currentLine = 0; theDM.ShowDialog(); }
private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("Player")) { if (Input.GetKeyUp(KeyCode.F)) { //diallogueManager.ShowBox(dialog); if (!diallogueManager.dialogActive) { diallogueManager.dialogLine = dialogLines; diallogueManager.currentLine = 0; diallogueManager.ShowDialog(); } } } }