protected virtual void CheckDeviceIndex() { if (poseAction[inputSource].active && poseAction[inputSource].deviceIsConnected) { int currentDeviceIndex = (int)poseAction[inputSource].trackedDeviceIndex; if (deviceIndex != currentDeviceIndex) { deviceIndex = currentDeviceIndex; if (broadcastDeviceChanges) { this.gameObject.BroadcastMessage("SetInputSource", inputSource, SendMessageOptions.DontRequireReceiver); this.gameObject.BroadcastMessage("SetDeviceIndex", deviceIndex, SendMessageOptions.DontRequireReceiver); } if (onDeviceIndexChanged != null) { onDeviceIndexChanged.Invoke(this, inputSource, deviceIndex); } if (onDeviceIndexChangedEvent != null) { onDeviceIndexChangedEvent.Invoke(this, inputSource, deviceIndex); } } } }
protected virtual void CheckDeviceIndex() { if (poseAction[inputSource].active && poseAction[inputSource].deviceIsConnected) { int currentDeviceIndex = (int)poseAction[inputSource].trackedDeviceIndex; if (deviceIndex != currentDeviceIndex) { deviceIndex = currentDeviceIndex; if (broadcastDeviceChanges) { foreach (SteamVR_RenderModel r in GetComponentsInChildren <SteamVR_RenderModel>()) { r.SetInputSource(inputSource); r.SetDeviceIndex(deviceIndex); } //this.gameObject.BroadcastMessage("SetInputSource", inputSource, SendMessageOptions.DontRequireReceiver); //this.gameObject.BroadcastMessage("SetDeviceIndex", deviceIndex, SendMessageOptions.DontRequireReceiver); } if (onDeviceIndexChanged != null) { onDeviceIndexChanged.Invoke(this, inputSource, deviceIndex); } if (onDeviceIndexChangedEvent != null) { onDeviceIndexChangedEvent.Invoke(this, inputSource, deviceIndex); } } } }