// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); players = new Kinect.NuiSkeletonTrackingState[Kinect.Constants.NuiSkeletonCount]; trackedPlayers = new int[Kinect.Constants.NuiSkeletonMaxTracked]; trackedPlayers[0] = -1; trackedPlayers[1] = -1; bonePos = new Vector3[2, (int)Kinect.NuiSkeletonPositionIndex.Count]; boneVel = new Vector3[2, (int)Kinect.NuiSkeletonPositionIndex.Count]; boneState = new Kinect.NuiSkeletonPositionTrackingState[2, (int)Kinect.NuiSkeletonPositionIndex.Count]; handState = new bool[2, 2]; //create the transform matrix that converts from kinect-space to world-space Matrix4x4 trans = new Matrix4x4(); trans.SetTRS(new Vector3(-kinect.getKinectCenter().x, kinect.getSensorHeight() - kinect.getKinectCenter().y, -kinect.getKinectCenter().z), Quaternion.identity, Vector3.one); Matrix4x4 rot = new Matrix4x4(); Quaternion quat = new Quaternion(); double theta = Mathf.Atan((kinect.getLookAt().y + kinect.getKinectCenter().y - kinect.getSensorHeight()) / (kinect.getLookAt().z + kinect.getKinectCenter().z)); float kinectAngle = (float)(theta * (180 / Mathf.PI)); quat.eulerAngles = new Vector3(-kinectAngle, 0, 0); rot.SetTRS(Vector3.zero, quat, Vector3.one); Matrix4x4 flip = Matrix4x4.identity; flip[2, 2] = -1; //final transform matrix offsets the rotation of the kinect, then translates to a new center kinectToWorld = flip * trans * rot; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //allocate space to store the data of storedFrames frames. frameQueue = new Queue(storedFrames); for (int ii = 0; ii < storedFrames; ii++) { frameData frame = new frameData(); frame.depthImg = new short[320 * 240]; frame.players = new bool[Kinect.Constants.NuiSkeletonCount]; frame.segmentation = new bool[Kinect.Constants.NuiSkeletonCount, 320 * 240]; frame.bounds = new int[Kinect.Constants.NuiSkeletonCount, 4]; frameQueue.Enqueue(frame); } if (target == null) { target = renderer; } textureSize = ResolutionData.FromZigResolution(TextureSize); texture = new Texture2D(textureSize.Width, textureSize.Height); texture.wrapMode = TextureWrapMode.Clamp; depthHistogramMap = new float[MaxDepth]; depthToColor = new Color32[MaxDepth]; outputPixels = new Color32[textureSize.Width * textureSize.Height]; if (null != target) { target.material.mainTexture = texture; } }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(320, 240, TextureFormat.ARGB32, false); renderer.material.mainTexture = tex; }
//end lxjk // Use this for initialization void Start() { outputDir = Application.dataPath + "/../YuYuYouEr_Kinect_Data/Recordings/"; outputFile = outputDir + "playback"; kinect = devOrEmu.getKinect(); }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); lastPlayerDetected = false; text.text = "No Player Detected"; text.color = Color.red; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); sw = new SkeletonWrapper(); skeleton = GameObject.Find("SkeletonWrapper"); StartCoroutine("WaveSegments"); }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(320, 240, TextureFormat.ARGB32, false); gameObject.GetComponent <Renderer>().material.mainTexture = tex; }
void Start() { sw = new SkeletonWrapper(); openconnection(); kinect = devOrEmu.getKinect(); StartCoroutine("SetGuard"); tex = new Texture2D(320, 240, TextureFormat.ARGB32, false); GetComponent <Renderer>().material.mainTexture = tex; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); video_width = Kinect.NativeMethods.qfKinectGetVideoWidth(); video_height = Kinect.NativeMethods.qfKinectGetVideoHeight(); tex = new Texture2D(video_width, video_height, TextureFormat.ARGB32, false); GetComponent <Renderer>().material.mainTexture = tex; }
// Use this for initialization void Start() { GameObject obj = GameObject.Find ("KinectPrefab"); devOrEmu = obj.GetComponent<DeviceOrEmulator> (); kinect = devOrEmu.getKinect(); //tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(320,240,TextureFormat.ARGB32,false); GetComponent<Renderer>().material.mainTexture = tex; }
// Use this for initialization void Start() { devOrEmu = (DeviceOrEmulator) FindObjectOfType(typeof(DeviceOrEmulator)); kinect = devOrEmu.getKinect(); //tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(320,240,TextureFormat.ARGB32,false); renderer.material.mainTexture = tex; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(320, 240, TextureFormat.ARGB32, false); GetComponent <Renderer>().material.mainTexture = tex; // Get a reference to the storage service, using the default Firebase App fbStorage = FirebaseStorage.DefaultInstance; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); _bones = new GameObject[(int)Kinect.NuiSkeletonPositionIndex.Count] { Hip_Center, Spine, Shoulder_Center, Head, Shoulder_Left, Elbow_Left, Wrist_Left, Hand_Left, Shoulder_Right, Elbow_Right, Wrist_Right, Hand_Right, Hip_Left, Knee_Left, Ankle_Left, Foot_Left, Hip_Right, Knee_Right, Ankle_Right, Foot_Right }; m_skl_InColorPoint = new Vector3[(int)Kinect.NuiSkeletonPositionIndex.Count]; }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); //allocate space to store the data of storedFrames frames. frameQueue = new Queue(storedFrames); for (int ii = 0; ii < storedFrames; ii++) { frameData frame = new frameData(); frame.depthImg = new short[320 * 240]; frame.players = new bool[Kinect.Constants.NuiSkeletonCount]; frame.segmentation = new bool[Kinect.Constants.NuiSkeletonCount, 320 * 240]; frame.bounds = new int[Kinect.Constants.NuiSkeletonCount, 4]; frameQueue.Enqueue(frame); } }
