public override void LoadData(string settingName) { SettingName = settingName; _label.text = settingName; _settingElement = GetSettingElement(settingName); if (_settingElement == null) { Debug.LogError("Unsupported setting type: " + settingName); return; } SetDescription(string.Empty); _settingElement.gameObject.SetActive(true); _settingElement.Initialize(this, settingName); foreach (var se in GetComponentsInChildren <SettingElement>()) { if (se == _settingElement) { continue; } GameObject.Destroy(se.gameObject); } SetPendingChanges(false); _originalValue = DevConsole.GetVariableAsString(settingName); }
private void OnInputChanged(string newValue) { _autoCompleteTemplate.Clear(); _autoCompleteIndex = -1; if (!_dontResetHistoryIndex) { _historyIndex = -1; } _dontResetHistoryIndex = false; var entries = DevConsole.GetEntriesStartingWith(newValue); foreach (var entry in entries) { var data = new AutoCompleteEntryData() { Name = entry.Name, Description = entry.Description, Value = DevConsole.GetVariableAsString(entry.Name), OnClick = () => { _input.text = $"{entry.Name} "; _input.ActivateInputField(); StartCoroutine(MoveToEndOfInput()); } }; _autoCompleteTemplate.Append(data); } }
protected override void OnPlayerIntroduced(IPlayer player) { if (!Game.IsHost) { return; } var replStr = string.Empty; var vars = DevConsole.GetVariablesWithFlags(ConVarFlags.Replicator); foreach (var var in vars) { var str = var + " " + DevConsole.GetVariableAsString(var); if (replStr == string.Empty) { replStr = str; } else { replStr += "&" + str; } } var cp = PacketUtility.TakePacket <CustomPacket>(); cp.Sc = SendCategory.UI_Important; cp.AddString(replStr); cp.Label = "Replicate"; Game.Network.SendPacket(player.ClientIndex, cp); }
private void OnEndEdit(string value) { if (value.Equals(DevConsole.GetVariableAsString(SettingName))) { return; } Queue($"{SettingName} {value}"); }
protected override void _Start() { _canSetResolution = true; foreach (var userSetting in DevConsole.GetVariablesWithFlags(ConVarFlags.UserSetting)) { DevConsole.ExecuteLine(userSetting + " \"" + DevConsole.GetVariableAsString(userSetting) + "\""); } }
private void FSConsole_OnVariableChanged(string varName) { if (!Game.IsHost || !DevConsole.VariableHasFlags(varName, ConVarFlags.Replicator)) { return; } var replStr = varName + " " + DevConsole.GetVariableAsString(varName); var cp = PacketUtility.TakePacket <CustomPacket>(); cp.Sc = SendCategory.UI_Important; cp.AddString(replStr); cp.Label = "Replicate"; Game.Network.BroadcastPacket(cp); }
public void Save() { foreach (string varName in DevConsole.GetVariablesWithFlags(ConVarFlags.UserSetting)) { UpdateUserSetting(varName, DevConsole.GetVariableAsString(varName)); } SaveBinds(); var filePath = Path.Combine(Application.persistentDataPath, _settingFileName); _config.SaveToFile(filePath); if (SteamClient.IsValid) { var bytes = Encoding.UTF8.GetBytes(File.ReadAllText(filePath)); SteamRemoteStorage.FileWrite(_settingFileName, bytes); } }
public virtual void LoadValue() { LoadValue(DevConsole.GetVariableAsString(SettingName)); }