protected void Start() { // This order is important - keep this way LoadFirewalls(); CampaignManager.LoadStuff(); DeviceCollection.Load(DataHolder.DevicesSerializedData); ProgramCollection.Load(DataHolder.ProgramsSerializedData); CampaignManager.OnGameStarted(); // ---------------------------------------- ToEnableAfterStart.gameObject.SetActive(true); transform.DetachChildren(); }