public DestinyInventoryBucketDefinition GetBucketDefTable(string id) { using (var conn = new SQLiteConnection(dbPath)) { string query = "SELECT json FROM DestinyInventoryBucketDefinition WHERE id = " + id; DestinyInventoryBucketDefinition result = conn.Query <DestinyInventoryBucketDefinition>(query, id).FirstOrDefault(); conn.Close(); return(result); } }
public Item(string baseUrl, DestinyItemComponent itemComponent, DestinyInventoryItemDefinition itemDef, DestinyInventoryBucketDefinition bucket, DestinyItemInstanceComponent instance = null, string overrideIconUrl = null) { Name = itemDef.DisplayProperties.Name; PowerLevel = instance?.PrimaryStat?.Value ?? 0; Slot = new ItemSlot(bucket); Tier = itemDef.Inventory.TierType; ClassType = itemDef.ClassType; Icon = baseUrl + (overrideIconUrl ?? itemDef.DisplayProperties.Icon); }
private static int GetPowerLevel(DestinyItemInstanceComponent instance, DestinyInventoryBucketDefinition bucket) { if (instance is null) { return(0); } if (bucket.Hash == (uint)ItemSlot.SlotHashes.Engrams) { return(instance.ItemLevel * 10); } return(instance.PrimaryStat?.Value ?? 0); }
public Item(string baseUrl, DestinyItemComponent itemComponent, DestinyInventoryItemDefinition itemDef, DestinyInventoryBucketDefinition bucket, DestinyItemInstanceComponent instance = null, string overrideIconUrl = null, string watermark = null) { Name = itemDef.DisplayProperties.Name; PowerLevel = GetPowerLevel(instance, bucket); Slot = new ItemSlot(bucket); Tier = itemDef.Inventory.TierType; ClassType = itemDef.ClassType; Icon = baseUrl + (overrideIconUrl ?? itemDef.DisplayProperties.Icon); if (!string.IsNullOrEmpty(watermark)) { Watermark = baseUrl + watermark; } }
public Item(string baseUrl, DestinyInventoryItemDefinition itemDef, DestinyInventoryBucketDefinition bucket, long instanceId = 0, DestinyItemInstanceComponent instance = null, IEnumerable <Stat> stats = null, IEnumerable <SocketCategory> socketCategories = null) : base(baseUrl, itemDef) { PowerLevel = instance?.PrimaryStat?.Value ?? 0; Slot = new ItemSlot(bucket); Tier = itemDef.Inventory.TierType; ClassType = itemDef.ClassType; InstanceId = instanceId; SocketCategories = socketCategories?.ToList() ?? Enumerable.Empty <SocketCategory>(); Stats = stats?.ToList() ?? Enumerable.Empty <Stat>(); }
public ItemSlot(DestinyInventoryBucketDefinition bucket) { Name = bucket.DisplayProperties.Name; Order = bucket.BucketOrder; Hash = (SlotHashes)bucket.Hash; }
private static bool ShouldInclude(DestinyInventoryBucketDefinition bucket) { return(_includedBuckets.Contains((ItemSlot.SlotHashes)bucket.Hash)); }