예제 #1
0
	//OnCantMove overrides the abstract function OnCantMove in MovingObject.
	//It takes a generic parameter T which in the case of Player is a Wall which the player can attack and destroy.
	protected override void OnCantMove<T>(T component)
	{
		Destuctible destuctible = component as Destuctible;
		destuctible.LoseLife(this.totalStr, this.totalDex, this.totalLuc);

		//Set the attack trigger of the player's animation controller in order to play the player's attack animation.
		animator.SetTrigger("playerChop");
	}
예제 #2
0
    //OnCantMove is called if Enemy attempts to move into a space occupied by a Player, it overrides the OnCantMove function of MovingObject
    //and takes a generic parameter T which we use to pass in the component we expect to encounter, in this case Player
    protected override void OnCantMove <T>(T component)
    {
        Destuctible hitPlayer = component as Destuctible;

        hitPlayer.LoseLife(str, dex, luc);
        //Set the attack trigger of animator to trigger Enemy attack animation.
        animator.SetTrigger("enemyAttack");

        SoundManager.instance.RandomizeSfx(enemyAttack1, enemyAttack2);
    }
예제 #3
0
    protected void OnCantMoveSp <T>(T component)
    {
        Destuctible hitPlayer = component as Destuctible;

        hitPlayer.LoseLife(playerDamage);

        animator.SetTrigger("enemySp");

        SoundManager.instance.RandomizeSfx(enemyAttack1, enemyAttack2);
    }