public Designator_AreaNoFireFighting(DesignateMode mode) { this.mode = mode; soundDragSustain = SoundDefOf.Designate_DragStandard; soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; useMouseIcon = true; }
public Designator_AreaLandingZone(DesignateMode m) { mode = m; soundDragSustain = SoundDefOf.Designate_DragStandard; soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; useMouseIcon = true; }
public Designator_AreaBuildRoofMod() { mode = DesignateMode.Add; defaultLabel = "Bounded build roof area"; defaultDesc = "Colonists will build roofs in this area. Does not select unroofable areas."; icon = ContentFinder <Texture2D> .Get("UI/Designators/BuildRoofArea", true); }
public Designator_CornerMarker(DesignateMode mode) { this.mode = mode; this.soundDragSustain = SoundDefOf.Designate_DragStandard; this.soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; this.useMouseIcon = true; }
public Designator_Plan(DesignateMode mode) { this.mode = mode; soundDragSustain = SoundDefOf.Designate_DragStandard; soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; useMouseIcon = true; hotKey = KeyBindingDefOf.Misc9; }
public Designator_AreaHome(DesignateMode mode) { this.mode = mode; this.soundDragSustain = SoundDefOf.Designate_DragStandard; this.soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; this.useMouseIcon = true; this.hotKey = KeyBindingDefOf.Misc7; }
public Designator_AreaSnowClear(DesignateMode mode) { this.mode = mode; soundDragSustain = SoundDefOf.Designate_DragStandard; soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; useMouseIcon = true; hotKey = KeyBindingDefOf.Misc7; tutorTag = "AreaSnowClear"; }
public Designator_AreaLabor(DesignateMode mode) { this.mode = mode; soundDragSustain = SoundDefOf.DesignateDragStandard; soundDragChanged = SoundDefOf.DesignateDragStandardChanged; useMouseIcon = true; defaultLabel = "PrisonLabor_LaborArea".Translate(); //Initialization(); }
public Designator_AreaSnowGet(DesignateMode mode) { this.mode = mode; this.soundDragSustain = SoundDefOf.DesignateDragStandard; this.soundDragChanged = SoundDefOf.DesignateDragStandardChanged; this.useMouseIcon = true; //this.hotKey = KeyBindingDefOf.Misc7; //this.tutorTag = "AreaSnowClear"; }
public Designator_Plan(DesignateMode mode) { this.mode = mode; base.soundDragSustain = SoundDefOf.DesignateDragStandard; base.soundDragChanged = SoundDefOf.DesignateDragStandardChanged; base.useMouseIcon = true; base.hotKey = KeyBindingDefOf.Misc9; this.desDef = DesignationDefOf.Plan; }
public static bool prefix_designate_cell(IntVec3 c, DesignateMode ___mode) { if (use_native) { return(true); } else { parrot_designate_cell(c, ___mode); return(false); } }
public static void parrot_designate_cell(IntVec3 c, DesignateMode mode) { use_native = true; try { if (mode == DesignateMode.Remove) { DesignatorUtility.FindAllowedDesignator <Designator_PlanRemove>().DesignateSingleCell(c); } else { DesignatorUtility.FindAllowedDesignator <Designator_PlanAdd>().DesignateSingleCell(c); } } finally { use_native = false; } }
public Designator_Stable(DesignateMode mode) { this.soundDragSustain = SoundDefOf.DesignateDragStandard; this.soundDragChanged = SoundDefOf.DesignateDragStandardChanged; this.useMouseIcon = true; }
public Designator_AreaAllowed(DesignateMode mode) { base.soundDragSustain = SoundDefOf.DesignateDragStandard; base.soundDragChanged = SoundDefOf.DesignateDragStandardChanged; base.useMouseIcon = true; }
public Designator_AreaAllowed(DesignateMode mode) { this.soundDragSustain = SoundDefOf.Designate_DragStandard; this.soundDragChanged = SoundDefOf.Designate_DragStandard_Changed; this.useMouseIcon = true; }