public void Destroy(DestroyContext ctx)
 {
     /*
      * And remember, since we created the child node, we need to clean up after ourselves!
      */
     ctx.Set.Destroy(Child);
 }
        public void Destroy(DestroyContext ctx)
        {
            ClearNodes(ctx.Set);

            ctx.Set.Destroy(m_DeltaTimeNode);
            ctx.Set.Destroy(m_TimeNode);
            ctx.Set.Destroy(m_FalseInputNode);
            ctx.Set.Destroy(m_TrueInputNode);
            ctx.Set.Destroy(m_OutputNode);
        }
        public void Destroy(DestroyContext ctx)
        {
            ctx.Set.Destroy(m_TimeNode);
            ctx.Set.Destroy(m_DeltaTimeNode);
            ctx.Set.Destroy(m_WeightNode);

            ctx.Set.Destroy(m_Clip0);
            ctx.Set.Destroy(m_Clip1);
            ctx.Set.Destroy(m_Clip2);
            ctx.Set.Destroy(m_Clip3);
            ctx.Set.Destroy(m_Clip4);

            ctx.Set.Destroy(m_NMixerNode);
            ctx.Set.Destroy(m_ComputeWeightNode);
        }
예제 #4
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        public AngleBackend(bool isCpuBackend = false)
        {
            IsCpuBackend = isCpuBackend;
            var ptrsize = Marshal.SizeOf(typeof(IntPtr));

            if (ptrsize == 8)
            {
                EGL = LoadLibrary("x64/libEGL.dll");
                GL  = LoadLibrary("x64/libGLESv2.dll");
            }
            else
            {
                EGL = LoadLibrary("x86/libEGL.dll");
                GL  = LoadLibrary("x86/libGLESv2.dll");
            }
            EglChooseConfig          = (ChooseConfig)EGL_GetProcAddress("eglChooseConfig", typeof(ChooseConfig));
            EglGetPlatformDisplayExt = (GetPlatformDisplayExt)EGL_GetProcAddress("eglGetPlatformDisplayEXT", typeof(GetPlatformDisplayExt));
            EglInitialize            = (Initialize)EGL_GetProcAddress("eglInitialize", typeof(Initialize));
            EglGetConfigs            = (GetConfigs)EGL_GetProcAddress("eglGetConfigs", typeof(GetConfigs));
            EglCreateContext         = (CreateContext)EGL_GetProcAddress("eglCreateContext", typeof(CreateContext));
            EglCreatePbufferSurface  = (CreatePbufferSurface)EGL_GetProcAddress("eglCreatePbufferSurface", typeof(CreatePbufferSurface));
            EglCreateWindowSurface   = (CreateWindowSurface)EGL_GetProcAddress("eglCreateWindowSurface", typeof(CreateWindowSurface));
            EglDestroyContext        = (DestroyContext)EGL_GetProcAddress("eglDestroyContext", typeof(DestroyContext));
            EglMakeCurrent           = (MakeCurrent)EGL_GetProcAddress("eglMakeCurrent", typeof(MakeCurrent));
            EglSwapBuffers           = (SwapBuffers)EGL_GetProcAddress("eglSwapBuffers", typeof(SwapBuffers));
            EglSurfaceAttrib         = (SurfaceAttrib)EGL_GetProcAddress("eglSurfaceAttrib", typeof(SurfaceAttrib));
            EglWaitClient            = (WaitClient)EGL_GetProcAddress("eglWaitClient", typeof(WaitClient));
            EglWaitGL                             = (WaitGL)EGL_GetProcAddress("eglWaitGL", typeof(WaitGL));
            EglDestroySurface                     = (DestroySurface)EGL_GetProcAddress("eglDestroySurface", typeof(DestroySurface));
            EglSwapInterval                       = (SwapInterval)EGL_GetProcAddress("eglSwapInterval", typeof(SwapInterval));
            EglTerminate                          = (Terminate)EGL_GetProcAddress("eglTerminate", typeof(Terminate));
            EglSurfaceAttrib                      = (SurfaceAttrib)EGL_GetProcAddress("eglSurfaceAttrib", typeof(SurfaceAttrib));
            EglWaitNative                         = (WaitNative)EGL_GetProcAddress("eglWaitNative", typeof(WaitNative));
            EglGetProcAddress                     = (EGLGetProcAddress)EGL_GetProcAddress("eglGetProcAddress", typeof(EGLGetProcAddress));
            GlGetIntegerv                         = (GetIntegerv)GL_GetProcAddress("glGetIntegerv", typeof(GetIntegerv));
            GlBindRenderbuffer                    = (BindRenderbuffer)GL_GetProcAddress("glBindRenderbuffer", typeof(BindRenderbuffer));
            GlFramebufferRenderbuffer             = (FramebufferRenderbuffer)GL_GetProcAddress("glFramebufferRenderbuffer", typeof(FramebufferRenderbuffer));
            GlBindFramebuffer                     = (BindFramebuffer)GL_GetProcAddress("glBindFramebuffer", typeof(BindFramebuffer));
            GlGenRenderbuffers                    = (GenRenderbuffers)GL_GetProcAddress("glGenRenderbuffers", typeof(GenRenderbuffers));
            GlGenFramebuffers                     = (GenFramebuffers)GL_GetProcAddress("glGenFramebuffers", typeof(GenFramebuffers));
            GlRenderbufferStorageMultisampleANGLE =
                (RenderbufferStorageMultisampleANGLE)GL_GetProcAddress("glRenderbufferStorageMultisampleANGLE", typeof(RenderbufferStorageMultisampleANGLE));
            GlBlitFramebufferANGLE =
                (BlitFramebufferANGLE)GL_GetProcAddress("glBlitFramebufferANGLE", typeof(BlitFramebufferANGLE));
        }
 public void Destroy(DestroyContext ctx) => ctx.Set.ReleaseGraphValue(m_Output);
 /*
  * Similarly, we can do custom destruction for a node by implementing IDestroy.Destroy().
  */
 public void Destroy(DestroyContext ctx)
 {
     Debug.Log($"Destroyed node number: {NodeNumber}");
 }