public System.Threading.Tasks.Task UpdateGameTableSeatsAsync(DesktopGameClient.GameTableServiceReference.GameTable gameTable, int amount) { return(base.Channel.UpdateGameTableSeatsAsync(gameTable, amount)); }
public System.Threading.Tasks.Task <DesktopGameClient.GameTableServiceReference.GameTable> JoinGameTableAsync(DesktopGameClient.GameTableServiceReference.CGUser user, DesktopGameClient.GameTableServiceReference.GameTable table) { return(base.Channel.JoinGameTableAsync(user, table)); }
public void UpdateGameTableSeats(DesktopGameClient.GameTableServiceReference.GameTable gameTable, int amount) { base.Channel.UpdateGameTableSeats(gameTable, amount); }
public DesktopGameClient.GameTableServiceReference.GameTable JoinGameTable(DesktopGameClient.GameTableServiceReference.CGUser user, DesktopGameClient.GameTableServiceReference.GameTable table) { return(base.Channel.JoinGameTable(user, table)); }