private void Update() { if (hp <= 0 && !isDying) { DetermineEnemyMovePhaseFaweedEditon faweed = GetComponent <DetermineEnemyMovePhaseFaweedEditon>(); foreach (var obj in faweed._enemies) { if (obj != null) { if (GetComponent <DetermineEnemyMovePhaseFaweedEditon>()) { DetermineEnemyMovePhaseFaweedEditon phase = obj.GetComponent <DetermineEnemyMovePhaseFaweedEditon>(); if (phase != null) { phase.moveTrail.enabled = true; } } } } if (hasKey) { Player.keys++; } isDying = true; sounds.playSound(2); } }
private void FixedUpdate() { determineDistanceToPlayer(); determinePlayerSpeed(); enemyPhasePrevious = enemyPhaseCurrent; determinePhase(); if (enemyPhasePrevious != enemyPhaseCurrent) { switch (enemyPhaseCurrent) { case ENEMYPHASE.ALERT: sound.playSound(1); chasePlayer.enabled = false; moveTrail.enabled = false; break; case ENEMYPHASE.COMBAT: //Necessary value switches Player playerStats = _player.GetComponent <Player>(); enemy.inCombat = true; playerStats.SetEnemy(gameObject); playerStats.isEnteringCombat = true; chasePlayer.enabled = false; moveTrail.enabled = false; foreach (GameObject enemy in _enemies) { if (enemy != null) { if (enemy.GetComponent <DetermineEnemyMovePhaseFaweedEditon>()) { DetermineEnemyMovePhaseFaweedEditon phase = enemy.GetComponent <DetermineEnemyMovePhaseFaweedEditon>(); phase.chasePlayer.enabled = false; phase.moveTrail.enabled = false; } } } break; case ENEMYPHASE.CHASE: sound.playSound(2); chasePlayer.enabled = true; moveTrail.enabled = false; break; case ENEMYPHASE.PATROL: Debug.Log("HI"); chasePlayer.enabled = false; moveTrail.enabled = true; moveTrail.GoToNextWavePoint(); break; case ENEMYPHASE.PAUSE: chasePlayer.enabled = false; moveTrail.enabled = false; break; } } }