public ActionResult DeleteConfirmed(int id)
        {
            Determine determine = db.Determines.Find(id);

            db.Determines.Remove(determine);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
 public ActionResult Edit([Bind(Include = "Id,Name,AuditDate")] Determine determine)
 {
     if (ModelState.IsValid)
     {
         db.Entry(determine).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(determine));
 }
        public ActionResult Create([Bind(Include = "Id,Name,AuditDate")] Determine determine)
        {
            if (ModelState.IsValid)
            {
                db.Determines.Add(determine);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(determine));
        }
        // GET: Determines/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Determine determine = db.Determines.Find(id);

            if (determine == null)
            {
                return(HttpNotFound());
            }
            return(View(determine));
        }
예제 #5
0
 // Start is called before the first frame update
 void Start()
 {
     //村人の近くに人狼がいるか
     if (Determine.WolfCheck())
     {
         //その情報を表示する
         nearWolf.text    = "プレイヤーの近くに吸血鬼がいます";
         nearWolf.enabled = true;
     }
     else
     {
         nearWolf.enabled = false;
     }
 }
예제 #6
0
        private static void Battle()
        {
            string formation = Process.formation;
            bool   isNightFighting = Process.isNightFighting;
            int    aimAttackNum = Process.aimAttackNum;
            bool   isAttack = true;
            int    attackNum = 1;
            int    x, y;

            Process.supplyTeam[team - 1] = true;

            bool w1 = true;

            while (w1)
            {
                Outputs.Log("航行中");
                if (attackNum > aimAttackNum)
                {
                    Outputs.Log("已达到战斗次数,即将撤退");
                    isAttack = false;
                }

                // 等待选择阵型
                if (Operation.FindPic("F", "请选择阵型"))
                {
                    Outputs.Log("选择阵型中");
                    if (!Operation.FindPic(formation, out x, out y))
                    {
                        Outputs.Log("无所选阵型,即将选择单纵阵并撤退停止战斗");
                        formation           = "单纵阵";
                        isNightFighting     = false;
                        isAttack            = false;
                        Process.attackCount = 0;
                        continue;
                    }
                    Operation.Click(x, 130, y, 30, 250);
                    Outputs.Log("选择" + formation);

                    // 等待战斗结束 || 进入夜战
                    bool w2 = true;
                    while (w2)
                    {
                        Outputs.Log("战斗中");


                        if (Operation.FindPic("D", "次", out x, out y))
                        {
                            Outputs.Log("战斗结束");
                            Operation.Click(x, 40, y, 40, 250);
                            Utils.Delay(500);
                            w2 = false;
                            bool w3 = true;
                            while (w3)
                            {
                                if (Operation.FindPic("D", "次", out x, out y))
                                {
                                    Outputs.Log("战斗结算");
                                    // 战损检查
                                    if (Operation.FindPic("战斗大破", 0.8))
                                    {
                                        Outputs.Log("舰娘大破,即将撤退!");
                                        isAttack = false;
                                        if (Process.fix > 0)
                                        {
                                            Process.isFix = true;
                                        }
                                    }
                                    else
                                    {
                                        Outputs.Log("无大破战损");
                                    }
                                    Operation.Click(x, 40, y, 40, 250);
                                    w3 = false;
                                }
                                Utils.Delay(1000);
                            }
                        }
                        else if (Operation.FindPic("逃跑或夜战", 0.8, out x, out y))
                        {
                            if (isNightFighting)
                            {
                                Outputs.Log("进入夜战");
                                Operation.Click(x + 320, 140, y, 60, 250);
                            }
                            else
                            {
                                Outputs.Log("脱离战斗");
                                Operation.Click(x, 140, y, 60, 250);
                            }
                        }
                        Utils.Delay(1000);
                    }
                }

                // 等待罗盘
                if (Operation.FindPic("C", "往哪走"))
                {
                    Outputs.Log("旋转罗盘");
                    Operation.Click(350, 700, 600, 60, 250);
                    Utils.Delay(5000);// 罗盘旋转需要时间
                }

                // 等待新船归队
                if (Operation.FindPic("D", "归", out x, out y))
                {
                    Outputs.Log("新船归队");
                    Operation.Click(x, 40, y, 40, 250);
                }

                // 等待进击或撤退
                if (Operation.FindPic("进击或撤退", out x, out y))
                {
                    if (isAttack)
                    {
                        Outputs.Log("进击");
                        attackNum++;
                        Operation.Click(x, 140, y, 50, 250);
                    }
                    else
                    {
                        Outputs.Log("撤退");
                        Operation.Click(x + 330, 140, y, 50, 250);
                    }
                }

                // 旗舰大破
                if (Operation.FindPic("B", "旗舰大破"))
                {
                    Outputs.Log("旗舰大破,强制回港");
                    Operation.Click(850, 200, 370, 200, 250);
                }

                // 回港
                if (Determine.InHome())
                {
                    Outputs.Log("返回母港,战斗结束");
                    w1 = false;
                }
                Utils.Delay(1000);
            }
        }