// Use this for initialization void Start() { kinect = devOrEmu.getKinect(); depth_width = Kinect.NativeMethods.qfKinectGetDepthWidth(); depth_height = Kinect.NativeMethods.qfKinectGetDepthHeight(); //allocate space to store the data of storedFrames frames. frameQueue = new Queue(storedFrames); for (int ii = 0; ii < storedFrames; ii++) { frameData frame = new frameData(); frame.depthImg = new short[depth_width * depth_height]; frame.players = new bool[Kinect.Constants.NuiSkeletonCount]; frame.segmentation = new bool[Kinect.Constants.NuiSkeletonCount, depth_width *depth_height]; frame.bounds = new int[Kinect.Constants.NuiSkeletonCount, 4]; frameQueue.Enqueue(frame); } }
// Update is called once per frame void Update() { kinect = devOrEmu.getKinect(); if (kinect.pollColor() == true) { Color32[] colorKinect = kinect.getColor(); for (int i = 0; i < 640; i++) { for (int j = 0; j < 480; j++) { int index = i * 480 + j; int a = colorKinect[index].a; int r = colorKinect[index].r; int g = colorKinect[index].g; int b = colorKinect[index].b; bitmapTest.SetPixel(i, j, System.Drawing.Color.FromArgb(a, r, g, b)); } } image = UnmanagedImage.FromManagedImage(bitmapTest); //var bitmap = image.ToManagedImage(); if (image.PixelFormat == System.Drawing.Imaging.PixelFormat.Format8bppIndexed) { grayImage = image; } else { if (grayImage != null) { grayImage.Dispose(); } grayImage = UnmanagedImage.Create(image.Width, image.Height, System.Drawing.Imaging.PixelFormat.Format8bppIndexed); Grayscale.CommonAlgorithms.BT709.Apply(image, grayImage); } scan_code(); } }
void Start() { devOrEmu = GameObject.Find("KinectPrefab(Clone)").GetComponent <DeviceOrEmulator>(); PointCloudSlowDistance = 6.0f; kinect = devOrEmu.getKinect(); // tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(80, 60, TextureFormat.ARGB32, false); // tex = new Texture2D(160, 120,TextureFormat.ARGB32, false); // tex = new Texture2D(80, 60,TextureFormat.ARGB32, false); // renderer.material.mainTexture = tex; thePixels = new GameObject[length, width]; originalPositions = new GameObject[length, width]; numPixels = length * width; //int middlePointx = 0; //int middlePointy = 0; for (int i = 0; i < length; i++) { for (int x = 0; x < width; x++) { thePixels[i, x] = (GameObject)GameObject.Instantiate(pointCloudPixel, new Vector3((float)-i / 4, (float)-x / 4, 0), Quaternion.identity); originalPositions[i, x] = (GameObject)GameObject.Instantiate(positionHolder, new Vector3((float)-i / 4, (float)-x / 4, 0), Quaternion.identity); thePixels[i, x].transform.parent = PointCloudParent.transform; originalPositions[i, x].transform.parent = PointCloudParent.transform; thePixels[i, x].renderer.material.color = Color.white; // if(x == width/2 && i == length/2) // { // middlePointx = x; // middlePointy = i; // } //Add Particle System? } } PointCloudParent.transform.Rotate(new Vector3(0, 0, 90)); //middlePoint = thePixels[middlePointx, middlePointy].transform.position; }
void Start() { devOrEmu = GameObject.Find ("KinectPrefab(Clone)").GetComponent<DeviceOrEmulator>(); PointCloudSlowDistance = 6.0f; kinect = devOrEmu.getKinect(); // tex = new Texture2D(640,480,TextureFormat.ARGB32,false); tex = new Texture2D(80,60,TextureFormat.ARGB32,false); // tex = new Texture2D(160, 120,TextureFormat.ARGB32, false); // tex = new Texture2D(80, 60,TextureFormat.ARGB32, false); // renderer.material.mainTexture = tex; thePixels = new GameObject[length, width]; originalPositions = new GameObject[length, width]; numPixels = length * width; //int middlePointx = 0; //int middlePointy = 0; for(int i = 0; i < length; i++) { for(int x = 0; x < width; x++) { thePixels[i,x] = (GameObject)GameObject.Instantiate (pointCloudPixel, new Vector3((float)-i/4, (float)-x/4, 0), Quaternion.identity); originalPositions[i,x] = (GameObject)GameObject.Instantiate (positionHolder, new Vector3((float)-i/4, (float)-x/4, 0), Quaternion.identity); thePixels[i,x].transform.parent = PointCloudParent.transform; originalPositions[i,x].transform.parent = PointCloudParent.transform; thePixels[i,x].renderer.material.color = Color.white; // if(x == width/2 && i == length/2) // { // middlePointx = x; // middlePointy = i; // } //Add Particle System? } } PointCloudParent.transform.Rotate (new Vector3(0,0,90)); //middlePoint = thePixels[middlePointx, middlePointy].transform.position; }
public override void Start() { base.Start(); Provider = DevOrEmu.getKinect(); }
//end lxjk // Use this for initialization void Start() { kinect = devOrEmu.getKinect(); }