public void Finished(Detachment detachment) { Game.Enqueue(detachment); if (Game.Continues()) { Step(); } }
public void Load(XmlDocument listXmlRoot) { XmlNode rosterXml = listXmlRoot["roster"]; _name = rosterXml.Attributes["name"].Value; Debug.LogFormat("RosterList: Loading roster \"{0}\"", _name); // Load cost limits XmlNodeList costLimitsXmlList = rosterXml.SelectNodes("//*[local-name()='costLimits']/*[local-name()='costLimit']"); for (int i = 0; i < costLimitsXmlList.Count; i++) { var costLimitXml = costLimitsXmlList.Item(i); switch (costLimitXml.Attributes["typeId"].Value) { case "points": // Points typeId double.TryParse(costLimitXml.Attributes["value"].Value, out _pointsLimit); break; case "e356-c769-5920-6e14": // PL typeId double.TryParse(costLimitXml.Attributes["value"].Value, out _powerLevelLimit); break; default: Debug.LogWarningFormat("RosterList: Ignoring unknown type of cost limit " + "\"{0}\"", costLimitXml.Attributes["typeId"].Value); break; } } // Load forces XmlNodeList forcesListXml = rosterXml.SelectNodes("//*[local-name()='forces']/*[local-name()='force']"); //Debug.LogFormat("RosterList: Number of force entries \"{0}\"", forcesListXml.Count); for (int i = 0; i < forcesListXml.Count; i++) { var forceXml = forcesListXml.Item(i); Detachment newDetachment = new Detachment(); newDetachment.Load(forceXml); _detachments.Add(newDetachment); } }
void UpdateDetachmentCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { if (e.Error == null) { oldObject = null; (SaveCommand as Command).OnCanExecuteChanged(); } else { ErrorProvider.ShowError(e.Error, Navigator); SelectedItem = oldObject; } dataClient.UpdateDetachmentCompleted -= UpdateDetachmentCompleted; Busy = false; }
public void Attack(Detachment detachment) { if (Battleground.IsAdjacent(Detachment, detachment)) { Detachment.Attack(detachment); } else { (int X, int Y) = Battleground.Position(detachment); Move(X, Y); if (Battleground.IsAdjacent(Detachment, detachment)) { Detachment.Attack(detachment); } } }
private void OnSaveExecute() { Busy = true; dataClient = ContainerProvider.GetInstance.Resolve <DataServiceClient>(); if (SelectedItem == null) { selectedDetachment = new Detachment() { Description = Description, Name = Key }; dataClient.AddDetachmentCompleted += AddDetachmentCompleted; dataClient.AddDetachmentAsync(selectedDetachment); } else { oldObject = SelectedItem; SelectedItem.Description = Description; dataClient.UpdateDetachmentCompleted += UpdateDetachmentCompleted; dataClient.UpdateDetachmentAsync(SelectedItem); } }
public void Attack(Detachment detachment) => detachment.ReceiveDamage(Damage);
public override void Attack(Detachment detachment, Game game) { }
public abstract void Attack(Detachment detachment, Game game);
public void Control(Battleground battleground, Detachment detachment) { Battleground = battleground; Detachment = detachment; }
public void Attack(Detachment detachment) => Detachment.Attack(detachment);