public void LoadDiabloInfoListFromSettings() { if (Properties.Settings.Default.DiabloSettings != null && Properties.Settings.Default.DiabloSettings.Count > 0) { string[] settings = new string[Properties.Settings.Default.DiabloSettings.Count]; for (int i = 0; i < Properties.Settings.Default.DiabloSettings.Count; i++) { settings[i] = Properties.Settings.Default.DiabloSettings[i]; } DiabloInfoList.Clear(); // is causing the save to happen because we bound it to the ListChanged foreach (string item in settings) { //string gamePath, string arguments, string windowTitle = null, string buttonText = "", bool showOnMain = true, bool runAsAdmin = false, bool useGlideSettings = false, //int glideWindMode = 1, int glideCaptureMouse = 0, StaticSize glideSaticSize = 0, int glideDesktopResolution = 1 DiabloInfo di = D2InfoFromString(item); di.PropertyChanged += D_PropertyChanged; di.GlideSettings.PropertyChanged += D_PropertyChanged; DiabloInfoList.Add(di); } } }
public void AddDiabloEntry(string gamePath, string arguments = null, string windowTitle = null, string buttonText = "", bool showOnMain = true, bool useGlide = false, bool runAsAdmin = false, GlideSettings settings = null) { DiabloInfo d = new DiabloInfo(gamePath, arguments, windowTitle, buttonText, showOnMain, runAsAdmin, useGlide, settings); d.PropertyChanged += D_PropertyChanged; d.GlideSettings.PropertyChanged += D_PropertyChanged; DiabloInfoList.Add(d); }
public void AddDiabloEntry(string gamePath, string arguments = null, string windowTitle = null, string buttonText = "", bool showOnMain = true, bool useGlide = false, bool runAsAdmin = false, int glideWindowMode = 1, int glideCaptureMouse = 0, StaticSize glideStaticSize = 0, int glideDesktopResolution = 1) { DiabloInfo d = new DiabloInfo(gamePath, arguments, windowTitle, buttonText, showOnMain, runAsAdmin, useGlide, glideWindowMode, glideCaptureMouse, glideStaticSize, glideDesktopResolution); d.PropertyChanged += D_PropertyChanged; d.GlideSettings.PropertyChanged += D_PropertyChanged; DiabloInfoList.Add(d); }
public void RemoveDiabloEntry(DiabloInfo diablo) { DiabloInfoList.Remove(diablo); }
public void AddDiabloEntry(DiabloInfo diablo) { DiabloInfoList.Add(diablo); }